One of the many non working powers (Tactical Cloak)
#1
Posté 26 juin 2013 - 08:04
I can post videos showing how every single class, does not work as intended, or how the AI is bugged to the point where the game is just not playable.
For Bioware to just abandon the game in it's current form, is unacceptable.
youtu.be/11ycSnNyRLo
#2
Posté 26 juin 2013 - 08:07
Modifié par Ninja Stan, 26 juin 2013 - 09:41 .
#3
Posté 26 juin 2013 - 08:08
#4
Posté 26 juin 2013 - 08:09
#5
Posté 26 juin 2013 - 08:09
doozerdude wrote...
Round and round it goes, where TC threads stahp, nobody knows...
Pick ANY class, and i will link you to several (yes several) bugs with it, any faction and any difficulty.....
#6
Posté 26 juin 2013 - 08:09
Starting to see more and more just how big of a buggy mess this game is.
Especially when a ravager went and took me out from full health and shields to nil with a sack break.
The reason other games like TF2 and longstanding MMOs are still alive and well is because they still have developer support.
Developer support is one of the biggest ways to reach success.
It's too late and all that jazz but... I'm starting to see more and more just how broken the game is.
Course that's just the more you pour time into a game the more you see glitches here and there.
Modifié par Ziegrif, 26 juin 2013 - 08:10 .
#7
Posté 26 juin 2013 - 08:09
#8
Posté 26 juin 2013 - 08:11
someN7orother wrote...
Where does it say enemies won't notice you? It sure does increase damage by at least eleventy-one percent, so what else do you want it to do?
Right under tactical cloak power, before opening the menu and adding points. Even then, the first point says so.
#9
Posté 26 juin 2013 - 08:11
Ziegrif wrote...
Go for it.
Starting to see more and more just how big of a buggy mess this game is.
Especially when a ravager went and took me out from full health and shields to nil with a sack break.
The reason other games like TF2 and longstanding MMOs are still alive and well is because they still have developer support.
Developer support is one of the biggest ways to reach success.
It's too late and all that jazz but... I'm starting to see more and more just how broken the game is.
Course that's just the more you pour time into a game the more you see glitches here and there.
I posted a video on this 6 months back, bioware never responded (regarding the near instant death with teh ravager).
#10
Posté 26 juin 2013 - 08:12
#11
Posté 26 juin 2013 - 08:13
#12
Posté 26 juin 2013 - 08:13
ZoM_Head wrote...
I posted a video on this 6 months back, bioware never responded (regarding the near instant death with teh ravager).
I know it's gonna be tedious but if you have the time I'd liek to see every single bug you can muster.
Start with sentinels for lulz.
#13
Posté 26 juin 2013 - 08:14
#14
Posté 26 juin 2013 - 08:14
Ziegrif wrote...
Go for it.
Starting to see more and more just how big of a buggy mess this game is.
Especially when a ravager went and took me out from full health and shields to nil with a sack break.
The reason other games like TF2 and longstanding MMOs are still alive and well is because they still have developer support.
Developer support is one of the biggest ways to reach success.
It's too late and all that jazz but... I'm starting to see more and more just how broken the game is.
Course that's just the more you pour time into a game the more you see glitches here and there.
It's been plainly evident for a very long time, not just after support ended
#15
Posté 26 juin 2013 - 08:14
Lol. L2gamemechanics bro.
#16
Posté 26 juin 2013 - 08:16
*sort of. Not really the devs are laughing their ass off right now at you raging.
#17
Posté 26 juin 2013 - 08:16
Hate to be the one to say it, but working as intended.
#18
Posté 26 juin 2013 - 08:17
Ziegrif wrote...
ZoM_Head wrote...
I posted a video on this 6 months back, bioware never responded (regarding the near instant death with teh ravager).
I know it's gonna be tedious but if you have the time I'd liek to see every single bug you can muster.
Start with sentinels for lulz.
How warp hits the target and no damage? how when detonating the armour will not stun the enemy and while you are detonating you can get interrupted and sync killed?
Make a set-up and i will record it.
#19
Posté 26 juin 2013 - 08:17
"There is a sound model, so certain things cause sound that the AIs can hear - footsteps, powers, gunfire, death... etc.
Footstep sounds only travel 3m though, if I recall correctly. So if you were to run past an enemy, they'd probably hear you - but they still wouldn't know exactly where you were once you passed outside of footstep range.
[Edit]
Just went and looked at the data - footstep hearing distance is somewhat variable from 3-6m depending on the enemy type."
#20
Posté 26 juin 2013 - 08:18
Within a certain number of meters they can pretty accurately guess where you are as well. i think it 6 to 8.cato_84 wrote...
Enemies can hear your footsteps
Cyonan and lynx had excellent threads on the AI detection and how aggro/tactical cloak works.
#21
Posté 26 juin 2013 - 08:18
#22
Posté 26 juin 2013 - 08:18
chainsling wrote...
From Brenon Holmes
"There is a sound model, so certain things cause sound that the AIs can hear - footsteps, powers, gunfire, death... etc.
Footstep sounds only travel 3m though, if I recall correctly. So if you were to run past an enemy, they'd probably hear you - but they still wouldn't know exactly where you were once you passed outside of footstep range.
[Edit]
Just went and looked at the data - footstep hearing distance is somewhat variable from 3-6m depending on the enemy type."
So how can i get shot across the map while cloaked from any enemy?
Want a video for that?
Modifié par ZoM_Head, 26 juin 2013 - 08:19 .
#23
Posté 26 juin 2013 - 08:21
ZoM_Head wrote...
How warp hits the target and no damage? how when detonating the armour will not stun the enemy and while you are detonating you can get interrupted and sync killed?
Make a set-up and i will record it.
Vorcha Sentinel, lessee Collectors? Aaaaand just for the lulz Reactor Hazard.
Try to get as many glitches you can get.
#24
Posté 26 juin 2013 - 08:23
Ziegrif wrote...
ZoM_Head wrote...
How warp hits the target and no damage? how when detonating the armour will not stun the enemy and while you are detonating you can get interrupted and sync killed?
Make a set-up and i will record it.
Vorcha Sentinel, lessee Collectors? Aaaaand just for the lulz Reactor Hazard.
Try to get as many glitches you can get.
Will send you a video through PM.
It is so clear, there is absolutely no point posting here. Bioware abandoned the game and the community, well it is because of the communty ****ing left and right about "everyone has the harrier, it is OP" crap.
#25
Posté 26 juin 2013 - 08:23
ZoM_Head wrote...
someN7orother wrote...
Oh. You mean you pay attention to tooltips and in-game info. I think I see what the problem is...
Seriously, stop trolling and GTFO, if you have POSITIVE support, then you are more than welcome.
It is players like you, that ****ed "bioware, everyone is camping FBWGG" that we got two re designed vanilla maps, bombers, dragoons, OP phantoms and so on.
It is players like you, so do not even bothing, to take a step back, see where the argument is, and just shouts their opinion for the sake of post count, internet fame or e-penis.
Compare the game now, in it's current state, with how the game was during launch. The only bug that we had on launch were vanguards glitchiung through the map.
As i said above, pick any class against any faction and any map/difficulty and i will pick out several bugs.
Till you have a valid good argument, stop responding.
No..........just no. I get annoyed at the bugs in this game too from time to time. But to say ME3 was essentially bug free at launch is an absurd exaggeration.





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