POLL: Multiplayer in Dragon Age:Inquisition
#151
Guest_Jayne126_*
Posté 08 août 2013 - 06:59
Guest_Jayne126_*
#152
Posté 08 août 2013 - 07:33
Vortex13 wrote...
Ariella wrote...
Vortex13 wrote...
*Pleas note I posted this before the anouncement of multiple races, but my initial point still stands. If we have multiplayer I would like to play as something other than humans or dwarves, or elves.
I highly doubt this is going to be the case considering the assets involved. Yes ME 3 allowed for it, but the genre is so different that the MP missions made sense. We have no clue how MP might be implemented. I would hope that if it is, that it is not just a match along the lines of ME3 MP. It'd be nice for it to have some depth.
On that note, I have no problem with MP as long as it does the following: DOES NOT have anything to do with the single player experience. Has its own assets and dev team (which I expect it will). Other than that I honestly don't care.
A man can dream though, a man can dream.
Would never dream (g) of stopping you.
I would like some depth to a potential MP as well, but IMO, only having 3 races (4 if Qunari are playable) is too bland, especially since each one is essentially a human with one distingishing feature; short, usally bearded, pointy ears, and horns.
Plus if depth = story, the only way I could see that happening is if we get a co-op campaign. True one could go for a MP campaign, like SWTOR's Flashpoint system, but those got really old and repetitive after the second play through, even moreso because the Flashpoint was only (at most) an hour long. Once people complete the MP campaign, there wouldn't really be (IMO) an incentive to go back to it, unlike the ME 3 'horde mode' system. Obviously the ME 3 MP was shallow (in terms of story), but it did lend itself well to being able to be replayed.
I can see DA:I allowing for multiple non-human races simply due to the structure of the SP narrative; the Inquisitor needs to raise an army, and will undobtably have to go to unconventinal sources. The Warden was able to recruit Werewolves, and Golems, so I can see things like that cropping up in DA:I.
My only comment on this is I remember how much of a pain in the butt it was for the DAO team to actually get a model for Shale that could fit through doors, and thus the model didn't match the golems for size in game. If it's a co-op campaign or something of the like I don't see it happening for that specific problem, because there's going to be some type of need to distinguish between two players. Plus we all know how us gamers love to customize
Honestly, I would like to see a co-op or something like it with a good story that say parallels the main story but is separate.
#153
Posté 08 août 2013 - 07:52
Ariella wrote...
Vortex13 wrote...
Ariella wrote...
Vortex13 wrote...
*Pleas note I posted this before the anouncement of multiple races, but my initial point still stands. If we have multiplayer I would like to play as something other than humans or dwarves, or elves.
I highly doubt this is going to be the case considering the assets involved. Yes ME 3 allowed for it, but the genre is so different that the MP missions made sense. We have no clue how MP might be implemented. I would hope that if it is, that it is not just a match along the lines of ME3 MP. It'd be nice for it to have some depth.
On that note, I have no problem with MP as long as it does the following: DOES NOT have anything to do with the single player experience. Has its own assets and dev team (which I expect it will). Other than that I honestly don't care.
A man can dream though, a man can dream.
Would never dream (g) of stopping you.I would like some depth to a potential MP as well, but IMO, only having 3 races (4 if Qunari are playable) is too bland, especially since each one is essentially a human with one distingishing feature; short, usally bearded, pointy ears, and horns.
Plus if depth = story, the only way I could see that happening is if we get a co-op campaign. True one could go for a MP campaign, like SWTOR's Flashpoint system, but those got really old and repetitive after the second play through, even moreso because the Flashpoint was only (at most) an hour long. Once people complete the MP campaign, there wouldn't really be (IMO) an incentive to go back to it, unlike the ME 3 'horde mode' system. Obviously the ME 3 MP was shallow (in terms of story), but it did lend itself well to being able to be replayed.
I can see DA:I allowing for multiple non-human races simply due to the structure of the SP narrative; the Inquisitor needs to raise an army, and will undobtably have to go to unconventinal sources. The Warden was able to recruit Werewolves, and Golems, so I can see things like that cropping up in DA:I.
My only comment on this is I remember how much of a pain in the butt it was for the DAO team to actually get a model for Shale that could fit through doors, and thus the model didn't match the golems for size in game. If it's a co-op campaign or something of the like I don't see it happening for that specific problem, because there's going to be some type of need to distinguish between two players. Plus we all know how us gamers love to customizeso basic unchangable models wouldn't work.
Honestly, I would like to see a co-op or something like it with a good story that say parallels the main story but is separate.
I can get behind a co-op campaign if only for the fact that it would bring MP to DA, but unless the co-op story is as long and detailed as the SP campaign, I don't see it getting much replayability. Don't get me wrong, I love playing a story alongside my friends, but it has been my experience that unless the co-op campaign was drop-in/drop-out of the main story, we only played it once.
IMO, MP should add to the life of the game, make players play it longer; same reason that having multiple races for SP will increase DA:I's replayablity. I personally don't see a seperate campaign really adding as much replayability as a DA 'horde mode' would.
