The Grey Nayr wrote...
IanPolaris wrote...
You know what would have made the Refusal ending great? Not that the Reapers don't win, but if we saw our assets going down in a final hopeless battle, then saw Liara's time capsule, and then saw an unspecified fleet beating the unholy crud out of a helpless Reaper Fleet in darkspace that wouid have done it. Essentially it would have been "we lose so the next cycle can win without selling it's soul to the reapers" ending.
However, Bioware didn't want that. It wanted to spite the fans that picked refuse by not only having Shepard lose ignobably but by having the next cycle use the crucible and pick Synthesis anyway thus rendering the entire ending moot.
Shame on you,Bioware.
-Polaris
That's why I don't really take haters seriously. You people don't think.
Nice ad hominem there. I respect you more already.
1. There are so many war assets in the game that what you're saying would be out of their budget to produce and would amount to hours of pointless cutscenes that most people would skip over.
Hardly. The Refuse ending was HALF as long as any other ending, and we have what? A max of six primary fleets? A few seconds per fleet/resource (perhaps even combined) is not all that much.
2. I've never heard it said anywhere that they did choose synthesis in the next cycle. Just that Liara's beacon gave them what they needed to win.
Gamble on twitter said this speaking as the official Bioware rep. This is canon.
3. Of course they used the Crucible. It's been put plainly by the ME writers since Mass Effect 1 that there is no beating the Reapers conventionally. It took a combined assault of several fleets to bring one Reaper down, and that was after Shepard glitched it into dropping its shields, and after it had annihilated half of said fleets.
No, there was no way
this cycle could beat the Reapers conventionally because too many opportunities were squandered. Give the next cycle even 10,000 years to prep, knowing the crucible doesn't work, and having a heads up not only on Reaper Tech but how it trapped this cycle, and things likely would be very, very different.
At the very least it could be,and denying the player that is really lame and leaves a bad taste in my mouth. It's bioware's writers saying, "You can win the game, but only if you win it my way." If that's to be the case, then don't call Mass Effect an RPG at all.
-Polaris