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At what point did it become clear to you that there was no hope for redeeming the endings?


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#776
Erez Kristal

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111987 wrote...


ME3 has over, what was the number, 75 perfect reviews?

And no one can really take proffesional site such as ign and gamespot seriously. There is too much politics involved. between those sites and major publishers
A lot of times they dont ever finish the game before reviewing it.
And a sequel like m3 should be played by someone who played me1 and me2 in order to have a an established

http://www.forbes.co...-off-the-rails/

#777
Erez Kristal

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CronoDragoon wrote...

erezike wrote...
What does it means really?
Me 2 has nothing to be ashamed off. top user scores of 2010...
loved by most.


It means that people are willing to overlook ME2's flaws because they love the game for other reasons. ME3 does not get this courtesy, probably because the ending left a bitter taste in people's mouths.


The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few

So what are we really argueing on here

#778
Guest_LineHolder_*

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KaiserShep wrote...

ME2 emphasizes so much on the character aspect that people are less inclined to care about the overall plot as much. The story could have been about anything, and it still would've been great because the best part of Mass Effect has always been the smaller stories and character development. This is something that I hope BioWare brings back for another Mass Effect game. We don't need some big bad that threatens the entire galaxy. Having strong characters and interesting, smaller scale stories to revolve around the main conflict is all that's really needed to be a perfectly satisfying game. 

As I've said in the past, people are more than willing to forgive quite a lot of flaws, if the game delivers things that satisfy players in other respects. 


My thoughts exactly.

#779
CronoDragoon

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erezike wrote...
The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few

So what are we really argueing on here


Mass Effect 3 does not have numerous flaws, or at least, many of these flaws are "little flaws." The immediate reaction to ME3 was telling on these boards; you literally could not count the number of posts that declared the game was incredible except for the ending. The ending is the one big flaw, and because of it all these other little flaws became big flaws.

Hell, one objectively big flaw of ME2 is a little flaw in my mind: the entire Collector plot means nothing in regards to the Reapers. Arrival bears more relevance to the Reaper war than the Collector fight did, since the time bought by Arrival allowed you to find the Crucible.

Modifié par CronoDragoon, 26 juin 2013 - 04:16 .


#780
Erez Kristal

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CronoDragoon wrote...

erezike wrote...
The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few

So what are we really argueing on here


Mass Effect 3 does not have numerous flaws, or at least, many of these flaws are "little flaws." The immediate reaction to ME3 was telling on these boards; you literally could not count the number of posts that declared the game was incredible except for the ending. The ending is the one big flaw, and because of it all these other little flaws became big flaws.


You dont need other people to tell you how many flaws there are in mass effect 3.
Just look for yourself, and read through this thread. they are numerous and enormous;

#781
dreamgazer

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erezike wrote...

The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few


Tell that to this writer. He has an entire series of articles on ME2's problems, taking on concepts and characters.

#782
Bourne Endeavor

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erezike wrote...

First the VS were never too smart to begin with on me1. ashley was always too suspicios and kaiden was always too much of a goody goody wrex was the brain in me1. the VS heard the rumors of shepard coming back from the dead and working for the terrorist organization . how could they know its even shepard. the same face yes, but they dont know anything more than that. and now shepard shows just up when the collectors attack right after they almost got killed. they were shaken, their behaviour is understandable. it show they are human beings.


Their skepticism is not the issue. The instant you mention Cerberus (you're forced to), they go on a tangent and lose any form of reason, speculating Cerberus might be behind the colony attacks despite the correlation being nonexistent. Not once does the narrative allow us to challenge them, citing Shepard's reasons. Bear in mind, both Ashley and Kaidan openly committed munity ME1, yet give Shepard not the slightest bit of leeway to explain herself.

This is a classic case of a decent idea, crippled by poor execution. An I contest the notion either lacked intelligence. Kaidan, in particular is played as a level-headed and calm individual who tends to assess the situation. His characterization was all but infused into Ashley's emotional outbursts.

