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The Extended Cut was released one year ago today....


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#151
Kel Riever

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sH0tgUn jUliA wrote...

walks into thread......

adds comment...... my character's first name wasn't "Commander". They can do all sorts of things. Why couldn't they at least read a player character's first name? Oh because someone might have named them "butthead"?

The endings? Difficult choices? What difficult choices? You die, the relays explode, the Normandy crashes. What color do you want this done in? Blue, Green, or Red? Do you want the reapers still around? Then pick Blue or Green. If not pick Red. I've learned how to metagame my way throught the trilogy.

* tell Ereba to break up with Charr in ME2 -- it saves her the pain when he dies.
* shoot Rana Thanoptis -- she's indoctrinated
Little things like this. Or maybe to make things easier for choosing destroy, let the Quarians wipe out the geth. Sorry EDI.

But the EC never solved anything. It's still the same ending with sprinkles on it. Now you get a fancy slide show to shut you up. In nearly all of them: You die, the relays are "severely damaged", and the Normandy crashes. In one you get to be buried under a pile of rubble and take a gasp of air and hold your breath for all eternity. The only difference being the color on your screen. That's it. Suicide, suicide, suicide, or attempted suicide. 5 years for this. All of it ripped away in the last 5 minutes of the game.


Hey!  It took a lot of work to do that!  (/sarcasm)

#152
AresKeith

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dreamgazer wrote...

HYR 2.0 wrote...

Ya truly can't win with this ending.


The way it's presented? Nah, you really can't.

And, just to be clear, that doesn't say anything about my position on tech advancement or physiological modification.


Nah man, if you hate Synthesis you hate science :bandit:

#153
dsl08002

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it is till a pain to Watch, a sore wound that will continue to open when watched

#154
Iakus

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CronoDragoon wrote...

iakus wrote...

But if you're going to force that point, at least show it's not all skittles and beer.  People will be frightened.  People will fight back against the "synthetic oppressors" (or whatever)  You really think Wreav is going to stand for this?  How about people who lost fiends, family and loved ones to the Reapers?

HEck some societies might just pack up and flee to some unknown corner of the galaxy and go "off the grid" 

And this is just with "Paragon Shepalyst"


But these are all assumptions that you are making not necessarily relevant to everyone's vision of the Control future. It sounds to me like you need everyone else to subscribe to your specific vision of a Control future. You aren't asking for questions and moral concerns to be raised; you want them answered, and you want them answered negatively.


Not necessarilly everyone.  But are you telling me all the billions, or even trillions of people in the galaxy are all going to think keeping the Reapers around under new management is going to be a good thing?

Are you seriously telling me that my description is innaccurate for all people, all worlds in the Mass Effect galaxy?  Nobody would be terrified of Reaper rulership?  None would try to fight or run?

Heck can you tell me none of Shepard's companions or associates would respond that way?


That's the funny thing about these "morally grey" chcoies.  Bioware refuses to acknowledge that there can be any awfulness to them, save what the magic EMS number can bring.

#155
CronoDragoon

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iakus wrote...

Are you seriously telling me that my description is innaccurate for all people, all worlds in the Mass Effect galaxy?  Nobody would be terrified of Reaper rulership?  None would try to fight or run?


In fact I believe many would. That's not an argument for them to put it into the epilogue. The questions are already there for each ending: just look at this board.

#156
Modius Prime

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If only if the EC ditched that Stargazer scene and had a rescue Shepard mission, then I would have forgiven BW completely. Too bad. The main reason I even beat the game is to see [insert LI's] flashback. For me, it was Kaidan. The en of the game is even more depressing when you learn that song yourself (which I did) :(

#157
Tyrannosaurus Rex

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Plutar wrote...

Happy One-Year Anniversary (6/26) to the release of the Extended Cut.
Now go tell all your friends to download it while the price is still zero for another 10 months :lol:
 


Bioware will eventually charge for the extended cut? When was that announced?

#158
CronoDragoon

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The day it came out.

#159
Tyrannosaurus Rex

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CronoDragoon wrote...

