Question: What is average at this game?
#76
Posté 25 juin 2013 - 10:24
#77
Posté 25 juin 2013 - 10:25
%79 of all games are played in Bronze (%46) and Silver (%33) with a success rate of *45% for Bronze and *%39 for Silver.
%21 of all games are Gold (%18) and Platinum (%3) with a success rate of *%17 for Gold and *5%(generous) for Platinum
IMO, based on these #s:
Average would represent the middle %60 of the entire player pool, which would put the expectation of performance somewhere in being able to extract in Bronze with a full team, but wiping the majority of the time in Silver.
Good would represent anyone able to extract in Silver regularly. Top scoring in Silver regularly would definitely qualify an individual as a good player statistically. Anyone able to extract in Gold while contributing at all is certainly a good player ...
This is just a statistical evaluation of the data made available ... so 'lolsilver' need not apply
#78
Posté 25 juin 2013 - 10:31
Modifié par Dunvi, 25 juin 2013 - 10:34 .
#79
Posté 25 juin 2013 - 10:39
Dunvi wrote...
ftr i'm fully aware that he's a troll and all of his posts are troll threads. regardless, it involves a point that i want a serious answer to. why is soloing considered such a standard to judge your abilities by in this game? i know people who can solo platinum with non-crutch classes, but i don't consider better players than me for a number of reasons. soloing just shows your abilities in a specific aspect at this game - one that isn't even very relevant in a game with even just one more player.
It's no standard really. But on BSN you need to pretend to be twice as skilled as you really are, and solo came as a new way of saying "I'm better than you". If people here actually lived up to their pretentions, pugs would be so much more smooth.
#80
Posté 25 juin 2013 - 10:45
Breakdown by difficulty
Bronze (46%)
Silver (33%)
Gold (18%)
Platinum (3%)
If one is being generous average is around being comfortable on silver, if one isn't being generous it is being comfortable on bronze. BSN has a VERY warped perception of what "the average player" is or even what "a good player" is,
#81
Posté 25 juin 2013 - 10:53
Dunvi wrote...
ftr i'm fully aware that he's a troll and all of his posts are troll threads. regardless, it involves a point that i want a serious answer to. why is soloing considered such a standard to judge your abilities by in this game? i know people who can solo platinum with non-crutch classes, but i don't consider better players than me for a number of reasons. soloing just shows your abilities in a specific aspect at this game - one that isn't even very relevant in a game with even just one more player.
I'd say it's a fairly relevant measure especially in disorganized games where you are effectively alone most of the time. Even when we play with friends how often are we all working together?
Also, don't bring kiting into this when you talk about soloing, because kiting is for scrubs. I don't care how many waves you survived if you ran away from every marauder like a coward for 60 minutes.
The real reason is epeen, though.
While we're at it though, why do people think aim=skill in this game?
Modifié par ISHYGDDT, 25 juin 2013 - 10:55 .
#82
Posté 25 juin 2013 - 11:00
#83
Posté 25 juin 2013 - 11:07
Average = the "best" (best as in best to BSNers) players at ME3MP. (this game doesn't take anything complicated to succeed.)
Decoys = typical pugs and/or typical BSNer.
And thats it...
Theres a catagory that floats outside the bracket though,
Friends (FL friends)= people who make playing the game worthwhile by displaying respectable/acceptable/entertaining adaptation to the game.
#84
Posté 25 juin 2013 - 11:10
#85
Posté 25 juin 2013 - 11:15
rlucht wrote...
I'm pretty sure 90% of BSN would not be able to adequately explain the difference between average and competent.....
Correct, sir
#86
Posté 25 juin 2013 - 11:20
#87
Posté 25 juin 2013 - 11:26
#88
Posté 26 juin 2013 - 12:39
AVERAGE: Those who make it through silver on a regular basis. Uses missiles at seemingly random times. Knows how to point and shoot and are decent at it. Dies regularly from lack of awareness. Can hang in a gold match with a few players falling into the 'good' category. Does objective work on occasion.
GOOD: Understands some game mechanics. Often found in silver matches as they avoid gold due to bad experiences with PUGs. Uses consumables wisely. Understands the importance of completing objectives quickly, though not always effectively. Typically runs around with a teammate for extra fire support. Knows which enemies sync kill but don't know how to avoid them.
