Less muscular males/ more body types please?
#176
Guest_Trista Hawke_*
Posté 25 juin 2013 - 03:54
Guest_Trista Hawke_*
#177
Posté 25 juin 2013 - 04:26
Trista Hawke wrote...
I always play as a woman, but when I helped my husband make his male Hawke, I realized how ridiculous his physique was. My husband said he wanted to be a mage, and here's this male Hawke, walking around like a pro wrestler, casting spells. It didn't seem to fit. In the end, my husband and I just laughed at the way Hawke looked, but I thought, "They need to seriously give a little more variety with these body types... yikes..."
We're totally on the same page here. The bulky models look a bit odd in running animations too. Like apes trying to sprint on two feet. I appreciate the fact that some people want their massive, heaving bodybuilder PC. But it'd be nice if there was some variety so that the rest of us could have our regularly built, nothing-special, unlikely heroes.
#178
Posté 25 juin 2013 - 04:31
Also some body types just wouldn't make a lot of sense for the protagonist. Someone who is very thin wouldn't make sense as a warrior, where physical strength is going to be one of the primary requirements for his or her 'job.' Likewise an obese protagonist wouldn't make sense for any class, since there is nothing heroic about needing to take a knee and catch your breath after jogging 30 meters.
#179
Posté 25 juin 2013 - 09:42
Han Shot First wrote...
I'd rather they spent resources on other areas than in creating different body types for the PC, all of which work just as well with every piece of clothing & equipment in the game.
Also some body types just wouldn't make a lot of sense for the protagonist. Someone who is very thin wouldn't make sense as a warrior, where physical strength is going to be one of the primary requirements for his or her 'job.' Likewise an obese protagonist wouldn't make sense for any class, since there is nothing heroic about needing to take a knee and catch your breath after jogging 30 meters.
In the end that would be their choice. An obese mage would be viable, as well as there being heavy set warriors. If a person decides they want to make a lithe character, in most cases it's not to make a sword and shield, greatsword, greataxe etc. character. It's to make a theif or assassin style player, as well as a mage. Simply put, with the next gen consoles and PC as many stated previously, there should be no reason to not have this feature.
Everyone's different.
#180
Posté 25 juin 2013 - 09:59