The day it came out.


Really? I never heard that.

Would this change affect both PC and consoles? I can understand the consoles considering a new generation is about to come out, but PC?

#160
Guest_Morocco Mole_*

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And people still whine a year later. And they will still whine years later

#161
Kel Riever

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Morocco Mole wrote...

And people still whine a year later. And they will still whine years later


Why are you whining?

#162
Slayer299

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It's been a year for the EC being out? Huh, well it didn't do much to help the ending beyond giving me so-called 'clarity and closure', nothing is addressed and the ending still sucks eggs on top of the all the new problems they've created in our 'clarity and closure'...

#163
drayfish

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Robosexual wrote...

drayfish wrote...

Robosexual wrote...

So to be clear your entire point, your entire criticism of the hard choices that you spread out over six paragraphs of pure nonsense, is:

They should have concentrated on some of the more grey and black aspects of it.

That's it? You talk about Bioware sending a message despite the fact it has nothing to do with your point? You dislike the hard choices at the end of the game purely by what it decides to concentrate on after said choice is made, and the "message" this sends out is entirely irrelevant to this? It's literally just a pointless observation created to fill space in your post?

Since you seem to be having trouble understanding me (and are getting pretty worked up over 'six paragraphs of pure nonsense'), I can summarise it with less syllables:

They are not hard choices.

That's the problem.

Bioware turned genocide, eugenics and totalitarianism into cheery win-states where no one feels anything but joy.

How you find being pandered to in such a way 'deep' or 'difficult' (or why you find anyone who doesn't want to have war-crimes unreservedly celebrated in fiction hard to comprehend) is a little mystifying.


I never called it deep.

So then, what hard choices would you create? And, what's your point about "war-crimes" in fiction? You keep on making that observation without actually making a point. Is it that fiction should conform to your morals? Fiction shouldn't present morally grey choices? 

Because saying the choices aren't hard, not presenting an alternative, and making an observation, isn't a point. It's just paragraphs of pure nonsense. Pointless sentences that go nowhere and say nothing.


You seem a little confused.  You keep asking me questions, while simultaneously insulting me for talking too much and offering 'Pointless sentences that go nowhere and say nothing'.  ...And the fact that you keep falling back on cheap, slightly hysterical stereotypes (You just can't handle anthing that questions your morals!!!) rather than actually reading what I'm saying is a little sad.

So since you're not going to bother reading anything I write anyway (or continue to fraudulently lump it into a big pile of indulged whinging that you can happily ignore), I'll answer your questions by repeating something I've said elsewhere:

It is a sign of just how artless and hamfisted the writers of Mass Effect 3 were that they paint such moral compromises with such arbitrarily glowing, celebratory results. Every one of the endings as we have them forces the player to commit an immoral action - forcing us to comply with a war crime 'win-state', then shows little to no negative consequences for this choice, with voiceovers, allies, and generations of future life, all praising the action without reservation.

It's ...lazy. At best. More accurately its asinine. Pure, unadulterated indulgence that make-believes at being philosophically profound.

In contrast, there is a wealth of artists and writers who have confronted these subjects throughout literary and filmic history, all of whom do not so witlessly brush over the multiplicity of interpretations and meaning at their heart.  (Indeed, I cannot think of any that fail to do so in the way that Mass Effect does that isn't immediately labelled 'propaganda'.)

If you do actually want to explore warfare depicted in grey, ethically complex scenarios that present humanity forced into genuine compromise, I would suggest The Iliad, The Aeneid, Catch 22, Shakespeare's Julius Caesar, Shakespeare's Othello (actually pretty much any of Shakespeare's war narratives), The Thin Red Line, Three Kings, or Hemingway's For Whom The Bell Tolls...

Literally, there is a whole history of war-narratives that do not fall into that trap - that is what makes them legitimate works of crisis literature.  It's what makes them extraordinary.  They are not texts that conclude with 'happy shiny joy endings'; they all communicate the multifaceted nature of warfare, showing its atrocities and heartbreak and bravery and compassion; and none of them (not even The Aeneid, which was a book of war and invasion written by the invaders) resort to such simplistic moral relativism.

