Aller au contenu

Photo

Giving the fans full access to the game-World editor kit.


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
 Since there are no more dlc plans for the future of me3, i think it will do a lot of good for the game if you there will be a full acess to the modkit like in neverwinter, elderscrolls, myth and witcher 2. heroes and warcraft.

I would love to hear a response on where bioware-ea stands on this topic and if it will ever be a viable option in the future.


The options are endless, we will be able to add a lot of content, change things that went wrong.

Just think on this like the betheshda games. without the fan support their games are only good.
With the fan support their games become very good.

Modifié par erezike, 23 juin 2013 - 03:56 .


#2
elrofrost

elrofrost
  • Members
  • 660 messages
Skyrim is a totally different game because of the modding. And it's STILL is on the top list in sales. Because of modding.

But I doubt EA/Bioware will release a mod kit for ME. ME is more about the story for them. It is what it is and that's that. Do I think they'd gain much more revenue by releasing an API? Hell yes. But I can't see Casey and company allowing it.

Modifié par elrofrost, 23 juin 2013 - 04:34 .


#3
Sanunes

Sanunes
  • Members
  • 4 392 messages
Those games were designed with a toolkit in mind, its not something they can just release especially if they use tools they cannot give free to players for they would have to either cut that part out of the toolkit or try and develop their own version of it, which would require both time and money on a game that was released over a year a go.

#4
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Sanunes wrote...

Those games were designed with a toolkit in mind, its not something they can just release especially if they use tools they cannot give free to players for they would have to either cut that part out of the toolkit or try and develop their own version of it, which would require both time and money on a game that was released over a year a go.


Are you sure this is the case?
If thats the case then i totally understand and will cease meddeling with the topic at once.
:)

#5
Sanunes

Sanunes
  • Members
  • 4 392 messages

erezike wrote...

Sanunes wrote...

Those games were designed with a toolkit in mind, its not something they can just release especially if they use tools they cannot give free to players for they would have to either cut that part out of the toolkit or try and develop their own version of it, which would require both time and money on a game that was released over a year a go.


Are you sure this is the case?
If thats the case then i totally understand and will cease meddeling with the topic at once.
:)


I can't find the post on the Mass Effect boards, but here is a link to the one from the Dragon Age boards.

Link

Edit:
Link2, Link3, Link4

Modifié par Sanunes, 23 juin 2013 - 06:45 .


#6
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Sanunes wrote...

erezike wrote...

Sanunes wrote...

Those games were designed with a toolkit in mind, its not something they can just release especially if they use tools they cannot give free to players for they would have to either cut that part out of the toolkit or try and develop their own version of it, which would require both time and money on a game that was released over a year a go.


Are you sure this is the case?
If thats the case then i totally understand and will cease meddeling with the topic at once.
:)


I can't find the post on the Mass Effect boards, but here is a link to the one from the Dragon Age boards.

Link

Edit:
Link2, Link3, Link4


thanks for setting me straight on the subject.

I was wondering if there was more to it,
While mass effect is using the unreal engine, the frostbite belongs to ea so its stranger case for DA3.

#7
Sanunes

Sanunes
  • Members
  • 4 392 messages

erezike wrote...

-snip-


thanks for setting me straight on the subject.

I was wondering if there was more to it,
While mass effect is using the unreal engine, the frostbite belongs to ea so its stranger case for DA3.


The only way I can see a toolset really being incorporated into games again is if middleware is removed from game development, but most AAA game studios seem to be incorporating it to try and help release games faster instead of adding years to development to develop those tools themselves.

So games like Shadowrun Returns can get away with it because their budget is so small that they can't afford to lease these tools and the Elder Scrolls games still get away with it as well for they are still using the same engine as Morrowind, they just upgrade it as needed and that makes me really wonder if they were to develop a new engine if it would support mods too.

#8
elrofrost

elrofrost
  • Members
  • 660 messages
There are other games that release with modding in mind; Civ comes to mind.. and some of the MMO's like Warcraft. But these mods don't change the game - just add it it. Though I suppose you can go far with Civ5 modding tools. Now Skyrim is another story. Beth intended from the beginning to release modding tools. It's tradition for them. You don't see it with their other games like Fallout (though you can still mod Fallout, by the way).