GREAT: Anything less than an extraction on Gold makes these people go insane. Can carry a team through a gold wave or two if necessary. Understands the benefits / shortcomings of using cover (both hard and soft). Utlizes other player abilities to enhance his own. ie) vanguard charges when an enemy is primed for detonation, etc. Stays far away from sync-kill enemies, shooting / using powers from a distance. Sticks to maps / enemies they know / like for platinum matches.
BEASTMODE ENABLED: Extraction on Platinum with friends or PUG gold will happen. Understands when sync-kill enemies are primed. Will run up to these enemies without getting killed. Can clutch a wave or two of Platinum if necessary. Tops the leaderboards on a regular basis without needing to spam missiles. Uses missiles only when necessary or to help speed up the game (spawn nuke Wave 5, 8, 9 if the situation presents itself). Knows how to use map layout to their advantage. Is effective with multiple characters / weapons. Average of 3 deaths or less per platinum/gold game. Effective at skirting enemies away from objectives.
S.P.E.C.T.R.E: Bringing a spectre into a platinum game is like bringing an atomic bomb to a food fight. These elite men and women are capable of using mind control abilities to make their enemies commit suicide. If you manage to get a kill - even just a swarmer - with one of these people in your game, consider yourself lucky.
Modifié par ToYz_R_RusH, 26 juin 2013 - 12:39 .
#89
Posté 26 juin 2013 - 12:46
ASmoothCriminalx wrote...
Doing all that and missiling spawns or playing for score drops you to an average player instantly
This mindset pisses me off.
Caring about score does not make you an "average" player,
a "good" player, or a "bad" player. Caring about score simply
means you care about your score; nothing more and nothing
less can be ascertained from this.
By your logic, if someone can solo Platinum with a Shuriken I
on a level 1 Volus Adept and cares about score, they're clearly
an average player. Perfect sense, right?
#90
Posté 26 juin 2013 - 12:52
ToYz_R_RusH wrote...
BAD: Someone who cannot extract on bronze with 3 other similar players OR anyone who flat-out ruins the game. I honestly can't tell you how many games I've played where someone would run into a spawn at the start of each wave to purposefully die. Also falling into this category is anyone using the 'easter egg', AKA missile glitching.
AVERAGE: Those who make it through silver on a regular basis. Uses missiles at seemingly random times. Knows how to point and shoot and are decent at it. Dies regularly from lack of awareness. Can hang in a gold match with a few players falling into the 'good' category. Does objective work on occasion.
GOOD: Understands some game mechanics. Often found in silver matches as they avoid gold due to bad experiences with PUGs. Uses consumables wisely. Understands the importance of completing objectives quickly, though not always effectively. Typically runs around with a teammate for extra fire support. Knows which enemies sync kill but don't know how to avoid them.
GREAT: Anything less than an extraction on Gold makes these people go insane. Can carry a team through a gold wave or two if necessary. Understands the benefits / shortcomings of using cover (both hard and soft). Utlizes other player abilities to enhance his own. ie) vanguard charges when an enemy is primed for detonation, etc. Stays far away from sync-kill enemies, shooting / using powers from a distance. Sticks to maps / enemies they know / like for platinum matches.
BEASTMODE ENABLED: Extraction on Platinum with friends or PUG gold will happen. Understands when sync-kill enemies are primed. Will run up to these enemies without getting killed. Can clutch a wave or two of Platinum if necessary. Tops the leaderboards on a regular basis without needing to spam missiles. Uses missiles only when necessary or to help speed up the game (spawn nuke Wave 5, 8, 9 if the situation presents itself). Knows how to use map layout to their advantage. Is effective with multiple characters / weapons. Average of 3 deaths or less per platinum/gold game. Effective at skirting enemies away from objectives.
S.P.E.C.T.R.E: Bringing a spectre into a platinum game is like bringing an atomic bomb to a food fight. These elite men and women are capable of using mind control abilities to make their enemies commit suicide. If you manage to get a kill - even just a swarmer - with one of these people in your game, consider yourself lucky.
Well said.
#91
Posté 26 juin 2013 - 12:54
Marek Intan wrote...
Well said.
Much thanks.
Modifié par ToYz_R_RusH, 26 juin 2013 - 12:55 .
#92
Posté 26 juin 2013 - 01:53
MaxCrushmore wrote...
Well, according to the statistics revealed last month, and extrapolations from those #s (* = some of these extrapolations are are pulled from several different categories to be as accurate as possible-but still estimations)
%79 of all games are played in Bronze (%46) and Silver (%33) with a success rate of *45% for Bronze and *%39 for Silver.
