I'm still waiting to hear/see more before forming an opinion on DAI. However, the graphics shown in the trailer do look improved so that's a good sign. Things that would disappoint me though would include:
-Mandatory Origin client for PC
-Combat Encounter design that features large numbers of weak opponents along with a bad auto-attack implementation (eg, AA not auto-acquiring the next trash mob when the current one dies). Generally I'd prefer fewer, more powerful/interesting enemies per encounter.
-Lack of a detachable/overhead camera to support tactical placement of AOE spells etc
-NPC's that appear to exist solely as combat assets while outside of the home base (player-initiated conversation and/or interaction needs to make a comeback)
-Another mono-thematic game (mages vs templars ad nauseum redux)
-No revision of the dork-spawn and elven retcons in DA2. From the books, I got the impression that elves are supposed to be /attractive/ to humans. I would like it if the elves were attractive. And Darkspawn are supposed to be frightening: I was unaware that they 'kill' using comedy impersonations of skeletor. (A reputation for scariness that is also undermined by the many-wimpy-foes approach to combat encounter design)
-Healing potion cool-downs. Did not like.
-Over-emphasis on combat as the only way to resolve all quests/plot lines etc.
-lack of dynamism in the enviroment
Things that I think are unlikely this time around that would also lead to disappointment:
-over-recycling of areas/assets
-lack of consequence for choices
-lack of good equipment customization for followers
-silly implementation of waves that make tactical placement irrelevant
Modifié par craigdolphin, 25 juin 2013 - 05:59 .