I've been doing a playthrough with several mods installed, and when I got to the battle at the Denerim gates, after talking to Riordan, the conversation with my companions doesn't trigger. I tried disabling the mods and reloading, but it didn't change anything. Is there a way to trigger the conversation with the console?
Denerim gates issue
Débuté par
Imlach
, juin 23 2013 02:29
#1
Posté 23 juin 2013 - 02:29
#2
Posté 23 juin 2013 - 09:14
Do you have ser Gilmore? There is a compatibilty mod that comes with him, that will prevent the gate conversations. You have to completely remove that (not disable) for the scene to play. Not sure how that would affect ser Gilmore though.
Modifié par wiccame, 23 juin 2013 - 09:17 .
#3
Posté 23 juin 2013 - 01:53
I hope you have a save before the gates & riordan. Disable the mods then and see what happens.
Could you list your mods?
Could you list your mods?
#4
Posté 23 juin 2013 - 02:02
As for console cmds:
runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
This script can modify a lot of stuff (eg say you want to harden Alistair)
Be careful - it is easy to corrupt your save game file (back it up)
http://dragonage.wik...onsole_(Origins)
runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
This script can modify a lot of stuff (eg say you want to harden Alistair)
Be careful - it is easy to corrupt your save game file (back it up)
http://dragonage.wik...onsole_(Origins)
#5
Posté 23 juin 2013 - 05:50
I tried completely removing all my mods, as well as the files in my override folder and it still didn't play, so the issue must be in my save file.
I didn't find anything in the debug scripts either.
I didn't find anything in the debug scripts either.





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