I know this sounds nitpicky, and I apologize if it sounds like I am complaining. This isn't about that. It was about me wondering how peopel are dealing with the grass overall. For example, I have tried several different things. My "ideal" mod used the original dynamic grass with about 60 as density value, and 200 in height. This created the perfect grass feel for me. Reminded me a lot of Dantooine's grass in KOTOR, but the framedrop is disastrous! I had to abandon such an idea almost immediately! As I mentioned, I have played with Toro's dynamic grass, and it works PERFECTLY in the forest tileset because I drew inspiration from Baba's Coniferous Forest, and textures here and there. In fact, my current rural grass uses Baba's grass at its base, because it tiles SO seamlessly, and it is very hi-res, which helps keep detail and sharpness.
Thing is, if anyone could share their own breakthroughs or concerns regarding this topic, how you deal with grass, what your settings are, or even better, share some shots, it would be greatly appreciated, and perhaps we could even pool our collective thoughts on the matter and sort of design a "perfect" setting that is balanced for both looks and performance!
Modifié par Master Jax, 27 juin 2013 - 06:06 .





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