http://www.mmajunkie...iles/large/7309


#181
Posté 25 juin 2013 - 10:33

I really did not like Mage Hawke's body, he looked bulkier than all the Hawke types. Even though I'm sure they had had the same body.
#182
Posté 25 juin 2013 - 10:36
Han Shot First wrote...
I'd rather they spent resources on other areas than in creating different body types for the PC, all of which work just as well with every piece of clothing & equipment in the game.
After getting to play around with the Guild Wars 2 CC system and comparing it to DA or ME's, I'd say that customizing the visual aesthetic of the PC is still pretty important. After all, this is the pixelated avatar you'll be RPing, connecting with, and staring at for the next 60+ hours. If something's off or incongruous, it's going to be that way for a long time. Or maybe that's just me, as someone who fiddles with character creation for literally hours before being happy with it.
Also, I approve of shirtless Brad Pitt for visual reference
Modifié par Sable Rhapsody, 25 juin 2013 - 10:37 .
#183
Posté 25 juin 2013 - 10:47
Sable Rhapsody wrote...
Or maybe that's just me, as someone who fiddles with character creation for literally hours beforebeing happy with itgiving up and sucking it up.
Me too.
#184
Posté 25 juin 2013 - 11:28
#185
Posté 25 juin 2013 - 11:39
There's a lot more I'd rather say but I will leave it at that.
#186
Posté 26 juin 2013 - 12:39
That's because the Champion set (which most people likely used) gave him massive arms.Hazegurl wrote...
I really did not like Mage Hawke's body, he looked bulkier than all the Hawke types. Even though I'm sure they had had the same body.
#187
Posté 26 juin 2013 - 12:48
Saints Row The Thirt was pretty awesome when it came to body types, though it annoyed me that I couldn't really make a slender female with abs (at some point, her hips got ridiculously wide).
Dem arms, tho.
#188
Posté 26 juin 2013 - 12:56
#189
Posté 26 juin 2013 - 01:49
I'm a weight lifting fanatic myself and its impossible to look that chiseled all the time (possible for a couple of months maybe), that only works with cutting (decreasing calorie intake to decrease body fat and improve muscle definition with the downside of losing strength) and a perfectly balanced diet. And with perfectly balanced I mean counting calories and thats really unrealistic in a medieval fantasy setting.
Packing some serious muscle is plausible for a fighter (circus artists have been lifting weights thousands of years ago) but not looking that chiseled all the time.
Modifié par The Woldan , 26 juin 2013 - 01:53 .
#190
Posté 26 juin 2013 - 03:09
Thief-of-Hearts wrote...
I haven't really been in the forums a lot recently, but I just want to add that I think it's really closed minded to say "a hero/heroine SHOULD look like [insert your preference] and anything else is silly".
There's a lot more I'd rather say but I will leave it at that.
#191
Posté 26 juin 2013 - 02:09
I Ryukage I wrote...
Thief-of-Hearts wrote...
I haven't really been in the forums a lot recently, but I just want to add that I think it's really closed minded to say "a hero/heroine SHOULD look like [insert your preference] and anything else is silly".
There's a lot more I'd rather say but I will leave it at that.
I agree with this. That's why I'm saying since the beginning of this argument that what is really needed is simply a more powerful CC tool that can manage body sliders as well as facial features.
That way, everyone's happy. The implications of having only ONE body for each hero, however, do exist, because that way you force people to think about what would be the "necessary", "believable" or "preferrable" body for their hero and in that case the "hero SHOULD look like this" arguments are ensued. You can't blame that.
#192
Posté 26 juin 2013 - 02:18

