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Pick 3 of these 5 powers to max (ME1 Vanguard)


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#1
billpickles

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I'm level 30-something into an ME1 Vanguard that I plan to do the whole 3-playthrough level 60 deal with.  I had planned my build but am still going back and forth on a few telents.  Since some points are already sunk and cannot be changed (and I probably wouldn't want to anyway), I'll boil this question down as simply as possible.

Choose 3 of these powers to take to the Master Level (all others will be Advanced...already are, actually):
- Pistols
- Shotguns
- Lift
- Throw
- Singularity

I'm leaning toward Pistols, Shotguns, and Lift.  I know I probably don't truly need two weapon talents maxed, but I'd like the flexibility to go back and forth and to deal with Sabotage effectively.  On the 3rd playthrough, I plan to do my Insanity run (unlocked it by doing Hardcore with an Infiltrator that I just finished ME3 with), so whatever I do needs to be Insanity-effective.

I figure Lift is a no-brainer since it's the only thing that will work on Colossi.  By maxing both weapon talents, I can start engagements with double Carnage, then switch to Master Marksman for the highest DPS in the game.

Singularity is awesome, but I don't feel like the additional radius is worth sinking 5 more points into.  And Throw...well, I guess I haven't found it as useful as some here make it out to be.  Is it really that much better at Master than Advanced?  'Cause so far I'm underwhelmed.

One other wildcard, I guess...I'm currently planning to leave Warp at Advanced.  Will the Immunity-spam on Insanity require Master?  If so, which of those others would you drop to max Warp?  I will be maxing Warp on both Liara and Wrex if that makes a differenceEdit: Disregard...I miscalculated

Any point differential leftover from maxing different combinations of powers will either get dumped into Tactical Armor (currently at 3 for Basic Shield Boost) or Spectre Training (currently at 4 for Unity).

Modifié par billpickles, 27 juin 2013 - 01:38 .


#2
brad2240

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My picks would be one weapon, Lift and Warp.

Choose whichever weapon you like to use the most and max it. When you want/have to switch to the back up, it really won't be so far behind at Advanced level as to make you feel handicapped. I had a lot of fun with master Shotgun and advanced Pistols, even though math says it's not the "best."

Lift, like you said, is a no-brainer. Easily my favorite biotic power in the game.

Master Warp will make your life easier on Insanity. Immunity spam makes the game so tedious. Ideally you would CC the enemies before they activate it, but realistically this isn't always possible. I was very, very thankful I had mastered Warp. I'm assuming you won't have both Wrex and Liara on the team at the same time (or are you going without a tech squaddie?) so having your own mastered Warp will not be wasted points.

#3
The Grey Ranger

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Leaving warp at advanced is fine. I'd go with lift, singularity and pistol to master. That will give you the best return of investment. Unless you're really planning on using carnage a lot there's no real reason to max shotgun.  Warp is a less needed, since you have four effective uses of your crowd control powers in a short time span. 

Modifié par The Grey Ranger, 27 juin 2013 - 01:23 .


#4
billpickles

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Hmm...I must have screwed up my count somewhere. I ran the talent calculator again, and I can actually have 3 of those 5 and still max Warp. So removing Warp from the discussion, would you double up on weapons or max either Singularity or Throw?

And if Throw, please tell me how you use it, because I'm just not seeing that it's all that great at Advanced.

Thanks for the Warp input, though, Brad...I appreciate it!

Modifié par billpickles, 27 juin 2013 - 01:35 .


#5
billpickles

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The Grey Ranger wrote...

Leaving warp at advanced is fine. I'd go with lift, singularity and pistol to master. That will give you the best return of investment. Unless you're really planning on using carnage a lot there's no real reason to max shotgun.  Warp is a less needed, since you have four effective uses of your crowd control powers in a short time span. 


I guess in a way I'm trying to force myself to use Shotguns more, since I've already done plenty of Master Marksman on my Infiltrator run.

#6
capn233

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Master Marksman and Master Lift are the two best out of those. I would probably go max Singularity.

But you don't really need to max Warp.

It's tough for the last pick, I would probably actually go Shotgun for extra Carnage damage instead of Warp, or possible more Throw force.  But pistol, lift and singularity are the priorities.

Modifié par capn233, 27 juin 2013 - 05:19 .