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can we wipe out elves and mages as we could in other games?


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#76
In Exile

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Lotion Soronnar wrote...
I've killed more people in games than Hilter, Slatin, Zedong, Ghengis Khan and the plauge combined. I stelilise worlds of all life for breakfest. I drop tactical nukes like it was raining candy. I put corpses of my enemies in hilarious position if I'm bored.


The Warden is a mass murderer, but I meant more in terms of the fans actually advocating for genocide as a thing they want to do. I can't think of a game where the actual point of it was to kill everyone along (say) racial lines. 

#77
Asdrubael Vect

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ghostmessiah202 wrote...

daaaav wrote...

I've always been a little uneasy with all the wipe this civilization out or murder that character senarios. Other than the act itself, what mainly irks me is that the protagonist would appear to be unbelievably competent in the departments of genocide and murder. Regardless of the characters motivations in these areas be they dastardly or of noble intent, i think that the protagonists actions should have some unexpected outcomes.

And I do not believe that it fits to give the protagonist the options to act like a complete psychopath... In my opinion, the choice to destroy the Dalish in DAO is completely unjustified whilst the choice to end the geth sits a little better in the grey area.



You're kidding right? You need an army to fight the Darkspawn and you are given a choice between elves, good archers but frail, or WEREWOLVES, monster slaying machines of death and destruction. Now which do you choose?

Of course I almost always choose elves OR end curse option cause I usually play a goody-two-shoes, but when I play an evil/sadistic/sociopath or an eminently practical character I have fun slaughtering the Elves and taking my bad-ass werewolves into battle.

Come on, they're fricken WEREWOLVES.

what are talking about:huh:

dalish(and we have much more of them that werewolfs) are best available archers(and this is valuable type of soldiers for any army) and pretty good fighters with weapons in close combat and they have armors...we have mobile and mostly universal soldiers with many effective tactics who allow them kill enemys without loses

werewolfs can only run without armor and fight in close combat  with their claws and bite(do not forget about taint possesion) army of hundreds heavy armored darkspawns with metal weapons who have some bows and crossbows...this is mostly would be the same as mabari vs darkspawns in Ostagar

and in the end we have know that they became mindless beast again, so thank you Warden to made only more  werewolfs(some part of them would be tainted-image from below) spreaded throught Ferelden
Image IPB
...this is time for new Dane crusade but now with tainted werewolfs

PS werewolfs suck in most cases espesialyy in DA universe

Modifié par Dark Korsar, 24 juin 2013 - 11:36 .


#78
BlueMagitek

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In Exile wrote...

Lotion Soronnar wrote...
I've killed more people in games than Hilter, Slatin, Zedong, Ghengis Khan and the plauge combined. I stelilise worlds of all life for breakfest. I drop tactical nukes like it was raining candy. I put corpses of my enemies in hilarious position if I'm bored.


The Warden is a mass murderer, but I meant more in terms of the fans actually advocating for genocide as a thing they want to do. I can't think of a game where the actual point of it was to kill everyone along (say) racial lines. 


Most DnD games?  Just ask about any chaotic evil race.  :whistle:


Does anyone know if Werewolves can be infected by the taint, or does the blood magic curse defend against that?

#79
In Exile

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BlueMagitek wrote...
Most DnD games?  Just ask about any chaotic evil race.  :whistle: 


:unsure:

#80
BlueMagitek

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In Exile wrote...

BlueMagitek wrote...
Most DnD games?  Just ask about any chaotic evil race.  :whistle: 


:unsure:


Alignments are serious business, bro.  Just look up any "you've found a baby orc/kobold/whatever" argument.  You don't necessarily *need* a reason to slay an Orc; they're chaotic evil, after all. :wizard:

#81
Anubis722

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xxx2emo4Uxxx wrote...

ghostmessiah202 wrote...

You're kidding right? You need an army to fight the Darkspawn and you are given a choice between elves, good archers but frail, or WEREWOLVES, monster slaying machines of death and destruction. Now which do you choose?

Of course I almost always choose elves OR end curse option cause I usually play a goody-two-shoes, but when I play an evil/sadistic/sociopath or an eminently practical character I have fun slaughtering the Elves and taking my bad-ass werewolves into battle.

Come on, they're fricken WEREWOLVES.




In ME3 wiping out the Geth seemed to be presented well, as a potentially viable choice, but siding with the Geth seemed, well silly. Maybe the Geth are a bit better at fighting than Quarians but their fleet is at best equal to Quarians. It seems very odd to be able to sacrifice your established allies for new MACHINE allies when your main enemy has not only showed an ability to control the Geth but are MACHINES themselves. It just seems so out of character, no matter what type of character you played none were really homocidal maniacs bent on destroying entire races.


oh dude that is so wrong... that geth flagship would have wiped quarian fleet all by itself.
and quarians were complete ****holes, it made a lot of sense to pick geth over quarians. i quess you didnt pay enough attention to the story.. sad..


