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On locked chests


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70 réponses à ce sujet

#26
Brenden7

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I'd actually like it if you are playing as a mage/warrior and you click on a locked chest then the rogue in your party will automatically go and open the chest without you having to select them everytime.

#27
AlanC9

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NWN did that. Had to, since you couldn't control the NPCs directly.

#28
Maria Caliban

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There should be a locked chest that only appears at the beginning if the PC is a mage or fighter. ^_^

#29
Zazzerka

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Allow me, I can do that for you.

#30
Hey

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nah. there should be repercussions for all classes. it makes it more interesting... to me.

#31
I SOLD MY SOUL TO BIOWARE

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Zazzerka wrote...

Allow me, I can do that for you.


Just like you wanted.

#32
Jeremiah12LGeek

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Cool title.

I actually think that's a valid point. It's obviously nothing dealbreaking, but I think any well-developed rogue in the party should be fine for opening chests.

I'd prefer that class specific content take a similar form to the origins of DA:O, and focus on story and character. If class-specific resources or rewards are opened through those kinds of channels, then I think it makes more sense.

#33
Nightdragon8

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Brenden7 wrote...

I'd actually like it if you are playing as a mage/warrior and you click on a locked chest then the rogue in your party will automatically go and open the chest without you having to select them everytime.


this i can get behind having to micro it was a pain.

#34
Sajuro

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Maria Caliban wrote...

There should be a locked chest that only appears at the beginning if the PC is a mage or fighter. ^_^

Just one? you should be surrounded by them each one potentially containing the most powerful weapon in the game
Every chance the PC is away from their party, a locked chest just sits there, taunting you

#35
Maria Caliban

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I like the cut of your jib.

#36
Shadow of Light Dragon

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And the kicker? You return to these chests later in the game with your new party rogue, eager to behold the gleam of mysterious riches...you open them with baited breath...and they're empty.

That or they contain someone's collection of torn trousers.

#37
Maria Caliban

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Elfroot.

#38
Catroi

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what a terrible idea OP...

#39
electricfish

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I disagree with the OP. Locked chests should stay a special bonus for rogues. On the flip side, maybe there should be similar special things a mage or warrior can do to acquire some extra XP and loot. Not as many as chests, but enough to make it worthwhile.

It would be kind of interesting to find a chest or box that is chained shut and only a warrior's strength can open it.
Or for a mage...a box that requires a spell to open, like that one door in the DAO mage origin. It doesn't really need to be password protected or anything, but a required specific spell or type of spell to open would work.

#40
Plaintiff

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I don't think there's anything wrong with gating small amounts of content like that. It would be neat, though, if Warriors and Mages had similar abilities unique to them. Maybe Warriors could knock down weak walls to access hidden rooms, and Mages could remove magical barriers that prevent the party from reaching certain places/items.

#41
nijnij

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@Catroi, Zorr Crew
Did you read my post ? I didn't say that locked chests shouldn't be a bonus for rogues, I said there shouldn't be locked chests before you actually get to recruit a rogue. That's common sense. If the only rogue available is... yourself, oh too bad you're not one. Then that's kind of lame. Do put locked chests everywhere for rogues to open. Just not before you have the opportunity to have a rogue. Other than the rogue that you're not.

Modifié par nijnij, 27 juin 2013 - 10:07 .


#42
Sajuro

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Shadow of Light Dragon wrote...

And the kicker? You return to these chests later in the game with your new party rogue, eager to behold the gleam of mysterious riches...you open them with baited breath...and they're empty.

That or they contain someone's collection of torn trousers.

Someone opened them already
someone who rolled a rouge

#43
Wulfram

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I don't really see why there need to be so many locked chests about. Or why, if there are all these chests about, there wouldn't also tend to be a key somewhere.

It's a particularly annoying form of niche protection. And unnecessary nowadays, since rogues are very much effective combatants.

#44
nijnij

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Wulfram wrote...
It's a particularly annoying form of niche protection. And unnecessary nowadays, since rogues are very much effective combatants.


That too, I couldn't help but feel I was wasting skill points (attribute points in the case of DA2) just to satisfy my completionist urge to open every locked chest. The incentive for bringing a rogue along should be that they're a rogue dammit! Not that they have ancient secret knowledge about picking (unimportant) locks. That's hardly cool.

Modifié par nijnij, 27 juin 2013 - 10:28 .


#45
maradeux

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The most annoying thing for me were the closed chests, doors and most of all the many traps in Witch Hunt you couldn't handle unless your character was a rogue. Why couldn't that Dalish dual wielder be a rogue instead of a warrior? We already had the dog as tank...

Modifié par maradeux, 27 juin 2013 - 10:56 .


#46
Ieldra

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Ah, the completionist's complaint. I agree so much.

I don't care so much about chests, unless something cool's in it, but It bugged me immeasurably that I couldn't get all codex entries outside the Controls section if I wasn't a mage in DAO, because there's one Codex entry which is only available in the mage origin. That there are another two a dwarf can't get was another annoyance but minor.

#47
TMJfin

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I don't mind that only rogues can open locks, BUT please let us spect our companions when you get them so they can do it. I'm looking at you Zevran and Isabela.

#48
Brenden7

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TMJfin wrote...

I don't mind that only rogues can open locks, BUT please let us spect our companions when you get them so they can do it. I'm looking at you Zevran and Isabela.


...and Sigrun Posted Image I quickly regretted taking Nathaniel out of my party when she joined the party!

#49
mikeymoonshine

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Brenden7 wrote...

TMJfin wrote...

I don't mind that only rogues can open locks, BUT please let us spect our companions when you get them so they can do it. I'm looking at you Zevran and Isabela.


...and Sigrun Posted Image I quickly regretted taking Nathaniel out of my party when she joined the party!


Oh gawd yeah, that was really annoying. i think I ended up playing that with both of em in my party untill she could do it.

I think every rogue should at least start off with decent opening chests ability. Didn't mind Ostagar so much though because origins was all about only being able to do certain things if you had certain abilities ect. It was annoying in DA2 though. 

#50
TMJfin

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By the Stone, how could I forgot Sigrun. My second favourite party member in Awakening :) So first rogue you get in DA series can open locks, second one can't, change it please BioWare. I like Leliana and Nathaniel and Love Varric, but for the sake of variety it would be nice to use second rogue as soon as you get them.