I'm with you on the customization, I really hope that the level of depth that SP has in terms of customization would make it into MP. But I am an even bigger fan of differening gameplay mechanics (I just like asymetriacal gameplay); in an ideal world players could customize their werewolf or golem to their hearts content, but really I would be perfectlly fine with having an unchangable model if it ment that I could get a unique form of gamplay out of it.
Let the human, dwarf, and elf players get the customization depth that we have in SP, but give the non-human charaters unique game mechanics.
#154
Posté 08 août 2013 - 08:37
Modifié par glenboy24, 08 août 2013 - 08:38 .
#155
Posté 09 août 2013 - 07:48
glenboy24 wrote...
Short answer? (*Bleep*) No. Keep this resource and development draining garbage out of my RPG. It was one of the things which ruined ME3 (I don't care how "successful" certain publishers claim it was...) and all it does is take from the characters, story, and content that could go into the core game. It's a pointless nickle and dime mechanic for the kind of series Dragon Age is.
I disagree, I would like to have more options to enjoy DA:I, but different strokes for different folks.
Also I wouldn't say MP would be a drain on resouces if money was specifically supplied to add it to the game. If a person pays a construction crew X amount of dollars to build a house, and then pays them X amount to add a garage it is not draining the initial resouces presented for the construction of the house. Sure some will say that "Money spent on MP could be used to improve SP" but not if the money was given for the express purpose of adding MP.
If the person paying for the construction says that they want a garage added to the house being built, but the construction crew says no they want to use the garage money to further improve the house, then the person paying for everything will say no and withdraw the money supplied for the garage.
That's just how I see it anyways.
#156
Posté 09 août 2013 - 07:49
#157
Posté 09 août 2013 - 07:51
#158
Posté 09 août 2013 - 07:57
glenboy24 wrote...
Short answer? (*Bleep*) No. Keep this resource and development draining garbage out of my RPG. It was one of the things which ruined ME3 (I don't care how "successful" certain publishers claim it was...) and all it does is take from the characters, story, and content that could go into the core game. It's a pointless nickle and dime mechanic for the kind of series Dragon Age is.
What sheer and utter clap trap.
- Maria Caliban aime ceci
#159
Posté 09 août 2013 - 08:31
Oh and sense the devs seem to have read my old thread, bring in a cool seige mode
Modifié par xnode, 09 août 2013 - 08:32 .
#160
Posté 09 août 2013 - 08:46
...however considering how happy BW seems to be about the reception of ME3s mp mode, I'm quite pessimistic about DA:I :-/
#161
Posté 10 août 2013 - 03:09
Jayne126 wrote...
Yeah, more horde mode.
I'd be down for that.
#162
Posté 11 août 2013 - 03:27
Basically your partner(s) take up a party slot and you play the SP campaign. (I hope they integrate hosting/setting up co-op easier though. Or finding a game by lvl/class/story point. They would also need to figure out the maximum number of players for story purposes)
Don't know about MP/horde mode and how that would work...
#163
Posté 27 août 2014 - 09:50
I support MP for DAI if it's as fun as ME3 multi. ^^
#164
Posté 27 août 2014 - 10:06
I don't see how resurrecting this year-old poll is helping.
#165
Posté 27 août 2014 - 10:11
Yeah what.
I was so confused when I saw the poll link. Why rez this?
#166
Posté 27 août 2014 - 10:12
Against it IF it affects the SP.
#167
Posté 27 août 2014 - 11:02
As long as it doesn't affect the SP i'm fine. Galactic Readiness hurt me more than the endings.
#168
Posté 27 août 2014 - 11:04
Sweet holy necrotopic
#169
Posté 27 août 2014 - 12:59
PRO Support all the way!
#170
Posté 27 août 2014 - 01:28
Eventhough I thought ME3 multiplayer was decent; I dont think DA:I needs multiplayer. Its happening so we can't change anything. But I dont think publishers need to stick MP on every friggin game. I didn't even play ME3 mp that much, maybe about 6 times. The only RPG's I played mp in were MMORPG's like SWTOR.
#171
Posté 27 août 2014 - 01:51
Sweet holy necrotopic
and a closed poll
Winner!
#172
Posté 27 août 2014 - 02:01
Tough call on Support or Oppose.
I definitely agree with people who say that a good Single Player game doesn't need multiplayer to be a success.
But I also believe Multiplayer can enhance an experience, even a Single-player one. And I also believe that of all the BioWare franchises fit for a Multiplayer mode, Dragon Age has been the one.
#173
Posté 27 août 2014 - 02:08
I'm all for a MP element to DA:I. I really enjoyed the ME3 MP and if this is similar then I shall look forward to exploring it.
#174
Posté 27 août 2014 - 02:15
#175
Guest_john_sheparrd_*
Posté 27 août 2014 - 02:18
Guest_john_sheparrd_*
I'm loving the MP of DA:I so far the trailer looks awesome and its good that it will be similiar to ME 3 MP
My primary focus will of course be the SP but some multiplayer sessions every now and again are a given !




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