Aller au contenu

Photo

What do the reamining companions do when Shepard's squad is on a mission?


  • Veuillez vous connecter pour répondre
206 réponses à ce sujet

#1
Wintersbreath

Wintersbreath
  • Members
  • 135 messages
Ever since I've been playing ME, this question bugs me. Why aren't everyone on the field mission? Can't there be more than one squad like in the Citadel DLC? It just doesn't make sense. If more people participated in Priority: Thessia, Kai Leng might not have gotten his hands on Vengence. It's not like any one of them is needed for the daily maintenance and upkeep of the Normandy. Is this an oversight, or is this a resources problem again? For all three games? What do you think?

#2
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
I've learned to stop noticing when the protagonist doesn't bring everyone with him/her even when that would provide numerous advantages. To be fair though, that isn't a problem exclusive to Mass Effect.

I imagine that implementing something like this would be a nightmare for the devs when it comes to covering all the variables. You already have the freedom to choose your own two-man squad, but being given the power to choose multiple customizable squads, and even what each of those squads are doing, would probably make things pretty complicated for BioWare.

#3
Mcfly616

Mcfly616
  • Members
  • 8 988 messages
Play high stakes poker....

#4
Kataphrut94

Kataphrut94
  • Members
  • 2 136 messages
Perhaps there's some sort of weird cosmic law in the Mass Effect universe that dictates a person may never have more than two space companions with them at any one time. See the instance on Menae where a Normandy computer failure just happens to occur right when Garrus is about to join Liara and James. Note that Liara doesn't leave if Garrus is already dead.

In answer to the question, they sit around being jealous. Though sometimes characters will talk about certain missions as if they were there even when they weren't, so maybe everybody's going on the missions and just taking a different route to Shepard's squad.

#5
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
You forgot the "unless it is convenient to the plot" clause. Let us not forget that in ME2 Shepard felt the need to put the entire squad on the shuttle for some mysterious mission, resulting in the Normandy bein' ripe pickins for the Collectors.

#6
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
They make sure you don't get shot in the back, trailing behind the main squad

Problem solved.

#7
Kataphrut94

Kataphrut94
  • Members
  • 2 136 messages

Nightwriter wrote...

You forgot the "unless it is convenient to the plot" clause. Let us not forget that in ME2 Shepard felt the need to put the entire squad on the shuttle for some mysterious mission, resulting in the Normandy bein' ripe pickins for the Collectors.


The Collector attack was the universe punishing Shepard for attempting to break the sacred laws. He didn't try it again until Citadel, where everyone was having too much fun to care.

Modifié par Kataphrut94, 22 juin 2013 - 01:06 .


#8
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
Though that probably creates numerous other problems when you do get attacked from behind.

It's a game people. Don't over think it.

Because if you think about it long enough you will find plotholes and errors everywhere.




Also, space magic.

#9
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Kataphrut94 wrote...

Nightwriter wrote...

You forgot the "unless it is convenient to the plot" clause. Let us not forget that in ME2 Shepard felt the need to put the entire squad on the shuttle for some mysterious mission, resulting in the Normandy bein' ripe pickins for the Collectors.


The Collector attack was the universe punishing Shepard for attempting to break the sacred laws. He didn't try it again until Citadel, where everyone was having too much fun to care.


:lol:

#10
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

They make sure you don't get shot in the back, trailing behind the main squad

Right, because that worked so well in the Thessia example OP mentioned.

Simply put you have to draw the line somewhere, and Bioware chose to draw it at 3, and there is no way around it; even your Citadel example still limits you to a three man squad but you can now see what the others are doing. You get the same in Bioware games from BG (six character limit for no reason at all) to DA (4 char limit despite the fact that the rest of the party is canonically traveling with the warden), Skyrim (one henchman and one dog iirc), any strategy game with a unit limit, etc.

Presumably due to technical limitations this affects events which would otherwise leave Shepard with just one henchman (Virmire in ME1, Menae in ME3).

