I am a Johnny-come-lately, and played the entire trilogy starting at the beginning of April and finishing ME3 two nights ago. I'll start by saying it was an amazing ride and a powerfully emotional finish, and I'll never forget it. As for the ending, I was forewarned about the issues and controversies, but stayed away from it to avoid spoilers. I also downloaded the extended cut ending and never played the game with the original ending, but afterward I played the original ending on Youtube to understand the differences. These are my thoughts, with no attempt to argue for my point of view as I have read countless arguements on both sides and agree with many of the points on both sides.
1. The mass relay controversy. I know in the original ending it was said by star kid that they would be destroyed outright in at least one scenario, and they were, which led to the impression of whole star systems being exploded, which is a tragic and pointless end regarlless of your ending the Reapers. I'm glad they fixed that in the DLC with the relays simply getting damaged from releasing the energy and not blown up.
2. Millions of aliens being stranded far from their homeworlds, including pretty much all the Quarians. Since the relays weren't destroyed, the damage can be repaired/rebuilt. If you chose the control or synthesis ending, the problem is solved, as the Reapers with their massive ships and expansive tech can probably do the work quickly, and in the meantime, it was established earlier that they can travel between star systems with their FTL drives from several months to just a couple of years, so they can easily ferry people to their home systems en masse. In the destruction ending there are no Reapers to take advantage of, so it's a much bigger problem. The one saving grace though is that there are many mass relays that were never turned on and would still be intact. Travelling to these relays from the Citadel relay could possibly put the Quarians, Krogan, and others within the ballpark of their home systems while relays are rebuilt. I do think Bioware dropped the ball though on this, however, leaving the player to connect the dots and do some speculation on the resolution. Simply not having the relays get destroyed in the first place would have avoided all this, especially since destroying them really served no purpose to the story.
3. The ending not being consistent with the story's philosophy or how you played the game. I can understand why people were irked at the original ending, and even in the extended ending you mostly just ask star kid for clarification without offerring much in the way of argument. (just a couple of "But you're wrong" choices) I too was yelling at the monitor, "You claim to know that conflict with organics and synthetics is inevitable - look at EDI!!!" (Legion didn't make it to ME3 in my playthrough, he will in the next one) Yes, one of the main themes of ME was tolerance and the bringing together of all life forms, and many felt the ending contradicted this. This part I disagreed with. All the endings achieve at least the potential for this as they all end the Reaper threat and allow all surviving species to work together at rebuilding the galaxy.
4. The ending offers no closure. This I also disagreed with. The scope of the story was the Reaper threat, so there was closure. What happens after is beyond the scope of the story. No ending is perfect. Whether you control, destroy, or synthesize, there are going to be tradeoffs, and the potential for future challenges, conflicts, and threats will always be there. What happens if the Krogans start overrunning everyone again, for example? (if you cured the genophage) But that is another story. It would be like saying that there was no closure at the end of Harry Potter because maybe one of Voldemort's lackeys might decide years later to resurrect his quest for domination and kill Harry and his friends in the process. It's just speculation until that story is written.
5. A macro impersonal ending doesn't fit with a very micro personal journey. This I agree with for the most part. Even with the overarching galaxy-wide plot, the whole series was about personal relationships, and people relate the most to individual characters, not grand ideas. I chose the synthesis ending for one simple reason: EDI lives and has free will. Forget all the save the galaxy stuff, it came down to saving someone I got to know and cared about in the game. This is where Bioware missed the boat, and later admitted. They forgot that for people playing these games, what matters most is what happens on the local, personal level between your character and those they interact with.
6. The purpose of the Reapers was inconsistent with their characterization. Star kid's analogy of the Reapers being like a flame that just does what it was designed to do was a crock. Going back to ME1 and Sovereign, the Reapers were not characterized as machines simply carrying out their programming function, like NOMAD in Star Trek TOS, or the alien juggernaut in Star Trek IV. Their actions are intentionally malicious, their contempt for organics clearly stated, their methods explicitly and deliberately spreading fear and terror, their creation of undead-like abominations from live races an intentional mockery of them. Instead of having star kid defend the Reapers and toss out that obviously wrong synopsis of them that you are forced to accept as Shepard, the ending would have been better served by acknowleding that while the original intent seemed like a good idea at the time, the Reapers indeed did become corrupted and were out of control. And regardless, killing off advanced species every 50,000 years is a recipe for total galaxy-wide extinction, as just in the case of humanity, it took hundreds of millions of years from the first dinosaurs for an intelligent race to evolve.
7. The synthesis ending was terrible. I disagree with this. The word "homogenization" has been tossed out, but I don't see it that way. Each species still retains its unique DNA, it just has synthetic components added to it. A Krogan is still a Krogan, a Salarian still a Salarian, etc. The one thing I liked about it - besides saving EDI - is that it was the one choice where Shepard takes a leap of faith, which is actually visualized by his leaping into the light beam. In the control and destroy endings, Shepard is taking charge and imposing his will on the outcome, but in the synthesis ending he is ending the conflict while giving all life - organic and synthetic - the opportunity to create a whole new future for themselves.
8. The extended ending was better/worse than the original. I agree with this one except for the shortening of Anderson's death scene. I can't understand why they did that, his final dialogue in the original that I got to watch on Youtube was terrific. Though even in its shortened form, his final scene brought me to tears. The added explanation from star kid was ok, especially if you did Leviathan (which I did), but the ending montage was welcome and the final scene aboard the Normandy and watching it fly off in the end was much more powerful for me than the original ending.
I loved this series. The ending wasn't perfect but in no way ruined it for me. And no ending is perfect. If the end was just you beating Harbinger in a big boss fight and throwing a "galaxy is saved" celebration in the epilogue, people would have been disappointed at the cliche finish. I like an ending that makes you think, and that is bittersweet as it should be. Yes, Bioware left some holes to fill, but I can live with that and fill them with my imagination. Everyone has their own idea on what an ideal ending should be, and that's great.
Modifié par Coyotebay, 26 juin 2013 - 08:35 .