Going through the omega 4 relay means taking risks, installing the reaper tech was the only way. edi was made part reaper tech and has already proven itf value, it was a risky game but sometimes you cant play it safe. you have to take risks. the timing for leaving the ship was problematic. my best guess is that they assumed this process to be of very low risk and were proven wrong. shepard wanted to make as much as possibile in due time and  decided to go off ship in order to complete another mission. it could also be the case that testing iff needed the normandy not to be in ftl speed which would further slow down shepard progress
.
Harby wanted shepard, becauase shepard was uniqe. this is why he didnt simply destroy the normandy, he expected to find shepard on the normandy. harbinger couldnt know that the normandy would be able to overcome the collectors hacking. he underestimated edi's capabilities.


Risks are fine if they are not inherently stupid. The crew makes no effort to test the IFF. What if it were a virus that cripples the Normandy... yeah. Better even, it could have disabled or sabotaged EDI, whose subsequent rampancy would be severe. If nothing else, dock the ship in a safe environment to minimize risk. Were they to perform the installation while in Citadel space, the Collectors would be screwed. Instead, the crew compounds the situation by leaving the Normandy. By making assumptions, you are inventing a narrative that was not properly articulated, which is the job of the writers. Omitting the actual mission is a complete cop out, especially as this is the only time in the entire series - Citadel DLC notwithstanding - we bring the entire crew on a mission. No adequate reason is ever presented to justify these actions.

While this angle is mentioned, the narrative never attempts to justify why the Reapers have any interest in Shepard or why she is unique. And no, "You defeated Sovereign" is not enough. In fact, Harbinger undermines his supposed agenda by willingly opting to kill Shepard in every one of their encounters instead of actually attempting to abduct him - the very beginning of the game goes against this logic. When the villain in a position to win uncontested, it is the responsibility of the narrative to provide legitimate context why this option is either not chosen or thwarted. At no point do we ever discover why Shepard is unique, if anything, the series seems to downplay that aspect.

Harbinger already knew of EDI's capabilities. She only just hacked his entire ship two plot missions ago. That is not underestimating the enemy, it is plain incompetence.

I accept tim arguements, it was an obvious trap but maybe not to all players which is why it gives shep the chance to be mad about it.
Tim later talk strategy with you, because peraphes now after you have managed to overcome their computers you can also encrypt your transsmisions in a realiable manner.  And peraphes it is a risk he is willing to take. earlier it wouldnt have benefited him for shepard to know about the collectors. he could have only lose an advantage for informing shepard of the trap. now he has to inform shepard of his plans in order to advance their fight against the collectors. its not ideal but it all he has.

Harbinger allows Edi acess, in order to have easier hacking into the normandy and take control from it. if he wouldnt have enabled the connection he would a much harder time doing so. 


That would be fine, if Shepard was given the option to contest or make mention of it prior to the mission. At no instance are we able to call into question the remarkably coincidental circumstances until the end, where Shepard is forced into a passive aggressive whine. Regardless, TIM's justifications are completely illogical and you are again investing the narrative. The games does not ever speculate on these claims and TIM's betrayal is never mentioned thereafter.

You are speculating here. Nevertheless, he still allows vital data to be analyzed, when there is no reason to provide his enemies with such. His ambush is also laughably inept as an army of Collectors on their own ship cannot prevent three soldiers from escaping.

The reapers were gathering information the species, they were building their prototype in secret and preparing for their assault on the galaxy. the collectors premature harvesting was part of this plan.
It could have played a better role if mass effect 3 had a better following plot which is easily done.

But drew left for start wars and his plots were neglected in favor for macs movie.


Except their plan had no basis, nor conclusion. They could never have acquired the necessary amount of humans to finish and the narrative does not even attempt to explain the rationale behind their motivation or how the Human-Reaper would function. This is especially rendered meaningless when Arrival revealed they had a backdoor alternative that was significantly better and far less conspicuous. ME3 beat it into the ground when the Reapers arrived six months later.

CaptainZaysh wrote...

Bourne Endeavor wrote...

Why it is objectivity is because the basis for my criticism is not emotion, but through the use of literacy tools at our disposal.