#9
Cainne Chapel

Cainne Chapel
  • Members
  • 2 301 messages
Most games REALLY have to be made with modding in mind. Modding of Elder scrolls goes way back and thus the games are designed with mods in mind.

Games like Mass Effect, Don't quite seem to be as editable, because they're not made with that in mind and as far as ME goes, BW doesn't own the engine so its hard for them to release a kit for it.

#10
gisle

gisle
  • Members
  • 748 messages
Yes, developers make their tools for editing worlds, plots, dialogue, etc... However, releasing them to the fans isn't as easy as some might think. The game needs to support adding external modifications to it and handle conflicts. DA:O's modding was fraught with issues, and even Skyrim has problems with some mods and combinations thereof.

Licensing is another issue. Take DA:O for example. The lighting engine they used was licensed in a way so they couldn't release it with the Toolset. Hence, they made a quick lightmap engine for DA:O that had a ton of bugs, like grainy light, only one reflection map per level and black spots.

Modifié par Gisle-Aune, 26 juin 2013 - 04:48 .


#11
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
A new take on this.
Since it isnt possibile to give the fans access to the mod kit. how about allowing a free import of the different game models to other mod kits such as skyrim or the new cd-project world editor.
This could make many fans happy and able to create alternate adventures.

#12
Xhantus

Xhantus
  • Members
  • 44 messages
Porting ME3 to another game engine would be nigh impossible. You'd have an easier time recreating the game on a different engine than trying to import it.

#13
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
some of me content was already ported to skyrim via mods.
most of it isnt imported due to legal issues.
if bioware would endorse such action it would make things easier for game modders.

#14
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
right now all you need is an avenger and you can stroll through tamriel with your biotic vanguard.
more content however would be greatly appriceated.
we could create our own adventures and expand the mass effect fan-base.

#15
Redbelle

Redbelle
  • Members
  • 5 399 messages
I asked this question before. A mod got back and said that some of their development kit belongs to other parties and cannot be released without consent.

Until BW develop a full in house development kit, that can be adapted for out of house use, I'm afraid it's unlikely we'll ever see a kit for fans.

Don't let that stop you from asking them though. Seems to me that there is a growing community of fan based developers out there who lap up Valve development kits and pay for the privelige. BW could do worse than to think about making something for their developer community. Especially since the PS4 and other consoles are leaning towards more indy game development.

Modifié par Redbelle, 11 juillet 2013 - 06:42 .


#16
Xhantus

Xhantus
  • Members
  • 44 messages

erezike wrote...

some of me content was already ported to skyrim via mods.
most of it isnt imported due to legal issues.
if bioware would endorse such action it would make things easier for game modders.

I am extremely skeptical that someone managed to port ME game files to Skyrim. More likely they created ME content from scratch for Skyrim specifically, which is what I was referring to in my earlier post when I said it would be easier to recreate the game from scratch than to port it.

#17
Jukaga

Jukaga
  • Members
  • 2 028 messages
In a slightly related topic, I've wanted someone to re-do the ME trilogy as a top-down turn based classic RPG game for some time, with big time meaningful consequences for your actions with massive plot branching to allow for this. Without having to bother with huge production budgets, time and money could be spent on the plotting. Dreams.

#18
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Xhantus wrote...

[I am extremely skeptical that someone managed to port ME game files to Skyrim. More likely they created ME content from scratch for Skyrim specifically, which is what I was referring to in my earlier post when I said it would be easier to recreate the game from scratch than to port it.

Run a search on youtube. with someluck you will find mordin, garrus, miranda, n7 armor and the crashed normandy. this imported content is not allow on nexus, unless bioware-ea allow it.
Which is why i renewed this request, they dont need to release the mod kit. just allow the fans to import the content and use it to create non-profit mods with other game tools, like skyrim. gta and more.

#19
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Jukaga wrote...