%21 of all games are Gold (%18) and Platinum (%3) with a success rate of *%17 for Gold and *5%(generous) for Platinum
IMO, based on these #s:
Average would represent the middle %60 of the entire player pool, which would put the expectation of performance somewhere in being able to extract in Bronze with a full team, but wiping the majority of the time in Silver.
Good would represent anyone able to extract in Silver regularly. Top scoring in Silver regularly would definitely qualify an individual as a good player statistically. Anyone able to extract in Gold while contributing at all is certainly a good player ...
This is just a statistical evaluation of the data made available ... so 'lolsilver' need not apply
This and what Rozh said about playing silver more than anything else. There's a big gap between average for BSN multiplayers, and average for the MP player base as a whole. Since BSN is a minority of that base, we can round up the average mean of "average" as generally a silver player. Factoring in solo ability doesn't mean much in a PvE team multiplayer game imo. An average player might do moderately well in silver most of the time and never even try to solo.
#93
Posté 26 juin 2013 - 01:55
Marek Intan wrote...
ToYz_R_RusH wrote...
BAD: Someone who cannot extract on bronze with 3 other similar players OR anyone who flat-out ruins the game. I honestly can't tell you how many games I've played where someone would run into a spawn at the start of each wave to purposefully die. Also falling into this category is anyone using the 'easter egg', AKA missile glitching.
AVERAGE: Those who make it through silver on a regular basis. Uses missiles at seemingly random times. Knows how to point and shoot and are decent at it. Dies regularly from lack of awareness. Can hang in a gold match with a few players falling into the 'good' category. Does objective work on occasion.
GOOD: Understands some game mechanics. Often found in silver matches as they avoid gold due to bad experiences with PUGs. Uses consumables wisely. Understands the importance of completing objectives quickly, though not always effectively. Typically runs around with a teammate for extra fire support. Knows which enemies sync kill but don't know how to avoid them.
GREAT: Anything less than an extraction on Gold makes these people go insane. Can carry a team through a gold wave or two if necessary. Understands the benefits / shortcomings of using cover (both hard and soft). Utlizes other player abilities to enhance his own. ie) vanguard charges when an enemy is primed for detonation, etc. Stays far away from sync-kill enemies, shooting / using powers from a distance. Sticks to maps / enemies they know / like for platinum matches.
BEASTMODE ENABLED: Extraction on Platinum with friends or PUG gold will happen. Understands when sync-kill enemies are primed. Will run up to these enemies without getting killed. Can clutch a wave or two of Platinum if necessary. Tops the leaderboards on a regular basis without needing to spam missiles. Uses missiles only when necessary or to help speed up the game (spawn nuke Wave 5, 8, 9 if the situation presents itself). Knows how to use map layout to their advantage. Is effective with multiple characters / weapons. Average of 3 deaths or less per platinum/gold game. Effective at skirting enemies away from objectives.
S.P.E.C.T.R.E: Bringing a spectre into a platinum game is like bringing an atomic bomb to a food fight. These elite men and women are capable of using mind control abilities to make their enemies commit suicide. If you manage to get a kill - even just a swarmer - with one of these people in your game, consider yourself lucky.
Well said.
^^this.
im almost beastmode w/ a little more pratice, when i want to care about what im playing and drop to great when i dick around.
#94
Posté 26 juin 2013 - 01:57
#95
Posté 26 juin 2013 - 02:06
ASmoothCriminalx wrote...
Good - Complete and be a helping part of a platinum game no matter the setup or class or weapon. Be aware of how to play objectives and know when to go for them and when to kite. Have a vast knowledge of game mechanics regarding weapons, powers, consumables, enemies, etc.
Doing all that and missiling spawns or playing for score drops you to an average player instantly
A great player can do all of that without teammates.
Well said. I agree
#96
Posté 26 juin 2013 - 02:06
#97
Posté 26 juin 2013 - 02:25
ToYz_R_RusH wrote...
BAD: Someone who cannot extract on bronze with 3 other similar players OR anyone who flat-out ruins the game. I honestly can't tell you how many games I've played where someone would run into a spawn at the start of each wave to purposefully die. Also falling into this category is anyone using the 'easter egg', AKA missile glitching.
AVERAGE: Those who make it through silver on a regular basis. Uses missiles at seemingly random times. Knows how to point and shoot and are decent at it. Dies regularly from lack of awareness. Can hang in a gold match with a few players falling into the 'good' category. Does objective work on occasion.