I paid attenion to the story, that's not how i saw it, Geth brought the second Rannoch war on themself,ME3 does a hell of a job whitewashing actrocities the Geth did, they let the Quarians and galaxy hate and fear them for 300 years like a bunch of morons.they genocide billion of civilians and non Quarian species during the MW(99% death rate),Geth kill anyone who enter the veil to tried make peace or talk to them for 300 years,and than they sanctioned galatic genocide on the galaxy  when they let a rouge faction of their own join sovereign and Saren, did'nt even disvoved them as rep of their race, did'nt tried to stop them or warn any one about them, which result in both the council and the alliance  declaring open war on the geth stupid as**s with being name public ememy no1 and listed as Reaper allies, the Geth throught it was cute having a reputation of being extreme isolationist Reaper whorshiping genocide monsters incapable of peace and throught being the galaxy boogeyman was a good thing. BTW The Quarians were kicking the Geth ass unitil that Reaper show up,.bottow line is it makes since sided with the Quarians then than the Geth. atleast the Qurians did'nt side with the ememy of the galaxy twice or tired to commit galatic genocide. you know what was epic shooting Legion/Geth VI in face 3 times and letting Quarians kill the Geth. Reaper whorshiping bastards.
:wub:

Also to reponsed to your question if i get to kill templars,mages,anyone who part of chantry(excect Leliana),and werevolves.
:D

#82
In Exile

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BlueMagitek wrote...

Alignments are serious business, bro.  Just look up any "you've found a baby orc/kobold/whatever" argument.  You don't necessarily *need* a reason to slay an Orc; they're chaotic evil, after all. :wizard:


This reminds me of the webcomic goblins. 

#83
BlueMagitek

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In Exile wrote...

BlueMagitek wrote...

Alignments are serious business, bro.  Just look up any "you've found a baby orc/kobold/whatever" argument.  You don't necessarily *need* a reason to slay an Orc; they're chaotic evil, after all. :wizard:


This reminds me of the webcomic goblins. 


But yes, it is entirely possible to run a genocidal tabletop game.  Especially if you follow a single interpretation of the Alignment System. :wizard:

#84
Asdrubael Vect

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ghostmessiah202 wrote...


In ME3 wiping out the Geth seemed to be presented well, as a potentially viable choice, but siding with the Geth seemed, well silly. Maybe the Geth are a bit better at fighting than Quarians but their fleet is at best equal to Quarians. It seems very odd to be able to sacrifice your established allies for new MACHINE allies when your main enemy has not only showed an ability to control the Geth but are MACHINES themselves. It just seems so out of character, no matter what type of character you played none were really homocidal maniacs bent on destroying entire races.

choice Geth side not make sense at all...they are still machines and without Quarian who create all of what they are even 300 ago, they are nothing

Geth technology is the old Quarian technology, they cant create new thing only do some upgrades to old ones when Quarians can create new stuffs all what they need is material resourses...they already copy and build some techadvances systems from normandy and anty-reaper signal what makes all of their ~50 thousands 300 old ships invisible for Reaper radars

they have the same program what they have 300 years ago so even with new information they cant do something what can really inprove them because they are still subject to the old program...we see this with heretics when we give them Legion codes but they still join to reapers

the only non-heretic geth is programs inside Legion and in his back-up platform and thats all

geth alone cant create new programs-new geths, they can only create platforms/bodys for their programs...if servers of thousands programs without platforms would be destroed so they would be lost forever as geths who was in destroed platforms

so i cant know how they could create new programs especially with reaper codes if they not know how to create non-reaper code programs and i doubt thet they can create reaper code, only copy of one of them what they have from Rannoh Reaper if this not overload them because they still have the same bodys who was not really supposed to have reaper codes

i think it would be much better if we would not gve them reaper codes but give them new type program-patch who would not allow them to go agains Quarian race in any cases so make them more VI than AI 

Modifié par Dark Korsar, 25 juin 2013 - 12:31 .


#85
Angrywolves

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There should be a price to pay for evil acts. Kill elves needlessly . Can't trade with them plus they ambush you and attack you on sight.
Same for dwarves and humans. Evil players should realistically expect a negative response to their action. Plus party members should leave, turn on you, or refuse to help evil players if the party member isn't evil themselves.

#86
BlueMagitek

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Korsar, while I don't disagree with your premise of another ending to the Geth/Quarian situation, this really isn't the topic for it, so let us please keep it on the ME3 boards. ^_^

Angry, the Dalish are already bandits, so I don't see how your consequences change anything. :/
Heck, the Dalish PC from DA:O is a brigand. ^_^

Modifié par BlueMagitek, 25 juin 2013 - 12:30 .