#193
Posté 26 juin 2013 - 02:46
scootermcgaffin wrote...
That's because the Champion set (which most people likely used) gave him massive arms.Hazegurl wrote...
I really did not like Mage Hawke's body, he looked bulkier than all the Hawke types. Even though I'm sure they had had the same body.
Yeah, it's those freakish arms that honestly don't even look like his arms. They look plastered on or something. the chamption set looks pretty good, but those arms are a hot mess. I can't believe that was actually approved.
#194
Posté 26 juin 2013 - 08:37
WildOrchid wrote...
Yes, I hope it applies to women as well, I'm so tired with the typical muscular man/bony woman with big breasts and ass.
Choosing body types is always great in my book.
Ugh! I'm so tired of these typical body types, too. I want to play as a blob of a hero with manboobs. <_< Sorry, but NO!
#195
Posté 27 juin 2013 - 09:39
Darksiders2 wrote...
WildOrchid wrote...
Yes, I hope it applies to women as well, I'm so tired with the typical muscular man/bony woman with big breasts and ass.
Choosing body types is always great in my book.
Ugh! I'm so tired of these typical body types, too. I want to play as a blob of a hero with manboobs. <_< Sorry, but NO!
I really don't see the big deal, why would people prefer to be limited to simply customizing a face ? To not spend resources in certain areas? DA2 did this and was still rushed out the door. Everyone's different, if I want to play as a chisled male, obese female or male, or bony character, that is my choice. You don't have to, and that's fine.
#196
Posté 27 juin 2013 - 11:36
scootermcgaffin wrote...
That's because the Champion set (which most people likely used) gave him massive arms.Hazegurl wrote...
I really did not like Mage Hawke's body, he looked bulkier than all the Hawke types. Even though I'm sure they had had the same body.
Seriously hated that armor. First I got a mod to put a sleeve on that abomination of an arm and later just got a custom set of robes for him because NOPE.
#197
Posté 27 juin 2013 - 11:49
It could be difficult but with a better engine it is definitly possible. I mean Dragons Dogma lets the the player do a crap ton of things so allowing someone to choose between a a few preset body types shouldnt be to hard.
#198
Posté 28 juin 2013 - 12:29
KiwiQuiche wrote...
Damn, ease on the self-righteousness will you?
"Manish-woman"? Shockingly some people want to play as a female who actually looks like she does hard physical work, not being slender to the point of silly. The fact you think that would make a 'manish-woman' says a bit.
Oh, I don't know. I think that insinuating if a woman is slender, she is weak and can't possibly do hard physical labor says a bit, too. You know, saying that someone is too skinny to be taken seriously as a warrior is no different than saying a woman with muscles can't be feminine. You're still putting them into that little box called stereotype.
More options is always good, and I will always vote for that.
Modifié par KBomb, 28 juin 2013 - 12:32 .
#199
Posté 28 juin 2013 - 02:15
KBomb wrote...
KiwiQuiche wrote...
Damn, ease on the self-righteousness will you?
"Manish-woman"? Shockingly some people want to play as a female who actually looks like she does hard physical work, not being slender to the point of silly. The fact you think that would make a 'manish-woman' says a bit.
Oh, I don't know. I think that insinuating if a woman is slender, she is weak and can't possibly do hard physical labor says a bit, too. You know, saying that someone is too skinny to be taken seriously as a warrior is no different than saying a woman with muscles can't be feminine. You're still putting them into that little box called stereotype.
More options is always good, and I will always vote for that.
If someone does constant physical labour like fighting over a long period of time then they are going to build muscle. A female warrior who's been fighting for years is not going to have a catwalk models body and arms and legs that look like matchsticks. They just aren't.
They can't be taken seriously because they aren't realistic. They are made to have next to no muscle mass to make them more appealing to the male audience, when by any margin of logic they would have to be far more muscular with all the physical strain their body is put through.
You're getting it the wrong way around. It's not that a woman with a slender figure and no muscle definition wouldn't be able to fight, It's that a woman who fights reguarly with a sword twice her size isn't going to be slender with no muscle definition. She's going to have some killer biceps, at the very least.
Modifié par EJ107, 28 juin 2013 - 02:31 .
#200
Posté 28 juin 2013 - 02:57
EJ107 wrote...
If someone does constant physical labour like fighting over a long period of time then they are going to build muscle. A female warrior who's been fighting for years is not going to have a catwalk models body and arms and legs that look like matchsticks. They just aren't.
They can't be taken seriously because they aren't realistic. They are made to have next to no muscle mass to make them more appealing to the male audience, when by any margin of logic they would have to be far more muscular with all the physical strain their body is put through.
You're getting it the wrong way around. It's not that a woman with a slender figure and no muscle definition wouldn't be able to fight, It's that a woman who fights reguarly with a sword twice her size isn't going to be slender with no muscle definition. She's going to have some killer biceps, at the very least.
Perhaps if we were speaking of real circumstance, but we aren't. I don't want to pull the fantasy game card, but that what this is. The fact that someone who wields a sword day in and day out should look a certain way is a minute matter when it in lives in a place you insert yourself into the ambiance.
You cannot say that a woman who wields a sword to defeat darkspawn and dragons and other manner of beasts cannot possibly do so unless she is muscular and sturdy. To do that is to project your preferences onto everyone else.
That is why many options are a great thing. If you can't grasp the concept of someone who is slender being able to be a badass with a sword, if her build is what retards your ability to immerse yourself, then by all means it would be wonderful for you to be able to build a character that does it for you. I am a very short, very slender person and I enjoy having a character with my build playing a badass (Except for the height, as most characters are tall). I don't want to play a woman who has muscle definition. All of this, however, is not the issue.
You can say that a slender person cannot be taken seriously as a warrior in a fantasy setting all you want, but do not get offended and riled up when someone else says they do want to play a muscular female because they find that mannish. It's a pot and kettle thing. To be honest, I think it's stupid on both sides of the coin. I just find it amusing that those who "stand up" for the "female who doesn't meet the normal societal view" cannot do so without insulting those who do fit into that view. There are women who have large breasts. There are women who are slender and tall and to say they cannot be taken seriously is as insulting as saying that muscular women are mannish. Which was my point.
Modifié par KBomb, 28 juin 2013 - 02:59 .





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