Mass Effect, in contrast, simplifies such complexity to three arbitrary options - the 'only ways' to win this war.  It would be comical to see how ham-fistedly this premise plays out if what it was forcing its players to do were no so pernicious and vile.  Anything that simplifies such actions to an either/or scenario, and ultimately trips over itself to soothe you shamelessly into believing that really, what you did wasn't so bad, proves itself incapable or having anything meaningful to say about such sacrifice or philosophical intricacy in the first place.

If, instead, the game wanted to present genuine hard choices there are plenty of things it could have done rather than pander to players who want to pretend that the horror they have committed was no big deal...

Were the price of Destroy non-discriminate death (Reapers blow up and kill whoever is nearby, for example), rather than a targeted extermination of a specific race in order to stop the targeted extermination of races, I would find it had genuine gravitas.

Were Synthesis about the proposed voluntary alteration of species (Shepard becoming an advocate for the evolutionary future that all could embrace rather than have her force it upon them), it could be a beautiful, potentially mournful vision of the need to adapt and change together, to become something greater.

Were Control about freeing the Reapers from their servitude, sacrificing Shepard to break the hold the Catalyst had upon these brutalised civilisations, innocents mutilated to become the tools of further devastation.

Were this tale genuinely about the price of these actions, not simply 'Which atrocity do you like better because none of them really matter anyway', then it would have actually had some substance, somethign worthy of exploring and medidating upon, rather than the lazy, vapid indulgence they provided.

Modifié par drayfish, 28 juin 2013 - 01:47 .


#164
Clayless

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drayfish wrote...

You seem a little confused.  You keep asking me questions, while simultaneously insulting me for talking too much and offering 'Pointless sentences that go nowhere and say nothing'.  ...And the fact that you keep falling back on cheap, slightly hysterical stereotypes (You just can't handle anthing that questions your morals!!!) rather than actually reading what I'm saying is a little sad.


Please, don't pretend it's an insult that I'm pointing out your sentences have no point. That's what a "pointless sentence" is. If you don't say anything, if your words have no substance or aim, then it's pure nonsense. Instead of trying to spin it like I'm insulting you, make a point.

So since you're not going to bother reading anything I write anyway (or continue to fraudulently lump it into a big pile of indulged whinging that you can happily ignore), I'll answer your questions by repeating something I've said elsewhere:

It is a sign of just how artless and hamfisted the writers of Mass Effect 3 were that they paint such moral compromises with such arbitrarily glowing, celebratory results. Every one of the endings as we have them forces the player to commit an immoral action - forcing us to comply with a war crime 'win-state', then shows little to no negative consequences for this choice, with voiceovers, allies, and generations of future life, all praising the action without reservation.

It's ...lazy. At best. More accurately its asinine. Pure, unadulterated indulgence that make-believes at being philosophically profound.


So your point is it's lazy? That's it?

I disagree.

Literally your entire post, all that up there, could be boiled down to "I think it's lazy". Nothing you say there has any merit, you make an observation about morals, about "forcing you to comply", but all of that has nothing to do with your point which is: You think it's lazy.

In contrast, there is a wealth of artists and writers who have confronted these subjects throughout literary and filmic history, all of whom do not so witlessly brush over the multiplicity of interpretations and meaning at their heart.  (Indeed, I cannot think of any that fail to do so in the way that Mass Effect does that isn't immediately labelled 'propaganda'.)

If you do actually want to explore warfare depicted in grey, ethically complex scenarios that present humanity forced into genuine compromise, I would suggest The Iliad, The Aeneid, Catch 22, Shakespeare's Julius Caesar, Shakespeare's Othello (actually pretty much any of Shakespeare's war narratives), The Thin Red Line, Three Kings, or Hemingway's For Whom The Bell Tolls...