That's absurd, pompous and narcissistic.  Also, "literacy" doesn't mean what you think it means.


And yet still accurate, otherwise you would have refuted my points. The whole basis of criticism is established on rules in literature writers must abide by, although creative leeway does exist with some. And yes, I meant "literary." My mistake.

Modifié par Bourne Endeavor, 26 juin 2013 - 04:34 .


#783
CronoDragoon

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erezike wrote...
You dont need other people to tell you how many flaws there are in mass effect 3.
Just look for yourself, and read through this thread. they are numerous and enormous;


How many threads on this board have you seen about the Normandy evac scene? A lot, right? You would think it's this huge flaw or something.

Meanwhile I've never heard anyone complain about the fact that Mass Effect 1, from the very first mission, is built on contrivance. Think about how you find out Saren is up to something. It's not due to any work on Shepard's part, any deductions or politics or anything. Some dude was sleeping behind some boxes - even though geth are literally crawling over the entire area - and happened to wake up and see Saren shoot Nihilus. Then, Saren doesn't bother checking the area to ensure there's no witnesses - even though this is a human colony and they would definitely notice a turian Spectre - and takes off, leaving this lazy dude available to tell Shepard what he saw.

THAT is extremely lazy writing, and is at least as stupid as Shepard calling for a Normandy evac.

#784
Bourne Endeavor

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KaiserShep wrote...

Bourne Endeavor wrote...

LineHolder wrote...

The ME2 bashing on this forum seems to have two reasons, to me, anyway.

The anti-enders want to seem reasonable and avoid looking obstinate.

The pro-enders want to point out the deficiencies in ME2 to absolve ME3 of all accusations of bad writing.


While I can't deny that, as evident of what I just wrote above. I will say I love ME2 for what it is; a character-centric and episodic story based on their individual problems, which are far more interesting. My reason for criticising it is not to appear less obstinate, but to avoid bias.


ME2 emphasizes so much on the character aspect that people are less inclined to care about the overall plot as much. The story could have been about anything, and it still would've been great because the best part of Mass Effect has always been the smaller stories and character development. This is something that I hope BioWare brings back for another Mass Effect game. We don't need some big bad that threatens the entire galaxy. Having strong characters and interesting, smaller scale stories to revolve around the main conflict is all that's really needed to be a perfectly satisfying game. 

As I've said in the past, people are more than willing to forgive quite a lot of flaws, if the game delivers things that satisfy players in other respects. The plot can be riddled with holes and some things might not make sense, but if the players can get attached to the characters, care about their story, and like the ending, they tend to let things slide. If Mass Effect 3 actually had a satisfying ending, it would be the same story. We'd still have everyone bellyaching over the plot holes and betrayal of characterization blah blah blah, but it would still be forgiven by a lot of people for the same reason many, including myself, forgive it in the other two games. 


Most definitely. I love ME2 despite its plot for that very reason. Sure, said plot sucks but it makes up a mere 20% of the game at best and character missions are largely excellent both in development and writing. So I, like many, are willing to forgive the numerous hiccups that interrupt the fun aspects of the game. I will also note ME2's plot does attempt to establish good ideas, much like ME3's. Both simply struggle in the execution and seem to rely far too heavily on "Rule of Cool."

And I have little doubt had the ending been good, we would let much of this go. I believe it was Shamus Young that referenced the theory of "trusting the writer." With that trust, they have incredible leeway, but once lost the audience is no longer will to overlook aspects of their work that was not up to par because that trust is broken.

A perfect example of this is Citadel DLC. The whole thing is ridiculously cheesy, but executed in such an over the top and obviously fanservice-y manner that you go along with it and enjoy near every moment.

