What do you think might disappoint you about DA3?
#26
Posté 25 juin 2013 - 01:56
#27
Posté 25 juin 2013 - 02:30
#28
Posté 25 juin 2013 - 03:10
Gather your army stock main quest.
Tallis being in it in any greater capacity than a cameo.
#29
Posté 25 juin 2013 - 03:12
Sopa de Gato wrote...
The forums.
#30
Posté 25 juin 2013 - 03:21
I guess my only real fear right now is that there won't be any true advancement under the engine other than prettier graphics because this will also be releasing on current gen consoles. But even then, at the end of the day every Bioware game I've played has brought me great joy so even if it is more of the same, I feel like they'll still deliver a good story and a good gameplay experience.
#31
Posté 25 juin 2013 - 03:28
Although I'm already disappointed we can only be one race, so there's that. Hopefully these will be the only two real disappointments
#32
Posté 25 juin 2013 - 03:30
Hawke and Shepherd were fine though so I have hope.
#33
Posté 25 juin 2013 - 03:34
· After DA2, ME3, and SWTOR my faith in Bioware is essentially spent. DA3 will basically be the deciding factor if I am going to continue to care that this company exists. Still in the process of deciding whether or not to cancel SWTOR sub, basically ready to drop these guys.
Disappointment Points:
· Continuation of Base-Node Restricted Companion Conversations (ala DA2/ME3)
· ME3 style Non-Interactive Conversations forming a significant portion of companion dialog
· Further devolution of cRPG aspects including effectively meaningless specializations for the PC or the lack of customization for NPC Companions including gear.
· Shift towards Mass Effect/DA2 combat cycles which require little to no actual planning or tactics and fail to be challenging in any way.
· Multiplayer; Any form thereof
· ME3 or DA2 style "choice"
Absolutely not want to see in DA3
· A clear moral compass decision from the Devs in the Mage/Templar conflict
"Not in the Game" Disappointment
· Different Origin (Mayhap) or Race (Not in) Options
· Arcane Warrior Specialization
· Attribute/Skill-based Conversation Checks (Loved these in DA:O and TSL)
· Impactful resolution to the Morrigan/OGB storyline
#34
Posté 25 juin 2013 - 03:44
AND how does the OGB tie into everything? What happened to my Warden that went through the mirror?
These are questions that have bugged me since DAO, and DA2 did nothing to answer any of them... now, 5 years later, I really hope these loose ends will be tied up.
Modifié par Taint Master, 25 juin 2013 - 03:44 .
#35
Posté 25 juin 2013 - 03:52
Also:
- killing off Warden / Hawke
- no mention of Warden / Hawke
- little room for creativity when it comes to the protag (like in DA2)
5ubzer0 wrote...
If they mess up save game transfer and I end up with a generic story where dead people show up or former Warden/Hawk romances hit on me.
This too. I was so sad when Nathaniel didn't show up and King Alistair didn't refer to me as 'you know who'
Modifié par QueenSiD, 25 juin 2013 - 03:54 .
#36
Posté 25 juin 2013 - 03:59
The other one is probably roleplaying options getting trimmed down to almost nothing the way they were in Mass Effect 3. From the little we know it doesn't sound like that's happening though.
#37
Posté 25 juin 2013 - 04:14
Also if it's "One Flew Over the Thedas Cuckoo Clock" like DA2 was, count me out.
-Polaris
#38
Posté 25 juin 2013 - 04:59
IanPolaris wrote...
threadbare (at best) journal system
Forgot this, and it was truly one of the most annoying things about DA2 and ME3. Give me a detailed journal with goals and sub-goals!
#39
Posté 25 juin 2013 - 05:08
#40
Posté 25 juin 2013 - 06:29
Honestly, and not knowing what happened to the Warden and Hawke. I hate cliffhangers.Welsh Inferno wrote...
Multiplayer.
Modifié par VittoriaLandis, 25 juin 2013 - 06:33 .
#41
Posté 25 juin 2013 - 06:35
#42
Posté 25 juin 2013 - 06:36
Modifié par Kroitz, 25 juin 2013 - 06:37 .
#43
Posté 25 juin 2013 - 06:47
#44
Posté 25 juin 2013 - 07:14
#45
Posté 25 juin 2013 - 07:23
1) If gay romances were removed.
2) If Orson Scott Card was involved in the future of Bioware in any way. I was very disappointed when I learned that they'd commissioned him to write a comic series for the setting, and if I thought my money was going to be funding him or anyone like him, that would be the end of Bioware for me.
Those are the only two things I can conceive of that would affect my enjoyment of the game in any significant way, and either one would cause me to stop buying Bioware games.
#46
Posté 25 juin 2013 - 07:41
If we don't get some answers, I will be rather let down. We have a few overarching storylines from both DAO and DA2. Those stories don't have to wrap up, but tangible progress needs to be made.
A main character I cannot get behind. I felt DAO let me customize how my warden responded much more than my Hawke did. I felt more in tune with my Warden than I did with my Hawke. The warden was MY character whereas I felt like I was playing a prescripted character in Hawke.
Repetitive levels/zones.
low replay value. (I have 9 DAO female human/elf mage play throughs of DAO)
companions so consumed by one thing that they become bland or frusterating
Modifié par Yevetha, 25 juin 2013 - 07:47 .
#47
Posté 25 juin 2013 - 07:46
Modifié par Domecoming, 25 juin 2013 - 07:47 .
#48
Posté 25 juin 2013 - 07:52
I'm sure to be disappointed, but I hope they reconsider introducing a tone toggle mechanic into the dialogue wheel. Now that they have more than a year ( or more ) of development time and far more capable hardware to work with, I would think maybe the tone toggle might be a reasonable avenue to approach refining dialogue the wheel.
Modifié par Fortlowe, 25 juin 2013 - 10:00 .
#49
Posté 25 juin 2013 - 07:54
whykikyouwhy wrote...
I'd be disappointed if cheese wheels failed to make an appearance.
Also I'd be disappointed if there's no ambient dialogue concerning a "mysterious wo/man".
I'd like to see a lot of baked good around the Qunari, without that I'd be sad.
#50
Posté 25 juin 2013 - 08:21
MP affecting SP - actaully I dont want MP at all (dont mean to sound selfish). I play these games to get away from people.
Poor Ending / Story
Art style
Shallow gameplay / story like Da:2
Morrigan been used poorly like Flemeth in Da:2
Modifié par jlmaclachlan, 25 juin 2013 - 08:22 .





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