Robosexual wrote...
drayfish wrote...
I think you forgot to mention that I 'hate making hard choices'.
Correct, I was showing exactly what you were saying. You pointed it out, you'd rather have one choice reduced to collateral, one reduced to granting freedom with no possible way for futher input from you, and one where the galaxy gets to choose, to volunteer, without you making the choice.
You hate the fact the end gives you hard choices, and you think it should give you those instead.-delusions on how I act-
This isn't the playground, so I wont bite. Feel free to believe this.Honestly, I get that you love the ending (it's hard to miss), so why don't we flip this around. Why don't I ask you the questions, since you're the one who perceives such meaning in it:
What's so hard about it?
Sure. There's no "correct" choice, all of them are equally morally grey.
They're not reduced to, for example, collateral. You actively make the choice to commit genocide, to save everyone else.
They're not reduced to, for example, granting freedom with no further input from you and the consequences out of your hands. You actively choose to take the power for yourself, to control the galaxy as you see fit.
They're not reduced to, for example, a voluntary system where others can strive to advance if they choose. You make that choice for them, without their input.
It's grey. In a game about hard choices you're forced to make a hard choice, with no "correct" answer, which is beautiful. The game makes you ask questions you never thought you would, it challenges you, it makes you think.Because, again: I don't think anything about it is hard. That's my whole issue with it. Fingerpainting is hard compared to Mass Effect 3's conclusion. I think it makes everything pitifully easy; that's precisely why I don't like it (and the point that you extraordinarily keep talking around).
It makes genocide a doddle (who cares about Geth? We can rebuild the imporant stuff after all; they're not even worth mentioning) It makes becoming a totalitarian dictator a noble, joyous thing to do (you don't die; you live forever; the universe thinks you're great). It makes eugenically mutating the universe the best possible thing that anyone has ever done (everyone in the universe is evolved and better and smiling and joyous and you're just great).
Nothing about any of that is hard. That's like calling 'eating a delicious chocolate icecream' hard.
Again you're relying on your assumption that the galaxy knew Shepard made that choice. You say it's not hard despite the fact, when challenged, your alternative was easier. You didn't want Synthesis to be forced. You didn't want to make the decision to Control the galaxy. You didn't want Destroy to be anything other than collateral. You say it's easy, yet you provide no reason why other than an assumption you created in your head and an easier alternative.You seem to find something about that powerful, and difficult, but I don't find being placated in such cheap, childish ways to be effective drama (particularly not compared to the several fictions I cited that you ignored), particularly when issues of such moral weight are being happilly, gratuitously sugarcoated.
So what was so hard for you?
Did the universe not think you were great enough?
Thanks for your opinion, I disagree, and as for the question; see above.
Robosexual wrote...
You hate the fact the end gives you hard choices.
This has now become farcical.
You know that simply repeating something ad nauseum doesn't make it become true, right?
Just like if I were to simply repeat 'You are a witch', it wouldn't make it true.
You witch.
And your cheap reductive insults aside, I offered one possible alternate interpretation that I thought (and still think) would have given the ending more substance than the childish 'It doesn't matter what moral horror you choose, because everything turns out great anyway' that you clearly prefer. At no point did I say it was the only possible interpretation (indeed I struggle to imagine anything that could be worse), but yes, I do think it (amongst an innumerable amount of other possibilities) is 'harder' than three choices that all turn out exactly the same, with no depicted negative consequences, and nothing but gushing praise.
But, of course, you probably love that kind of shameless, vapid pandering. All witches do.
The reason I would prefer Synthesis to not be forced is because forcing it, and having there be no bad consequences at all for its infliction upon everyone completely robs it of meaning. That's like saying I forced you to take a hundred thousand dollars. It's not a sacrifice - it's not deep. It's cheap, meaningless magic.
But you love magic, right?
The same for turning yourself into an unstoppable totalitarian god and having the universe love you as its saviour, and cherish you forever. It's juvenile. And again: no downside. Not deep. Not difficult. If you weren't busy flying around on broomsticks all day, you'd realise that.
And again: same thing for destroy. The reason that I would prefer indiscriminate death rather than picking one race that can be dismissed away as 'not a real species' and ultimately ignored as 'replaceable', is because the game actively cheapens the meaning of their slaughter. It ignores it, dismisses it as technological sacrifice, and for those who think that machines aren't alive anyway, only rewards (what in this context) is racism. 'We can rebuild what we lost' would be like saying that the Salem witch trials that killed so many of your friends were all for the best.
Again: you've not indicated why any of these endings are deep, or difficult. You claim that they are 'grey' (unlike your robes and pointy hat) but you don't seem to be able to articulate why. The game asks you to make a 'bad' choice, but then goes out of its way to hug you and tell you that you did nothing wrong, that nothing important was sacrificed, and that the universe loves you no matter what...
It's childish. But you obviously love childish, because then you can throw it into an oven and cook it for dinner.
...Because you are a witch. Was that not clear?
Modifié par drayfish, 28 juin 2013 - 06:16 .





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