brettc893 wrote...
By redeeming I mean, all of the brilliant fan theories that would have made everything better ending up wrong, a grand expansion never coming, things of that nature.
Extended Cut, more or less. I held out a tiny hope up until Citadel, as it's the last singleplayer DLC, and even before the EC I was pretty much resigned to "These endings are irredeemably retarded" - the EC didn't help, because they changed nothing about the endings that wasn't insignificant, minor plotholes/better left to the imagination.
StarcloudSWG wrote...
Mac Walters thought the original ending was perfectly
fine and that there was nothing wrong with it at all. He grossly
overestimated his ability as a writer to deliver a 'high concept' ending
at the finale of an action-oriented military space opera.
I feel I should butt in and say that that's not what "High concept" means. Basically, a high concept story is a story in which the basic concept can be summarized very simply, and the focus of the story tends to be the implications of that concept and the character actions that come from it; Jaws, for example, is a high concept story, "What if a Shark was attacking swimmers at a beach?", and War of the Worlds, "What if aliens invaded?".
Mass Effect has never been a high-concept story, and I think I get what you really mean; A story that deals more strictly with philosophy, perceptions and metaconcepts. And you're right, of course, Walters had no idea how to write that - and the fact he tried to attach it to Mass Effect, which had always been more of a big sprawling space opera, was absolutely idiotic.
Modifié par HellbirdIV, 30 juin 2013 - 04:59 .