Literally, there is a whole history of war-narratives that do not fall into that trap - that is what makes them legitimate works of crisis literature.  It's what makes them extraordinary.  They are not texts that conclude with 'happy shiny joy endings'; they all communicate the multifaceted nature of warfare, showing its atrocities and heartbreak and bravery and compassion; and none of them (not even The Aeneid, which was a book of war and invasion written by the invaders) resort to such simplistic moral relativism.

Mass Effect, in contrast, simplifies such complexity to three arbitrary options - the 'only ways' to win this war.  It would be comical to see how ham-fistedly this premise plays out if what it was forcing its players to do were no so pernicious and vile.  Anything that simplifies such actions to an either/or scenario, and ultimately trips over itself to soothe you shamelessly into believing that really, what you did wasn't so bad, proves itself incapable or having anything meaningful to say about such sacrifice or philosophical intricacy in the first place.


I disagree.

I could elaborate, but it boils down to subjectivity, my words hold as much weight as yours. Observations about other forms of media doesn't change that, it really is just your opinion. Any arguments we'd have about this would just boil down to "Agree to disagree", as it's purely subjective.

If, instead, the game wanted to present genuine hard choices there are plenty of things it could have done rather than pander to players who want to pretend that the horror they have committed was no big deal...

Were the price of Destroy non-discriminate death (Reapers blow up and kill whoever is nearby, for example), rather than a targeted extermination of a specific race in order to stop the targeted extermination of races, I would find it had genuine gravitas.


So for you a hard choice would be not killing the Geth, just collateral.

A choice without any weight. A choice where your responsability would boil down to unavoidable consequences, unlike the current, completely avoidable, genocide.

What you're saying is you hate the fact you have to make a hard choice. You would rather destroy be easy. You'd rather not have to make a decision on an entire race, you'd rather have that decision removed, Destroy made easier.

Were Synthesis about the proposed voluntary alteration of species (Shepard becoming an advocate for the evolutionary future that all could embrace rather than have her force it upon them), it could be a beautiful, potentially mournful vision of the need to adapt and change together, to become something greater.


Again, voluntary, removing the force from people and the choice from you. Others choose for you, because you hate making hard choices, and your role is reduced to something people can volunteer for. The choice completely in their hands, not yours.

Were Control about freeing the Reapers from their servitude, sacrificing Shepard to break the hold the Catalyst had upon these brutalised civilisations, innocents mutilated to become the tools of further devastation.


Yes, removing the choice. No longer should it be a hard decision, you simply die and heck, the consequences will be because they're free, out of your control. The Reapers will choose. The galaxy will choose. You simply made the easy choice of letting others make decisions for you.

Were this tale genuinely about the price of these actions, not simply 'Which atrocity do you like better because none of them really matter anyway', then it would have actually had some substance, somethign worthy of exploring and medidating upon, rather than the lazy, vapid indulgence they provided.


Yes, if they gave you easy choices then in your opinion you wouldn't find it lazy. That's your point.

Because, man, how dare they give us morally grey and hard choices when they could have given us less morally grey easy choices.

#165
AustereLemur799

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Funny. I installed the Extended Cut but never played it (only ever saw it on YouTube). On the rare occasion I do play SP; I never even do the last Earth mission and beyond, so I really can't comment.

BTW, while we can't change the state of affairs in the game presented to us; this is why things like fanfiction exist.

Really I'm too lazy to argue and debate over what the original writers wrote. They came up with a story; we were dissatisfied with it: the end.

Does an optimum ending to ME actually exist? No matter what Bioware did; it would've dissatisfied someone. When you create somthing this big, with so many different characters and cause people to care about them in different ways... It was always impossible for BW to keep everyone happy.

I don't blame BW for anything; they did the best they could considering that they set themselves an impossible task. It's up to you to fill in the gaps with your own head-canon.

Modifié par AustereLemur799, 28 juin 2013 - 02:45 .


#166
SilJeff

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In my paragon control headcanon, shepard and reapers go back to darkspace, and watch over them from the sidelines. They never showed exactly how his "watching over will work", so in my mind that is how he will do it.

