In Dragon Age Origins, there was a locked chest in Ostagar that could not be opened ever if you hadn't rolled rogue. The one rogue in your party then is Daveth, who doesn't have the Deft Hands skill or sufficient cunning, even after levelling him up.
In Dragon Age II, right at the beginning, when escaping Lothering, you run into a locked chest. Unless you're a rogue yourself, there's no way to open it because there's no other rogue in your party at that point.
Of course, RPGs are very much about replayability, and different classes should have content exclusive to them. However, you shouldn't make the player feel early in the game (or at any point in the game for that matter) that s/he picked the "wrong" class. That's clumsy design.
I get it that picking locks is for stealthy, roguelike characters (somehow). I don't know that it makes so much sense nor do I see it as that fun a gameplay element to begin with (picking locks, now that's fantasy!), but it's just one of those genre cliches we all kind of embrace. You walk into a dungeon, want to open locked chests, bring your rogue. Fine. It's not actually a bad mechanic, brings that sense of "bonus" to exploration.
If I can't open a chest because I chose not to bring my rogue... my bad. I accept that. Now if I can't open a chest because I 'm not a rogue and the game gives me no alternative but to reroll or ignore said chest, and I happen to be something of a completionist... then that's just nagging!
So I beg you, dear Bioware... this time no locked chests before our first (handy) rogue (other than the player) is recruited. Because we completionists too like to sleep at night
Modifié par nijnij, 27 juin 2013 - 01:08 .





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