Well they have also said that toolkits generally require a fair amount of effort to produce, because professional developer tools have to be repackaged into something useable for your average modder. So with several issues combined, it probably outweighed any perceived benefit.Silfren wrote...
Filament wrote...
The reason for lack of DA2 toolset, that I recall, was basically that it wasn't worth the trouble repackaging it for public consumption, not that they didn't have the proper licensing, or that it would negatively impact DLC sales. They've maintained that they believe an active modding community would be a good thing for DLC sales.
For DA3 is where they have licensing issues on account of using third party tools integrally in their development of the game.
These are all things they've said (to my knowledge), of course it's anyone's prerogative that they're big bags of lies but whatever. DA2 still had quite a few good mods like the companion armor mod; the toolset is less necessary for modding than some seem to think.
I do remember a Dev explicitly stating that licensing issues was the reason why we didn't get a toolset for DA2. I'm trying to find it with Google now, but that is precisely what was said. I'd be willing to concede it was the latest justification for the lack of one, but I never saw any statements referring to any other reason beyond the third party issue.
Modifié par Plaintiff, 23 juin 2013 - 04:40 .





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