#167
drayfish

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Robosexual wrote...

drayfish wrote...

You seem a little confused.  You keep asking me questions, while simultaneously insulting me for talking too much and offering 'Pointless sentences that go nowhere and say nothing'.  ...And the fact that you keep falling back on cheap, slightly hysterical stereotypes (You just can't handle anthing that questions your morals!!!) rather than actually reading what I'm saying is a little sad.


Please, don't pretend it's an insult that I'm pointing out your sentences have no point. That's what a "pointless sentence" is. If you don't say anything, if your words have no substance or aim, then it's pure nonsense. Instead of trying to spin it like I'm insulting you, make a point.

So since you're not going to bother reading anything I write anyway (or continue to fraudulently lump it into a big pile of indulged whinging that you can happily ignore), I'll answer your questions by repeating something I've said elsewhere:

It is a sign of just how artless and hamfisted the writers of Mass Effect 3 were that they paint such moral compromises with such arbitrarily glowing, celebratory results. Every one of the endings as we have them forces the player to commit an immoral action - forcing us to comply with a war crime 'win-state', then shows little to no negative consequences for this choice, with voiceovers, allies, and generations of future life, all praising the action without reservation.

It's ...lazy. At best. More accurately its asinine. Pure, unadulterated indulgence that make-believes at being philosophically profound.


So your point is it's lazy? That's it?

I disagree.

Literally your entire post, all that up there, could be boiled down to "I think it's lazy". Nothing you say there has any merit, you make an observation about morals, about "forcing you to comply", but all of that has nothing to do with your point which is: You think it's lazy.

In contrast, there is a wealth of artists and writers who have confronted these subjects throughout literary and filmic history, all of whom do not so witlessly brush over the multiplicity of interpretations and meaning at their heart.  (Indeed, I cannot think of any that fail to do so in the way that Mass Effect does that isn't immediately labelled 'propaganda'.)

If you do actually want to explore warfare depicted in grey, ethically complex scenarios that present humanity forced into genuine compromise, I would suggest The Iliad, The Aeneid, Catch 22, Shakespeare's Julius Caesar, Shakespeare's Othello (actually pretty much any of Shakespeare's war narratives), The Thin Red Line, Three Kings, or Hemingway's For Whom The Bell Tolls...

Literally, there is a whole history of war-narratives that do not fall into that trap - that is what makes them legitimate works of crisis literature.  It's what makes them extraordinary.  They are not texts that conclude with 'happy shiny joy endings'; they all communicate the multifaceted nature of warfare, showing its atrocities and heartbreak and bravery and compassion; and none of them (not even The Aeneid, which was a book of war and invasion written by the invaders) resort to such simplistic moral relativism.

Mass Effect, in contrast, simplifies such complexity to three arbitrary options - the 'only ways' to win this war.  It would be comical to see how ham-fistedly this premise plays out if what it was forcing its players to do were no so pernicious and vile.  Anything that simplifies such actions to an either/or scenario, and ultimately trips over itself to soothe you shamelessly into believing that really, what you did wasn't so bad, proves itself incapable or having anything meaningful to say about such sacrifice or philosophical intricacy in the first place.


I disagree.

I could elaborate, but it boils down to subjectivity, my words hold as much weight as yours. Observations about other forms of media doesn't change that, it really is just your opinion. Any arguments we'd have about this would just boil down to "Agree to disagree", as it's purely subjective.

If, instead, the game wanted to present genuine hard choices there are plenty of things it could have done rather than pander to players who want to pretend that the horror they have committed was no big deal...

Were the price of Destroy non-discriminate death (Reapers blow up and kill whoever is nearby, for example), rather than a targeted extermination of a specific race in order to stop the targeted extermination of races, I would find it had genuine gravitas.


So for you a hard choice would be not killing the Geth, just collateral.

A choice without any weight. A choice where your responsability would boil down to unavoidable consequences, unlike the current, completely avoidable, genocide.

What you're saying is you hate the fact you have to make a hard choice. You would rather destroy be easy. You'd rather not have to make a decision on an entire race, you'd rather have that decision removed, Destroy made easier.

