What do the reamining companions do when Shepard's squad is on a mission?
#1
Posté 22 juin 2013 - 12:20
#2
Posté 22 juin 2013 - 12:38
I imagine that implementing something like this would be a nightmare for the devs when it comes to covering all the variables. You already have the freedom to choose your own two-man squad, but being given the power to choose multiple customizable squads, and even what each of those squads are doing, would probably make things pretty complicated for BioWare.
#3
Posté 22 juin 2013 - 12:41
#4
Posté 22 juin 2013 - 12:54
In answer to the question, they sit around being jealous. Though sometimes characters will talk about certain missions as if they were there even when they weren't, so maybe everybody's going on the missions and just taking a different route to Shepard's squad.
#5
Posté 22 juin 2013 - 01:01
#6
Posté 22 juin 2013 - 01:03
Problem solved.
#7
Posté 22 juin 2013 - 01:05
Nightwriter wrote...
You forgot the "unless it is convenient to the plot" clause. Let us not forget that in ME2 Shepard felt the need to put the entire squad on the shuttle for some mysterious mission, resulting in the Normandy bein' ripe pickins for the Collectors.
The Collector attack was the universe punishing Shepard for attempting to break the sacred laws. He didn't try it again until Citadel, where everyone was having too much fun to care.
Modifié par Kataphrut94, 22 juin 2013 - 01:06 .
#8
Posté 22 juin 2013 - 01:06
It's a game people. Don't over think it.
Because if you think about it long enough you will find plotholes and errors everywhere.
Also, space magic.
#9
Posté 22 juin 2013 - 01:16
Kataphrut94 wrote...
Nightwriter wrote...
You forgot the "unless it is convenient to the plot" clause. Let us not forget that in ME2 Shepard felt the need to put the entire squad on the shuttle for some mysterious mission, resulting in the Normandy bein' ripe pickins for the Collectors.
The Collector attack was the universe punishing Shepard for attempting to break the sacred laws. He didn't try it again until Citadel, where everyone was having too much fun to care.
#10
Posté 22 juin 2013 - 01:26
Right, because that worked so well in the Thessia example OP mentioned.They make sure you don't get shot in the back, trailing behind the main squad
Simply put you have to draw the line somewhere, and Bioware chose to draw it at 3, and there is no way around it; even your Citadel example still limits you to a three man squad but you can now see what the others are doing. You get the same in Bioware games from BG (six character limit for no reason at all) to DA (4 char limit despite the fact that the rest of the party is canonically traveling with the warden), Skyrim (one henchman and one dog iirc), any strategy game with a unit limit, etc.
Presumably due to technical limitations this affects events which would otherwise leave Shepard with just one henchman (Virmire in ME1, Menae in ME3).
#11
Posté 22 juin 2013 - 01:35
Joker's completely in on it and covers for them.
And yes. That's what they were doing when Shepard was making the beam run.
Because deep down they are a very, very depraved bunch.
#12
Posté 22 juin 2013 - 01:49
Anyway, I guess a large squad would also mean more attention. Many missions in ME are Infiltration and Sabotage missions, large squads would be noticed much easier.
#13
Posté 22 juin 2013 - 02:23
Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.
#14
Posté 22 juin 2013 - 02:25
Some are giving you enemy distraction and support. some are watching your back and others are doing clean up.
Just give them random jobs and you will be set.
In me3 its actually simple.
James and edi squadmates. Liara is to valuable to risk on combat missions so shes reasearching in her cabin and garrus is the acting commander on deck. there is a squard rotation there between garrus, edi and james.
Tali - you dont want her on the battle field since she could easily die fron infection
As for ashley. shes a drunk slob who should have been left with hacket.
Modifié par erezike, 22 juin 2013 - 02:26 .
#15
Posté 22 juin 2013 - 02:27
MassivelyEffective0730 wrote...
Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.
Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.
I would rarely risk miranda on the missions. she was too valuable.
Better to take people you wouldnt mind losing or would have a hard time to.
#16
Posté 22 juin 2013 - 02:28
Real answer: They just hang around and chat if they are not needed at their stations.
#17
Posté 22 juin 2013 - 02:29
MassivelyEffective0730 wrote...
Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.
Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.
Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader.
Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.
Modifié par Necanor, 22 juin 2013 - 02:29 .
#18
Posté 22 juin 2013 - 02:30
inb4 MassivelyDeffective throws insults@TaliNecanor wrote...
MassivelyEffective0730 wrote...
Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.
Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.
Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader.
Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.
#19
Posté 22 juin 2013 - 02:32
erezike wrote...
Depends how many squad mates. you always need an emergency extraction team.
Some are giving you enemy distraction and support. some are watching your back and others are doing clean up.