#785
Armass81

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Risks are fine if they are not inherently stupid. The crew makes no effort to test the IFF. What if it were a virus that cripples the Normandy... yeah. Better even, it could have disabled or sabotaged EDI, whose subsequent rampancy would be severe. If nothing else, dock the ship in a safe environment to minimize risk. Were they to perform the installation while in Citadel space, the "Collectors would be screwed. Instead, the crew compounds the situation by leaving the Normandy. By making assumptions, you are inventing a narrative that was not properly articulated, which is the job of the writers. Omitting the actual mission is a complete cop out, especially as this is the only time in the entire series - Citadel DLC notwithstanding - we bring the entire crew on a mission. No adequate reason is ever presented to justify these actions."

I agree this was one of the real lowpoints of ME2, the whole crew of my 12 badasses just leaves Normandy.... why? Because the plot demands it. Theres no mission, no explanation, no nothing, they just leave. And lo and behold, the collectors come and kidnap all your crew except those conveniently on the shuttle to some mission never seen or mentioned again and Joker, of course.

This is really, really, really bad. They didnt even bother to give us any reason, they just handwaved it and proceeded to give some "urgency" to us going through the Omega relay.

Modifié par Armass81, 26 juin 2013 - 04:41 .


#786
Tonymac

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dreamgazer wrote...

erezike wrote...

The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few


Tell that to this writer. He has an entire series of articles on ME2's problems, taking on concepts and characters.



Very nice point, actually.  Mass Effect 2 did have some bad story to it and some bad writing. - but no one really cares because the game was still amazing.  The combat rocks, the voice acting and animations are amazing - the game is a win.  ME1 and 2 are on my all time favorites list - and near the top.

In ME3 there was just too much because it was the culmination.  Mass Effect Two gave us some rainchecks - Cash On Delivery - check is in the mail *cough*, my dog is sick.....  Sunspots, lost connection, call you back, my cat needs CPR.....  But in ME3, the whole thing must come to a head.

The writing that brought us all of these plot holes and a depressed and pathetic story was simply out of checks and had to cash in.  Its called a train wreck. 

So yes - there is no hope for the endings.  Unless you MEHEM if you like.  Bioware is not going to fix it.  I'm ok with that - the ending is what it is.  I just hope they learn from it and move on.  I hope all of us move on.

#787
Bourne Endeavor

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dreamgazer wrote...

erezike wrote...

The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few


Tell that to this writer. He has an entire series of articles on ME2's problems, taking on concepts and characters.


And to add, Shamus Young offers a fantastic analysis of ME2.

#788
o Ventus

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dreamgazer wrote...

erezike wrote...

The difference is in the number of flaws.
Me 2 had little flaws while me3 has major flaws.
everyone has flaws that the difference between a good rating to a bad one.
Are they big and numerous or are they small and few


Tell that to this writer. He has an entire series of articles on ME2's problems, taking on concepts and characters.


That first article says that Shepard not questioning anything about how he came back to life is a plot hole.

That isn't a plot hole.

#789
CronoDragoon

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Bourne Endeavor wrote...
And I have little doubt had the ending been good, we would let much of this go.


This is really all I'm saying here. There's plenty to complain about in each game if you have the desire to do so. Because of the ending, many fans found the desire to do so.

#790
hiraeth

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CronoDragoon wrote...

erezike wrote...
You dont need other people to tell you how many flaws there are in mass effect 3.
Just look for yourself, and read through this thread. they are numerous and enormous;


How many threads on this board have you seen about the Normandy evac scene? A lot, right? You would think it's this huge flaw or something.

Meanwhile I've never heard anyone complain about the fact that Mass Effect 1, from the very first mission, is built on contrivance. Think about how you find out Saren is up to something. It's not due to any work on Shepard's part, any deductions or politics or anything. Some dude was sleeping behind some boxes - even though geth are literally crawling over the entire area - and happened to wake up and see Saren shoot Nihilus. Then, Saren doesn't bother checking the area to ensure there's no witnesses - even though this is a human colony and they would definitely notice a turian Spectre - and takes off, leaving this lazy dude available to tell Shepard what he saw.

THAT is extremely lazy writing, and is at least as stupid as Shepard calling for a Normandy evac.