Were Synthesis about the proposed voluntary alteration of species (Shepard becoming an advocate for the evolutionary future that all could embrace rather than have her force it upon them), it could be a beautiful, potentially mournful vision of the need to adapt and change together, to become something greater.


Again, voluntary, removing the force from people and the choice from you. Others choose for you, because you hate making hard choices, and your role is reduced to something people can volunteer for. The choice completely in their hands, not yours.

Were Control about freeing the Reapers from their servitude, sacrificing Shepard to break the hold the Catalyst had upon these brutalised civilisations, innocents mutilated to become the tools of further devastation.


Yes, removing the choice. No longer should it be a hard decision, you simply die and heck, the consequences will be because they're free, out of your control. The Reapers will choose. The galaxy will choose. You simply made the easy choice of letting others make decisions for you.

Were this tale genuinely about the price of these actions, not simply 'Which atrocity do you like better because none of them really matter anyway', then it would have actually had some substance, somethign worthy of exploring and medidating upon, rather than the lazy, vapid indulgence they provided.


Yes, if they gave you easy choices then in your opinion you wouldn't find it lazy. That's your point.

Because, man, how dare they give us morally grey and hard choices when they could have given us less morally grey easy choices.


I think you forgot to mention that I 'hate making hard choices'.

Oh, wait.  You said that six times.  Indeed, that rote oversimplification seems to be your very favourite thing to say in reply.  Which is fine.  I think I agree with you in as much as we might be reaching the 'agree to disagree' stage of this exchange.  I am honestly getting rather tired of your weird contradictions and backflips.

You ask for answers to complex issues, but get furious if I use more than a paragraph to reply.  You stomp your feet and declare that I am saying nothing, but get enraged at what I say and spout cliches about 'hard choices'.  You directly ask for other examples in fiction that have moral complexity and then dismiss the several (of any number of thousands I could name) as being irrelevant.  You ask for my opinion on what would work better than the cheap Disney spectacle that pats you on the head, and then dismiss my response with little more than
'Nuh-uh...'

Honestly, I get that you love the ending (it's hard to miss), so why don't we flip this around.  Why don't I ask you the questions, since you're the one who perceives such meaning in it:

What's so hard about it?

Because, again: I don't think anything about it is hard.  That's my whole issue with it.  Fingerpainting is hard compared to Mass Effect 3's conclusion.  I think it makes everything pitifully easy; that's precisely why I don't like it (and the point that you extraordinarily keep talking around).

It makes genocide a doddle (who cares about Geth? We can rebuild the imporant stuff after all; they're not even worth mentioning)  It makes becoming a totalitarian dictator a noble, joyous thing to do (you don't die; you live forever; the universe thinks you're great).  It makes eugenically mutating the universe the best possible thing that anyone has ever done (everyone in the universe is evolved and better and smiling and joyous and you're just great).

Nothing about any of that is hard.  That's like calling 'eating a delicious chocolate icecream' hard.

You seem to find something about that powerful, and difficult, but I don't find being placated in such cheap, childish ways to be effective drama (particularly not compared to the several fictions I cited that you ignored), particularly when issues of such moral weight are being happilly, gratuitously sugarcoated.

So what was so hard for you?

Did the universe not think you were great enough?

Modifié par drayfish, 28 juin 2013 - 03:31 .


#168
Leonardo the Magnificent

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I'm confused: when has Mass Effect ever been about profound philosophizing? Why are we treating it as a piece of intellectually satisfying fiction?

#169
drayfish

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Leonardo the Magnificent wrote...

I'm confused: when has Mass Effect ever been about profound philosophizing? Why are we treating it as a piece of intellectually satisfying fiction?


It may have never had the depth of Shakespeare weakest work, but it did present social issues - racism; freedom; equality; autonomy - and invited debate about them, even allowing your choices in game to reflect your beliefs (did you kill/reprogram the Geth; did you cure/not cure the Krogan?  It allowed you to explore what stance you would take on social issues, and what faith you placed in your beliefs.