In a slightly related topic, I've wanted someone to re-do the ME trilogy as a top-down turn based classic RPG game for some time, with big time meaningful consequences for your actions with massive plot branching to allow for this. Without having to bother with huge production budgets, time and money could be spent on the plotting. Dreams.


http://en.thewitcher...s-port-allowed/
Stay positive.

#20
Xhantus

Xhantus
  • Members
  • 44 messages

erezike wrote...

Run a search on youtube. with someluck you will find mordin, garrus, miranda, n7 armor and the crashed normandy. this imported content is not allow on nexus, unless bioware-ea allow it.
Which is why i renewed this request, they dont need to release the mod kit. just allow the fans to import the content and use it to create non-profit mods with other game tools, like skyrim. gta and more.

 I think we're getting mixed up here: I'm not denying that ME content exists for Skyrim. I'm just saying people had to create this stuff from scratch instead of copy-pasting ME files to Skyrim's directory.

Modifié par Xhantus, 12 juillet 2013 - 04:40 .


#21
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages

Xhantus wrote...

erezike wrote...

Run a search on youtube. with someluck you will find mordin, garrus, miranda, n7 armor and the crashed normandy. this imported content is not allow on nexus, unless bioware-ea allow it.
Which is why i renewed this request, they dont need to release the mod kit. just allow the fans to import the content and use it to create non-profit mods with other game tools, like skyrim. gta and more.

 I think we're getting mixed up here: I'm not denying that ME content exists for Skyrim. I'm just saying people had to create this stuff from scratch instead of copy-pasting ME files to Skyrim's directory.

thats not what the maker of these files claimed, which is why you cannot find them on nexus.
bioware-ea needs to give their approval like cd project does in some cases in order for player to work with the content.
since me doesnt have a mod kit- it could be of great service to the fans and company to allow the use of imported content for players who own both games.
or release a mod kit in future mass effect games. in the future, most tools if not all are owned by ea. right now its more problematic because of unreal engine

Modifié par erezike, 12 juillet 2013 - 07:59 .


#22
Doommarine23

Doommarine23
  • Members
  • 1 231 messages
To clear this up as I am a mod designer and work across several game engines. These people have ported over the content from Mass Effect and put it into another game. This is NOT creating them from scratch, NOR is it copy and pasting.

It's a very easy concept in action but I'll put it simple like this. Mass Effect runs on the Unreal Engine, lets say its "German" and Half-Life 2 runs on Source Engine, lets say this is "English".

You could totally replace the Half-Life 2 revolver with the Carnifex, but first you have to "translate" (port) it into the engine. So this is exactly the way they did it, they took ME3's content and they translated it to work within Skyrim. This is the most non-techincal way I could explain it for anyone reading. People who know game design or modding? Problaby know what I'm talking about.


I doubt Bioware/EA can easily just give people access to their game and its content for use in other things, but if it is any comfort most of the time companies do not care about under the radar stuff such as this. I've seen plenty of conversions such as Mass Effect characters as Left 4 Dead survivors.

Modifié par Doommarine23, 12 juillet 2013 - 08:41 .


#23
Xhantus

Xhantus
  • Members
  • 44 messages
Then I stand corrected; I know that ME modding is chore compared to TES so I figured it came down to the engines' differences and that would cause issues when trying to directly port files and resources from one to another. Sorry for harping on this, erezike.

Modifié par Xhantus, 13 juillet 2013 - 03:57 .


#24
Erez Kristal

Erez Kristal
  • Members
  • 1 656 messages
it isnt simple to import files, however the main problem is the needed approval from ea-bioware.
which is why is reopened this thread. if bioware could make an open statement we would be seeing many mods rolling around th internet on different platforms.

#25
Ninja Stan

Ninja Stan
  • Members
  • 5 238 messages
BioWare, as far as I know, does not officially support modding of any of its Mass Effect games. They are also unlikely to ever make mod tools available, since some of the supporting and third-party software used in the making of the game would be necessary, and to make that software available to the public might be difficult to impossible, and perhaps extremely expensive.