I can see your point, but IMO timing and placement in the story has a huge effect. Nobody cared about the dockworker who contrivedly sees Saren b/c it's in the first mission of the game--the player is accustoming to the universe as a whole, the characters, the combat, etc., so a contrivance like that just isn't going to matter (besides, Saren's voice was on Tali's omnitool that we hear on the Citadel, so it's likely possible to shift plot points around and arrive at the same location in the plot).

The Normandy evac scene in and of itself isn't a huge deal, other than it's part of the final moments in the game, where (a) plot *really* matters b/c it's our last chance to make sense of the story, and (B) you don't want to add unncessary plot holes when you're going to pull an ending out of left field like that (if you disagree, that's fine, but to me the ending was not only horrible but completely out of left field).

#791
Iakus

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Bourne Endeavor wrote...


Risks are fine if they are not inherently stupid. The crew makes no effort to test the IFF. What if it were a virus that cripples the Normandy... yeah. Better even, it could have disabled or sabotaged EDI, whose subsequent rampancy would be severe. If nothing else, dock the ship in a safe environment to minimize risk. Were they to perform the installation while in Citadel space, the Collectors would be screwed. Instead, the crew compounds the situation by leaving the Normandy. By making assumptions, you are inventing a narrative that was not properly articulated, which is the job of the writers. Omitting the actual mission is a complete cop out, especially as this is the only time in the entire series - Citadel DLC notwithstanding - we bring the entire crew on a mission. No adequate reason is ever presented to justify these actions.


[Shepard]: Ok, we’ve just plugged a device made from Reaper technology into our
ship. We really have no idea what this will do, so we’re on full alert
until…

[Bioware]: ASSUMING DIRECT CONTROL

[Shepard]: Road
trip!


:lol:

Man we should have seen the writing on the wall for ME3 with stuff like that.

#792
angol fear

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Bourne Endeavor wrote...

CaptainZaysh wrote...

Bourne Endeavor wrote...

Why it is objectivity is because the basis for my criticism is not emotion, but through the use of literacy tools at our disposal.


That's absurd, pompous and narcissistic.  Also, "literacy" doesn't mean what you think it means.


And yet still accurate, otherwise you would have refuted my points. The whole basis of criticism is established on rules in literature writers must abide by, although some creative leeway does exist with some. And yes, I meant "literary." My mistake.



That's ridiculous! You want to give lessons of criticism when you don't know what professional criticism is. You actually don't have real method, you just repeat what every hater say. There is no analysis in what you said. Saying that the crucible is a bad idea, that the catalyst is a deus ex etc... doesn't make you a critic. You did nothing except superficial reading (what is done by almost everyone on this forum).  People may not see the difference between amateur and professional critic but it's very easy : every critic has a theory of literature and your is the mainstream one ( you're not talking about Literature!).
Saying that writers have to obey rules (established by you and other that share the same feeling, that have the same bad habits of reading) just show that you don't know anything about writing and critic.

#793
Armass81

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CronoDragoon wrote...

Bourne Endeavor wrote...
And I have little doubt had the ending been good, we would let much of this go.


This is really all I'm saying here. There's plenty to complain about in each game if you have the desire to do so. Because of the ending, many fans found the desire to do so.


And ive been saying it too. Give them a decent ending and they forget the rest.

I think this worries me, do people really want decent, coherent and deep stories or do they accept any clown act as long as it has lots of fanservice and a happy ending(Citadel dlc)?

Modifié par Armass81, 26 juin 2013 - 04:52 .


#794
CronoDragoon

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MassEffectFShep wrote...
I can see your point, but IMO timing and placement in the story has a huge effect. Nobody cared about the dockworker who contrivedly sees Saren b/c it's in the first mission of the game--the player is accustoming to the universe as a whole, the characters, the combat, etc., so a contrivance like that just isn't going to matter (besides, Saren's voice was on Tali's omnitool that we hear on the Citadel, so it's likely possible to shift plot points around and arrive at the same location in the plot).

The Normandy evac scene in and of itself isn't a huge deal, other than it's part of the final moments in the game, where (a) plot *really* matters b/c it's our last chance to make sense of the story, and (B) you don't want to add unncessary plot holes when you're going to pull an ending out of left field like that (if you disagree, that's fine, but to me the ending was not only horrible but completely out of left field).