#11
Redbelle

Redbelle
  • Members
  • 5 399 messages
When Shepards on a mission, those left behind lather themselves in glue, grab the pillows from the bunks and play 'make me a chicken'.

Joker's completely in on it and covers for them.

And yes. That's what they were doing when Shepard was making the beam run.

Because deep down they are a very, very depraved bunch.

#12
Sir DeLoria

Sir DeLoria
  • Members
  • 5 246 messages
Well, I know what Tali does...


Anyway, I guess a large squad would also mean more attention. Many missions in ME are Infiltration and Sabotage missions, large squads would be noticed much easier.

#13
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages
Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.

Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.

#14
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
Depends how many squad mates. you always need an emergency extraction team.
Some are giving you enemy distraction and support. some are watching your back and others are doing clean up.
Just give them random jobs and you will be set.

In me3 its actually simple.
James and edi squadmates. Liara is to valuable to risk on combat missions so shes reasearching in her cabin and garrus is the acting commander on deck. there is a squard rotation there between garrus, edi and james.

Tali - you dont want her on the battle field since she could easily die fron infection

As for ashley. shes a drunk slob who should have been left with hacket.

Modifié par erezike, 22 juin 2013 - 02:26 .


#15
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

MassivelyEffective0730 wrote...

Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.

Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.


 I would rarely risk miranda on the missions. she was too valuable.
Better to take people you wouldnt mind losing or would have a hard time to.

#16
Dextro Milk

Dextro Milk
  • Members
  • 1 167 messages
What do they do? Obviously they have sex with each other.

Real answer: They just hang around and chat if they are not needed at their stations.

#17
Sir DeLoria

Sir DeLoria
  • Members
  • 5 246 messages

MassivelyEffective0730 wrote...

Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.

Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.


Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader. 

Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.

Modifié par Necanor, 22 juin 2013 - 02:29 .


#18
Dextro Milk

Dextro Milk
  • Members
  • 1 167 messages

Necanor wrote...

MassivelyEffective0730 wrote...

Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.

Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.


Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader. 

Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.

inb4 MassivelyDeffective throws insults@Tali

#19
Sir DeLoria

Sir DeLoria
  • Members
  • 5 246 messages

erezike wrote...

Depends how many squad mates. you always need an emergency extraction team.
Some are giving you enemy distraction and support. some are watching your back and others are doing clean up.
Just give them random jobs and you will be set.

In me3 its actually simple.
James and edi squadmates. Liara is to valuable to risk on combat missions so shes reasearching in her cabin and garrus is the acting commander on deck. there is a squard rotation there between garrus, edi and james.

Tali - you dont want her on the battle field since she could easily die fron infection

As for ashley. shes a drunk slob who should have been left with hacket.


Just because they're vulnerable, doesn't mean Quarians can't fight, she's one of the most valuable squadmates with her energy drain and drone(s). I've went through every mission form ME1 to 3 only with her and Garrus as squadmates, they're the perfect team.

#20
shodiswe

shodiswe
  • Members
  • 4 999 messages
It would be nice if the game had some uses for those people, like sending people on a Diversion, or to provide intelligence support, tech support or some other thing.

Like for example, you're breaking into a corporate building for whatever reason, you send some people to cause a distraction in the lobby, pretendign to be whatever, causing a minor distubance in the lobby. Soemtihng that wouldn't lead to a gun fight, but which would keep security somewhat locked up checking on that disturbance reducing patrols and camera detection time or something since the people watching the camera feeds are distracted by the "minor disturbance" looking for a security threat where it isn't.
A techy could back the security from the outside to provide some help, maybe remote hack doors for you so you don't have to do it yourself.
You could have people driving the escape vehicle, in ME3 that later part was filled by an alliance pilot. Except the two times where legion did the piloting.

Perhaps a scout using survelance equipment to highlight enemy movements for you warning you when that security guard outside the door has passed out of sight.