Just give them random jobs and you will be set.
In me3 its actually simple.
James and edi squadmates. Liara is to valuable to risk on combat missions so shes reasearching in her cabin and garrus is the acting commander on deck. there is a squard rotation there between garrus, edi and james.
Tali - you dont want her on the battle field since she could easily die fron infection
As for ashley. shes a drunk slob who should have been left with hacket.
Just because they're vulnerable, doesn't mean Quarians can't fight, she's one of the most valuable squadmates with her energy drain and drone(s). I've went through every mission form ME1 to 3 only with her and Garrus as squadmates, they're the perfect team.
#20
Posté 22 juin 2013 - 02:37
Like for example, you're breaking into a corporate building for whatever reason, you send some people to cause a distraction in the lobby, pretendign to be whatever, causing a minor distubance in the lobby. Soemtihng that wouldn't lead to a gun fight, but which would keep security somewhat locked up checking on that disturbance reducing patrols and camera detection time or something since the people watching the camera feeds are distracted by the "minor disturbance" looking for a security threat where it isn't.
A techy could back the security from the outside to provide some help, maybe remote hack doors for you so you don't have to do it yourself.
You could have people driving the escape vehicle, in ME3 that later part was filled by an alliance pilot. Except the two times where legion did the piloting.
Perhaps a scout using survelance equipment to highlight enemy movements for you warning you when that security guard outside the door has passed out of sight.
You throw the pizza (whatever you came there for) which might be bulky down a laundry shute or ventilation shaft or simply out the window with a mini-parachute or something on it for pickup by one of your out of squad members.
Modifié par shodiswe, 22 juin 2013 - 02:43 .
#21
Posté 22 juin 2013 - 02:52
AlexMBrennan wrote...
Simply put you have to draw the line somewhere, and Bioware chose to draw it at 3, and there is no way around it; even your Citadel example still limits you to a three man squad but you can now see what the others are doing. You get the same in Bioware games from BG (six character limit for no reason at all) to DA (4 char limit despite the fact that the rest of the party is canonically traveling with the warden), Skyrim (one henchman and one dog iirc), any strategy game with a unit limit, etc.
Sometimes designers implement a limit even when the engine and interface could handle more. NWN2, for example, where all the companions can fight in the final battle.
I imagine part of this is to make balance manageable for games where the number of companions is variable, and part is just keeping the focus on the PC.
#22
Posté 22 juin 2013 - 02:55
Necanor wrote...
MassivelyEffective0730 wrote...
Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.
Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.
Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader.
Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.
Tali, by her own volition, is not military command material. She tells this to you. And she's an airdale - an engineer. You don't put engineers, no matter their rank, in charge of a non-engineering section. Tali's barely qualified to even be on my ship. She's a prodigious engineer, don't get me wrong, but she's little more than a child really.
Miranda is certainly qualified. She wouldn't have been made the Executive Officer of the Normandy if she wasn't. Anytime you're not on the ship in ME2, Miranda is in charge of the Normandy unless you take her with you. That is a fact. If you don't believe it, you're disputing canon.
#23
Posté 22 juin 2013 - 02:56
Dextro Milk wrote...
inb4 MassivelyDeffective throws insults@Tali
So you get really pissed off at me and judge me because I don't like your waifu and the Quarians and based on an insult that wasn't even directed towards you in a separate thread? Real great.
Modifié par MassivelyEffective0730, 22 juin 2013 - 02:57 .
#24
Posté 22 juin 2013 - 03:00
What do you do when her suit as a small tear, how do you keep her from dying to the infections.Necanor wrote...
Just because they're vulnerable, doesn't mean Quarians can't fight, she's one of the most valuable squadmates with her energy drain and drone(s). I've went through every mission form ME1 to 3 only with her and Garrus as squadmates, they're the perfect team.
I also deem her to be a uniqe specialist for special operations just like mordin and liara. you do not risk your specailists for grunt missions.
Vega is expendable and edi is repairable.
In me 1 you had two grunts, ashley and wrex. and two combat specialists kaiden and garrus.
me 2 you had grunts - zaheed, jacob. grunt, samara, jack.
combat specialists - garrus, legion, kasumi, thane
Important staff - miranda. mordin and tali.
#25
Posté 22 juin 2013 - 03:02
Who said I was mad?MassivelyEffective0730 wrote...
Dextro Milk wrote...
inb4 MassivelyDeffective throws insults@Tali
So you get really pissed off at me and judge me because I don't like your waifu and the Quarians and based on an insult that wasn't even directed towards you in a separate thread? Real great.
I just think it's funny you judge the quarians so harshly when your own standards as a human are 10x times worse than any quarian we meet in-game.
I just think it's fascinating.





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