GOOD: Understands some game mechanics. Often found in silver matches as they avoid gold due to bad experiences with PUGs. Uses consumables wisely. Understands the importance of completing objectives quickly, though not always effectively. Typically runs around with a teammate for extra fire support. Knows which enemies sync kill but don't know how to avoid them.
GREAT: Anything less than an extraction on Gold makes these people go insane. Can carry a team through a gold wave or two if necessary. Understands the benefits / shortcomings of using cover (both hard and soft). Utlizes other player abilities to enhance his own. ie) vanguard charges when an enemy is primed for detonation, etc. Stays far away from sync-kill enemies, shooting / using powers from a distance. Sticks to maps / enemies they know / like for platinum matches.
BEASTMODE ENABLED: Extraction on Platinum with friends or PUG gold will happen. Understands when sync-kill enemies are primed. Will run up to these enemies without getting killed. Can clutch a wave or two of Platinum if necessary. Tops the leaderboards on a regular basis without needing to spam missiles. Uses missiles only when necessary or to help speed up the game (spawn nuke Wave 5, 8, 9 if the situation presents itself). Knows how to use map layout to their advantage. Is effective with multiple characters / weapons. Average of 3 deaths or less per platinum/gold game. Effective at skirting enemies away from objectives.
S.P.E.C.T.R.E: Bringing a spectre into a platinum game is like bringing an atomic bomb to a food fight. These elite men and women are capable of using mind control abilities to make their enemies commit suicide. If you manage to get a kill - even just a swarmer - with one of these people in your game, consider yourself lucky.
decent grading system
puts me somehwere between good and great.
#98
Posté 26 juin 2013 - 02:30
Though I'm wondering how being able to solo is important in a team game.
Currently I can play Silver pretty well, even clutch waves when my PuG teammates get killed and I do well enough to help in Gold matches with my friends. Never solo'd a game, or at least never tried to finish* a solo game. So that makes me below average in some way?
(*= On some of the weekend challenges requiring getting a gold medal in melee or some weapon I simply opened a solo game and played until I got the medal, then I let myself die. I really don't have any interest in trying to solo this game.)
#99
Posté 26 juin 2013 - 02:36
*ahem*
You see, I consider myself an average player. I don't play every so often, I've only played platinum a select few times, and I hardly play gold. I do however play lots of silver and do good with any kit/weapon combo (lolsilver) without needing to use consumables, except for the rare occasion when everything goes to sh*t. The skill of my fellow mates doesn't matter, I have no problems handling silver by myself. I can solo it with most kits.
Have I solo'd platinum before? yes, with the AIU. I've also played platinum and gold a few times, and won. Of course I'm scared of pugs for those difficulties, as I'm not confident enough in my personal skill to handle it myself without the help of other people who are equal or greater in my skill level.
That, in my opinion, is average.
edit: Also, I do not know what 'cluth' means. Is that when everyone else dies in a wave and you need to finish it? Isn't that just soloing?
edit2: Now, compared to people on BSN, I'm average or low average. Compared to most pugs, I'm above average or good probably.
Modifié par HNNNNNNG, 26 juin 2013 - 02:40 .
#100
Posté 26 juin 2013 - 05:07
spawn nuking scrub.ToaOrka wrote...
ASmoothCriminalx wrote...
Doing all that and missiling spawns or playing for score drops you to an average player instantly
This mindset pisses me off.
Caring about score does not make you an "average" player,
a "good" player, or a "bad" player. Caring about score simply
means you care about your score; nothing more and nothing
less can be ascertained from this.
By your logic, if someone can solo Platinum with a Shuriken I
on a level 1 Volus Adept and cares about score, they're clearly
an average player. Perfect sense, right?
*edit* anyway, I wasn't being too serious about that point. I just don't like when people ignore the objective to scorew****. or spam their remaining missiles at the end of the game as if that inflated score somehow shows they are doing better than in the previous minute..
So, no. There wasn't any serious logic in that statement, just a jab at spawn nuking scrubs.
On the other hand, those players go against my "knowing when to help with objectives" part. If a player is too concerned with squeezing in a few more points in each objective wave to actually help.. not to mention if they missile on objective waves and swap the spawn from it's original point, away from the objective (usually), to some other random place with a chance of being close to the objective.. well you can see the problem there. Completely counter productive and IMO a player who ignores objectives or isn't team-oriented purposefully is of less quality than a player who is team-oriented and helps with objectives.
Also, show me a video of someone soloing platinum with a Volus + shuriken who milks objectives. I'd like to see it.
Modifié par ASmoothCriminalx, 26 juin 2013 - 05:30 .





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