You throw the pizza (whatever you came there for) which might be bulky down a laundry shute or ventilation shaft or simply out the window with a mini-parachute or something on it for pickup by one of your out of squad members.

Modifié par shodiswe, 22 juin 2013 - 02:43 .


#21
AlanC9

AlanC9
  • Members
  • 35 624 messages

AlexMBrennan wrote...
Simply put you have to draw the line somewhere, and Bioware chose to draw it at 3, and there is no way around it; even your Citadel example still limits you to a three man squad but you can now see what the others are doing. You get the same in Bioware games from BG (six character limit for no reason at all) to DA (4 char limit despite the fact that the rest of the party is canonically traveling with the warden), Skyrim (one henchman and one dog iirc), any strategy game with a unit limit, etc.


Sometimes designers implement a limit even when the engine and interface could handle more. NWN2, for example, where all the companions can fight in the final battle.

I imagine part of this is to make balance manageable for games where the number of companions is variable, and part is just keeping the focus on the PC.

#22
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages

Necanor wrote...

MassivelyEffective0730 wrote...

Miranda, if not on the team, operates as Shepard's second, and is usually in the CIC TOC giving EW&C, SIGINT, IMIGINT, and being Shepard's eyes and ears. If not in combat, she's in command of the Normandy.

Jacob performs this role if Miranda is on Shepard's away team. If both are on Shepard's team, Joker gets the bridge.


Is Miranda really fit for commanding a ship? See seems more like field officer, than a navy officer. Jacob is more of a soldier than a leader. 

Tali is an Admiral, she's spent most of her life on ships, I'd imagine she knows more about fleet manoveurs. Joker could also handle the situation by himself, without taking orders from anybody.


Tali, by her own volition, is not military command material. She tells this to you. And she's an airdale - an engineer. You don't put engineers, no matter their rank, in charge of a non-engineering section. Tali's barely qualified to even be on my ship. She's a prodigious engineer, don't get me wrong, but she's little more than a child really.

Miranda is certainly qualified. She wouldn't have been made the Executive Officer of the Normandy if she wasn't. Anytime you're not on the ship in ME2, Miranda is in charge of the Normandy unless you take her with you. That is a fact. If you don't believe it, you're disputing canon. 

#23
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages

Dextro Milk wrote...
inb4 MassivelyDeffective throws insults@Tali


So you get really pissed off at me and judge me because I don't like your waifu and the Quarians and based on an insult that wasn't even directed towards you in a separate thread? Real great.

Modifié par MassivelyEffective0730, 22 juin 2013 - 02:57 .


#24
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Necanor wrote...


Just because they're vulnerable, doesn't mean Quarians can't fight, she's one of the most valuable squadmates with her energy drain and drone(s). I've went through every mission form ME1 to 3 only with her and Garrus as squadmates, they're the perfect team.

What do you do when her suit as a small tear, how do you keep her from dying to the infections.
I also deem her to be a uniqe specialist for special operations just like mordin and liara. you do not risk your specailists for grunt missions.
Vega is expendable and edi is repairable.

In me 1 you had two grunts, ashley and wrex. and two combat specialists kaiden and garrus.

me 2 you had grunts - zaheed, jacob. grunt, samara, jack.
combat specialists - garrus, legion, kasumi, thane
Important staff - miranda. mordin and tali.

#25
Dextro Milk

Dextro Milk
  • Members
  • 1 167 messages

MassivelyEffective0730 wrote...

Dextro Milk wrote...
inb4 MassivelyDeffective throws insults@Tali


So you get really pissed off at me and judge me because I don't like your waifu and the Quarians and based on an insult that wasn't even directed towards you in a separate thread? Real great.

Who said I was mad?

I just think it's funny you judge the quarians so harshly when your own standards as a human are 10x times worse than any quarian we meet in-game.

I just think it's fascinating.