Aller au contenu

Photo

New Game Plus for Dragon Age: Inquisition?


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#26
Luckywallace

Luckywallace
  • Members
  • 181 messages
By the Maker I hope there is New Game +.

Until you get to about Level 10-12 I find the combat in Dragon Age pretty dull, since you just don't have enough skills and spells to keep the combat interesting and you're generally spamming normal attacks.

From Level 12ish upwards you have enough to keep things always entertaining.

The level-up cheat in DA2 was awesome for skipping all those dull combat encounters in Act 1 as I would boost straight up to Level 11/12.

#27
Darth Death

Darth Death
  • Members
  • 2 396 messages

MichaelStuart wrote...

I would just prefer a mode were you start at max level.

... Only to be annihilated by the level scaling. 

#28
LPPrince

LPPrince
  • Members
  • 54 824 messages
I just dislike having to start all over from the beginning when it comes to leveling up, especially if I'm using the same character(appearance wise).

Thats another reason I like NG+. If I want to start leveling again, I can do that by starting a new playthrough, and if I want to keep going with the endgame stuff, I can do a NG+ playthrough.

#29
Guest_JimmyRustles_*

Guest_JimmyRustles_*
  • Guests
I don't understand the logic of that said quote. They plan on making an rpg with varying paths and decisions but only want people to enjoy the game once?.....

#30
Guest_JimmyRustles_*

Guest_JimmyRustles_*
  • Guests
IMO A new game plus would be one of the easier things to implement. You already have the systems in place and the level scaling will scale according to your variables.It is basically like implementing a save editor without having to do the hex changes.I approve of this.

#31
TEWR

TEWR
  • Members
  • 16 982 messages
There are only a few things I could consider a New Game+ as being able to incorporate into Dragon Age (and even then, it's iffy for me due to this being an RPG). For instance, access to codex information attainable in mutually exclusive quests if you've already done path A once.

So if I do path A in one playthrough and Path B in another, Path A's codex information is unlocked.

But that could just as easily be done by having, in the main menu screen, a library where the codexes you've discovered can be read at any time you wish.

#32
Swoopdogg

Swoopdogg
  • Members
  • 478 messages
 I would definitely support this. I hate how you really only have the really epic gear for the last few quests, and you can't really build your character past level 20-30 because there's really just nothing else. It'd be nice to be able to take your character back through it and build their level higher, and also use all that epic gear.

#33
The Spirit of Dance

The Spirit of Dance
  • Members
  • 1 537 messages
I think that all of the DA games should have had a NG+. In both Origins and DA2 it feels like I don't get to enjoy my choice in style of play until the end of the game because I'm spending my entire playthrough gathering my attribute points, skills, passive abilities and gear that I need in order to use this combat style. Sure it's still rewarding to see your combat style work, but it feels somewhat of a let down when you finally get your character put together and there's only one more battle left (not counting DLC or expansions).

#34
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

supremebloodwolf wrote...

I think that all of the DA games should have had a NG+. In both Origins and DA2 it feels like I don't get to enjoy my choice in style of play until the end of the game because I'm spending my entire playthrough gathering my attribute points, skills, passive abilities and gear that I need in order to use this combat style. Sure it's still rewarding to see your combat style work, but it feels somewhat of a let down when you finally get your character put together and there's only one more battle left (not counting DLC or expansions).


This, basically. Arcane Warrior was really only satisfying and not frustrating near the end of the game, and this is true for many other builds.

#35
LPPrince

LPPrince
  • Members
  • 54 824 messages
Its one thing in an MMO when you hit max level. You can keep playing and playing and enjoy being max level as long as you want.

I like being able to have that feeling in a single player RPG, and NG+ allows me to do that.

Without it, I feel like I have to start over unnecessarily.

#36
TheGreatDayne

TheGreatDayne
  • Members
  • 1 220 messages
Man, I wish there was a new game +! So I can play the game without having to put it on the easiest difficulty... since I suck at this game... Origins had a crappy control... That, and each area only had a set amount of enemies, so I had a hard time leveling up... Although that could just be the fact that I suck at the game...

I also like making different choices with the same character... And I'm lazy at going around places to find those weapons and armors, again!

#37
Rylor Tormtor

Rylor Tormtor
  • Members
  • 631 messages

Teddie Sage wrote...

Rylor Tormtor wrote...

If you need a new game + to increase the replay-ability of your game, then there is something wrong with your game.


I strongly disagree. Many players feel like it's important to them to play on higher difficulties and wish to unlock even harder difficulties to give them more replayability with the games they love. This gives the players the choice to replay what they want while keeping the appearances they desire.


This implies that there is an easy linear, difficulty that can be ratcheted up by twisitng a knob, that apparently all you have to do is add more hitpoints, add more units, add more damage and the game becomes harder.  Most of the time (actually, I think the difficulty levels on DA2 showed this - poorly) this just makes a game tedious, unless the premise of a NG+ is built into the ideas of how to build an engine and combat system. 

#38
The Six Path of Pain

The Six Path of Pain
  • Members
  • 778 messages
Yeah I don't want this NG+ everyone seems to talk about nowadays...And if they do it,then do it like they did in Demon's Souls,Crank the difficulty up for every new playthrough.