#87
Angrywolves

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Not how I thought of the Dalish. shrugs.
Evil actions in the game should have negative consequences. To quote Satz from FFXIII and Jessica M our little community organizer, it can't be all sugar and rainbows .
Rotfl.

#88
BlueMagitek

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Angrywolves wrote...

Not how I thought of the Dalish. shrugs.
Evil actions in the game should have negative consequences. To quote Satz from FFXIII and Jessica M our little community organizer, it can't be all sugar and rainbows .
Rotfl.


Sadly, it is how they are.  But it varies from clan to clan.

Actions should have consequences based on what they are.  Is killing Connor or using Isolde's blood to save him evil?  Well, they certainly aren't *good*.  But there's an alternative, to go to the Circle.  With no downsides.  At all.  When there should have been to keep the choice fair.

And there were consequences in DA:O for your actions.  Didn't want to save Redcliffe?  Enjoy fighting through it.

#89
Angrywolves

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So there should be consequences in DAI as well. All the kill this, kill that kill everything and everyone players should have have added burdens in the game.

#90
BlueMagitek

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Well, considering the entire sky blowing up appears to be the fault of Dalish technology.... ~_^

#91
Who is that Masked Man

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So out of curiosity, what makes people say that the Dalish are bandits?

#92
BlueMagitek

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http://dragonage.wikia.com/wiki/Elves

Also, the Dalish PC straight up tries to murder two humans for the crime of being in the forest at the same time as the Dalish are. Dalish PC life is thuglife.

#93
Who is that Masked Man

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Ah yes, the Dalish codex entry... Genitivi describes how he witnessed a deadly Dalish raid on the caravan he was travelling with.

One can understand how that would sour him on the whole Dalish experience.

In all fairness, though, the Dalish PC's Keeper makes it pretty clear she doesn't approve of those kinds of shenanigans.

#94
BlueMagitek

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Then they have the entire false belief of immortality from racial segregation, racial purity and whatnot, so the Dalish certainly aren't nice people.

-

She doesn't approve of it, but she doesn't really do anything about it. I'm sure there are some Dwarvern Nobles who don't approve of the Caste system, but how many of them do anything about it?

#95
Who is that Masked Man

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As a group, of course, the humans really aren't any better: alienages, slavery/indentured servitude, hanging starving men for stealing the king's barley, etc.

And then we have the Qunari.

So basically, everyone are jerks.

#96
BlueMagitek

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What is your problem with the Qunari? They seem to be the most advanced, technologically and socially, of all Thedas. :/

#97
Jedi Master of Orion

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I believe David Gaider once mentioned that different clans have different attitudes towards humans. Some are just bandits (apparently usually in Tevinter), others will sometimes trade with towns.

Modifié par Jedi Master of Orion, 25 juin 2013 - 02:25 .


#98
Who is that Masked Man

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BlueMagitek wrote...

What is your problem with the Qunari? They seem to be the most advanced, technologically and socially, of all Thedas. :/


Seriously? Are you the same guy who was just complaining that the Dalish were racist?

The Qunari word for "foreigner" is the same as their word for "thing." Basically, they're complete pricks to (very nearly) everyone who doesn't follow the Qun.

That and they want to conquer the continent through force and violence so that everyone can live in their perfect totalitarian society.

#99
Mr.House

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Who is that Masked Man wrote...

BlueMagitek wrote...

What is your problem with the Qunari? They seem to be the most advanced, technologically and socially, of all Thedas. :/


Seriously? Are you the same guy who was just complaining that the Dalish were racist?

The Qunari word for "foreigner" is the same as their word for "thing." Basically, they're complete pricks to (very nearly) everyone who doesn't follow the Qun.

That and they want to conquer the continent through force and violence so that everyone can live in their perfect totalitarian society.

Does not change the fact they are more advanced then the other countries and are the most stable civilization in Thedas.

Modifié par Mr.House, 25 juin 2013 - 02:35 .


#100
BlueMagitek

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Who is that Masked Man wrote...

BlueMagitek wrote...

What is your problem with the Qunari? They seem to be the most advanced, technologically and socially, of all Thedas. :/


Seriously? Are you the same guy who was just complaining that the Dalish were racist?

The Qunari word for "foreigner" is the same as their word for "thing." Basically, they're complete pricks to (very nearly) everyone who doesn't follow the Qun.

That and they want to conquer the continent through force and violence so that everyone can live in their perfect totalitarian society.


The thing is, the Dalish are lacking in positive qualities.  They're in the red.  They owe us positive qualities.  They aren't even correct about their racist assumptions, as was confirmed on this board earlier by one of the writers.

The Qunari, on the other hand, are brutal, yes.  I won't disagree with that.  But they are farther ahead of every other civilization on Thedas in the area of technology and in social means.

Unless, of course, you only believe there is one singular path for society to take to consider advanced, in which case you might as well just give up on Thedas entirely.