I want more of that from DAI.
Why? Because for most decisions, you can tell the outcome of a decision in advance because almost all the time, it's "do the right thing and everything will be ok". "Follow your heart and everything will be ok". Not only is that boring, but I also hate that message. Or rather, I don't hate it as such rather than I hate that it *always* appears to apply, because this is one of the most implausible conceits of conventional storytelling. Never was I so delighted with a single event in a game than when I noticed DAO broke it.
So, for DAI, I do not want to know in advance which decision will turn out better just because one side appears more like "doing the right thing" or "following your heart" than the other. And like in DAO, I want that to apply to big decisions rather than to a token small one like in ME2. I want DAI to send the message "You actually don't know if doing the right thing will turn out well." Preferably, this would be realized by making decision pairs where neither option feels more right or wrong than the other, but I also want the story to be occasionally deceptive.
What does everyone else think about this?
[And before someone brings up ME3's "unexpected" choices, they were different in several ways. I do like ME3's message that there isn't a conventionally good outcome but the point I'm making here is rather "Conventionally good actions shouldn't always be tied to conventionally good outcomes". An example would've been "Sabotaging the genophage cure turns out better for the krogan". Also, ME3 didn't have a believable messenger while you always knew Bhelen was an unscrupulous prospective tyrant with a nonetheless revolutionary bent. You just didn't know that this was what Orzammar needed rather than a traditionalist who followed the law - usually storytelling logic favors the latter. Lastly, ME3 is different because the story of three games went out of its way to re-enforce the conventional story logic. It was a level of deceptiveness that almost broke the story. DA is different].
Modifié par Ieldra2, 26 juin 2013 - 09:52 .





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