#39
TCBC_Freak

TCBC_Freak
  • Members
  • 743 messages
If you're against NG+ because you think it puts "content behind a wall," That's just silly. It's the same content everyone can see, it's no different than having difficulty levels. If you're against NG+ then how can you be for hardcore or easy mode being in the game? It's the same principal, its just another way to experience the same content.

Like in Mass Effect, I've played all the ME games on Insanity, why? Because of NG+, and I love playing the game again on Insanity because I feel like I worked for it, like I did something awesome. I have never played any Hardcore mode on Dragon Age, why? No NG+. If I'm playing on the hardest level I don't want to have to worry about leveling or skill point spending, I want to focus on combat and strategies, not worry about what "specialization" I'm getting at level 15. And there is no reason to up the difficulty automatically either, that is also a silly idea. Most people who do a NG+ do it for one of two reason, to see the story again in a "new way" or to beat it at a harder difficulty level; the first person doesn't want a harder game, that's part of the point, the second person is trying to challenge themselves and thus is probably smart enough to go to the menu and turn up the difficulty, they don't need the game to do that for them.

Since I found the glitch in DA:O that let you level up in Ostigar I've used it every time I've played, and I often play on the easiest level, why do I do that? Because I've beaten the game a dozen times, I know the best build for my play style. The point of a gradual leveling up system in most RPG's is to have something like a ongoing tutorial, so you learn to use each skill as you get it and you don't get overwhelmed from the get go, this isn't a problem for someone who starts the game a second time. That person who's playing the game again either A) already knows the build they want, or B) -because they want to play a new class and experience a new build- is going to start a new character and not play NG+. So having a NG+ doesn't hurt either of them and in fact helps the first person.

Any way, I've ranted a bit now, but honestly all the "problems" I've seen some of you putting up wouldn't apply to even a casual gamer, we gamers aren't stupid, and having a NG+, (or harder difficulty for that matter) doesn't make us go, "I'm missing content?!?!?" No, we are smart people and I don't think anyone would see NG+ on the menu and go, "I must do that no matter if I want to or not, can't miss any content!" any more than someone who likes playing games on easy sees "Hard," and goes, "Darn, I wish I wasn't missing so much of the game's content..." Because they know the game doesn't "change," they aren't "missing," anything.

#40
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages
TBH I could take or leave NG+. It'd be a nice feature to implement, but it's not on the top of my list or anything. I did particularly enjoy NG+ in Mass Effect 2, but a lot of that had to do with simply liking ME2's gameplay.

#41
edeheusch

edeheusch
  • Members
  • 356 messages
I definitively would never want to replay a game like DAO with the same character, for me this kind of games are not adapted for NG+ and adapting them would make them worse games.
DA2 with its scaling system would have been much more adapted to NG+ but its awful scaling system was one of the numerous reasons why I don’t consider it as a good game. 

Now if they just allow the players the replay the game with their character without adapting the difficulty I won’t complain about it (under condition that the game is still be beatable at the hardest difficulty by starting at level 1), it would just be a feature I would never use.  

#42
TsaiMeLemoni

TsaiMeLemoni
  • Members
  • 2 594 messages
I would love NG+.

#43
Mummy22kids

Mummy22kids
  • Members
  • 724 messages
I like NG+ but it wouldn't be a deal breaker for me if they didn't include it. I have replayed all the ME and DA games as the same character, I've also replayed them all as different characters, so it would be something I would use.

#44
Nightdragon8

Nightdragon8
  • Members
  • 2 734 messages

Rylor Tormtor wrote...

Plaintiff wrote...



I think if you're going to have a New Game+ feature, you should have extra sidequests/dungeons that are only unlocked in that mode of play. Something other than "Here is the same game, but easier".


I think this is a problem though. This is an artificial way to to increase replayability. Instead of gating content arbitrarily,how about they create a compelling base game with enough options to increase a player's desire to replay with a different character.


I think this can be solved with better loot tables. I mean, One of things that was about Diablo was mainly the push to get better and better gear, to try to make an OP character.

With ME and other games, is the fact of the physical level cap/ skill cap in DA games. I think they would need to seriously make a big skill tree or grid, with lots of levels in passives for "more damage" sort of things. Cause in reality with DA2, there was only X amount of points you could put into the skill trees, and even with speicalization unlockers you will still have a set cap of how many skill points you can spend. Now with the atterbites I'm not sure if there ever was a cap on how many points you coudl put in it.

So they would need to do something about the level/skill capping of the game. And better loot for the NG+

#45
Dabrikishaw

Dabrikishaw
  • Members
  • 3 240 messages
I don't see a reason not to have a New Game+.

#46
Eveangaline

Eveangaline
  • Members
  • 5 990 messages
Maybe just that after you get a few certain near end game achievments, you start new runs with one or two pieces of equipment.

#47
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
NG+ is great when it is implemented well. I certainly hope DAI has NG+.

#48
Eveangaline

Eveangaline
  • Members
  • 5 990 messages
Ooh, maybe a few gear pieces for classes you didn't finish the game with the first time. To encourage replaying as something new.