I agree with you to a certain extent about when the contrivance happens, but not about shifting plot points. If you don't need to prove Saren's guilt, then you never go after Tali in the first place, she dies to thugs, and Saren is free to move about the cabin. You'd have to coincidentally find and save Tali, which is still very lazy writing.

As for the Normandy evac scene, it's definitely flawed, but itt does fix a plothole (how did the Normandy save your squad members if it's fighting in Sword?) and also give you a very touching emotional moment.

And yes the ending was out of left field. Bad-JRPG-random-boss-at-the-end left field.

#795
Erez Kristal

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I will start by saying that the most important thing with plot holes, is that the player wont need to be paying for them.
Writer mistake should be payed by the writer and not the player.


Bourne Endeavor wrote...


Their skepticism is not the issue. The instant you mention Cerberus (you're forced to), they go on a tangent and lose any form of reason, speculating Cerberus might be behind the colony attacks despite the correlation being nonexistent. Not once does the narrative allow us to challenge them, citing Shepard's reasons. 


Risks are fine if they are not inherently stupid. The crew makes no effort to test the IFF. What if it were a virus that cripples the Normandy... yeah. Better even, it could have disabled or sabotaged EDI, whose subsequent rampancy would be severe. If nothing else, dock the ship in a safe environment to minimize risk. Were they to perform the installation while in Citadel space, the Collectors would be screwed. Instead, the crew compounds the situation by leaving the Normandy. By making assumptions, you are inventing a narrative that was not properly articulated, which is the job of the writers. Omitting the actual mission is a complete cop out, especially as this is the only time in the entire series - Citadel DLC notwithstanding - we bring the entire crew on a mission. No adequate reason is ever presented to justify these actions.

While this angle is mentioned, the narrative never attempts to justify why the Reapers have any interest in Shepard or why she is unique. And no, "You defeated Sovereign" is not enough. In fact, Harbinger undermines his supposed agenda by willingly opting to kill Shepard in every one of their encounters instead of actually attempting to abduct him - the very beginning of the game goes against this logic. When the villain in a position to win uncontested, it is the responsibility of the narrative to provide legitimate context why this option is either not chosen or thwarted. At no point do we ever discover why Shepard is unique, if anything, the series seems to downplay that aspect.

Harbinger already knew of EDI's capabilities. She only just hacked his entire ship two plot missions ago. That is not underestimating the enemy, it is plain incompetence.


That would be fine, if Shepard was given the option to contest or make mention of it prior to the mission. At no instance are we able to call into question the remarkably coincidental circumstances until the end, where Shepard is forced into a passive aggressive whine. Regardless, TIM's justifications are completely illogical and you are again investing the narrative. The games does not ever speculate on these claims and TIM's betrayal is never mentioned thereafter.

You are speculating here. Nevertheless, he still allows vital data to be analyzed, when there is no reason to provide his enemies with such. His ambush is also laughably inept as an army of Collectors on their own ship cannot prevent three soldiers from escaping.

Except their plan had no basis, nor conclusion. They could never have acquired the necessary amount of humans to finish and the narrative does not even attempt to explain the rationale behind their motivation or how the Human-Reaper would function. This is especially rendered meaningless when Arrival revealed they had a backdoor alternative that was significantly better and far less conspicuous. ME3 beat it into the ground when the Reapers arrived six months later.

[.


This is becoming hard to follow, i will do my best :wizard:

Yes you are in a dead end with the vs. they already know your with cerberus before you meet them, they made up their minds. you can either tell them i hope you understand i need to work with cerberus or i know you wouldnt understand me anyway. the plot is just saving your breath for you. since these alliance soldeirs dont believe in miricales so fast and need time to process seeing you again at that dire moment.

I would have done the iff differently, the important thing with this scene is that it doesnt make you pay for it. you lose nothing.
It can be explained by the reasons i said before. Edi already tested it and calculated it was safe, and sheaprd want to do another mission because every minute means more life at stake.