The endings, not so much.  There the choice becomes 'Which atrocity do you prefer?' because you 'have' to do one, and they all work out great, leaving you to be called the greatest hero that ever lived.  It's infantile.

Modifié par drayfish, 28 juin 2013 - 03:55 .


#170
Leonardo the Magnificent

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I...disagree. Oh well.

#171
drayfish

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Leonardo the Magnificent wrote...

I...disagree. Oh well.

You disagree with that interpretation of the ending, or the suggestion that Mass Effect ever dealt with social issues?

#172
Leonardo the Magnificent

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drayfish wrote...

Leonardo the Magnificent wrote...

I...disagree. Oh well.

You disagree with that interpretation of the ending, or the suggestion that Mass Effect ever dealt with social issues?


Mostly the former, and a very little bit of the latter. Obviously not "ever," but there are occasionally times where it thwarts any real discussion by painting one option as the "right" one. A certain game-ending decision comes to mind.

#173
Clayless

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drayfish wrote...

I think you forgot to mention that I 'hate making hard choices'.


Correct, I was showing exactly what you were saying. You pointed it out, you'd rather have one choice reduced to collateral, one reduced to granting freedom with no possible way for futher input from you, and one where the galaxy gets to choose, to volunteer, without you making the choice.

You hate the fact the end gives you hard choices, and you think it should give you those instead.

-delusions on how I act-


This isn't the playground, so I wont bite. Feel free to believe this.

Honestly, I get that you love the ending (it's hard to miss), so why don't we flip this around.  Why don't I ask you the questions, since you're the one who perceives such meaning in it:

What's so hard about it?


Sure. There's no "correct" choice, all of them are equally morally grey.

They're not reduced to, for example, collateral. You actively make the choice to commit genocide, to save everyone else.

They're not reduced to, for example, granting freedom with no further input from you and the consequences out of your hands. You actively choose to take the power for yourself, to control the galaxy as you see fit.

They're not reduced to, for example, a voluntary system where others can strive to advance if they choose. You make that choice for them, without their input.

It's grey. In a game about hard choices you're forced to make a hard choice, with no "correct" answer, which is beautiful. The game makes you ask questions you never thought you would, it challenges you, it makes you think.

Because, again: I don't think anything about it is hard.  That's my whole issue with it.  Fingerpainting is hard compared to Mass Effect 3's conclusion.  I think it makes everything pitifully easy; that's precisely why I don't like it (and the point that you extraordinarily keep talking around).

It makes genocide a doddle (who cares about Geth? We can rebuild the imporant stuff after all; they're not even worth mentioning)  It makes becoming a totalitarian dictator a noble, joyous thing to do (you don't die; you live forever; the universe thinks you're great).  It makes eugenically mutating the universe the best possible thing that anyone has ever done (everyone in the universe is evolved and better and smiling and joyous and you're just great).

Nothing about any of that is hard.  That's like calling 'eating a delicious chocolate icecream' hard.


Again you're relying on your assumption that the galaxy knew Shepard made that choice. You say it's not hard despite the fact, when challenged, your alternative was easier. You didn't want Synthesis to be forced. You didn't want to make the decision to Control the galaxy. You didn't want Destroy to be anything other than collateral. You say it's easy, yet you provide no reason why other than an assumption you created in your head and an easier alternative.

You seem to find something about that powerful, and difficult, but I don't find being placated in such cheap, childish ways to be effective drama (particularly not compared to the several fictions I cited that you ignored), particularly when issues of such moral weight are being happilly, gratuitously sugarcoated.

So what was so hard for you?

Did the universe not think you were great enough?


Thanks for your opinion, I disagree, and as for the question; see above.

#174
MegaSovereign

MegaSovereign
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Will you two kiss and make up and create Robofish already?

#175
Maxster_

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Galbrant wrote...

Oh I remember that day... watching the new evacuation scene especially with EDI was priceless.

Indeed.
Most retarded scene in the entire series.