Harbinger and Edi, harbinger saw what edi was capable off and was sure he had a ready counter measure.
it was only after when it was unshakled that edi was able to regain control of the ship.

Harby intrest in shepard- if harby destroys the ship he will have nothing left of shepard, if simply kills him with a collector rifle shot he will have plenty to work with.
The last time he destroyed the normandy he didnt want shepard. his calculations changed. maybe he wasnt even in direct control of the collectors back then got pissed when they blew up the normandy and decided to do things his way...

As for the trap. - its impossibile to cover all of what shepard might say. you go to the ship and you see its a trap. the ressitance at the trap wasnt higher because the rest of your squad was keeping them busy.
and watching the entrance.
They only had a limited amount of flying platforms.

Modifié par erezike, 26 juin 2013 - 05:00 .


#796
CronoDragoon

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erezike wrote...

I will start by saying that the most important thing with plot holes, is that the player wont need to be paying for them.
Writer mistake should be payed by the writer and not the player.


That pretty much describes the Normandy evac scene, though, definitions of plot hole aside.

Modifié par CronoDragoon, 26 juin 2013 - 04:57 .


#797
Tonymac

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CronoDragoon wrote...

Bourne Endeavor wrote...
And I have little doubt had the ending been good, we would let much of this go.


This is really all I'm saying here. There's plenty to complain about in each game if you have the desire to do so. Because of the ending, many fans found the desire to do so.


I agree.  Its part of human perception - how we think.  We go back, look at things, review....  assimilate.  You hate one thing (ending), then you go back objectively to piece it all apart, and find a ton of other things.  I think it comes from Biowares treatment of Shep, who is in a way us.

#798
CronoDragoon

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Tonymac wrote...

I agree.  Its part of human perception - how we think.  We go back, look at things, review....  assimilate.  You hate one thing (ending), then you go back objectively to piece it all apart, and find a ton of other things.  I think it comes from Biowares treatment of Shep, who is in a way us.


To phrase it a slightly different way, I think it's how BW treated the characters in general. If all this Catalyst ending nonsense had happened but all the characters were okay, relays not destroyed, geth/EDI not fried, etc, then people would have just shrugged their shoulders at all the bizarre plot twistiness and started another playthrough.

Sort of like what the majority of players did when they saw the Human Reaper in ME2.

Modifié par CronoDragoon, 26 juin 2013 - 05:00 .


#799
hiraeth

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CronoDragoon wrote...

I agree with you to a certain extent about when the contrivance happens, but not about shifting plot points. If you don't need to prove Saren's guilt, then you never go after Tali in the first place, she dies to thugs, and Saren is free to move about the cabin. You'd have to coincidentally find and save Tali, which is still very lazy writing.


Now I'm confusing myself. So Tali recovered the audio recording from a disabled geth. It's possible that Shepard/Anderson go to the Council, demand help fighting off geth and tell them about the attack on Eden Prime (the Council wanted the beacon from the start), then Tali could come forward to the Council with evidence instead of going to Fist and giving the data to the Shadow Broker.

IDK, it's been a while since I've played so I might be overlooking some major points. I guess my point is that, with *some* plot points, it might be possible to shift a couple of points around and make something happen to seem less contrived. But yeah, probably not with all plot points.

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CronoDragoon

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MassEffectFShep wrote...

IDK, it's been a while since I've played so I might be overlooking some major points. I guess my point is that, with *some* plot points, it might be possible to shift a couple of points around and make something happen to seem less contrived. But yeah, probably not with all plot points.


I haven't played in awhile either so I won't say anything definitively, but really the ability to shift plot points around applies to both the Normandy evac scene and the box dude scene. All they had to do in ME3 was make it so that you leave behind your squad because they were injured defending the missile during the Hades Cannon sequence. Then you and Anderson proceed to the beam and you can skip the entire issue.

But because of the chronology of making that scene (they already had the scene basically crafted, just left out of the actual game) they tried to save time by using it to explain the crew-aboard-the-Normandy.