Are these custom changes you made going to be available as a download? Either as an individual tileset or an override?
I think it looks great and the work you've put into it should be shared.
FP!
Again with the grass...
Débuté par
Master Jax
, juin 27 2013 05:49
#51
Posté 26 juillet 2013 - 05:10
#52
Posté 26 juillet 2013 - 08:11
Well, these pictures were originally meant to be inspiration for others to do their own changes, and to get feedback from some content creators so as to refine my own tweaks. Also, the changes are extensive. This is not just a reskin of the original tilesets, but more of a reworking. To get this to work for other gamers we would need to release it as a tileset to override the existing one, much like the Bio enhancing packs. Not that it is much problem in itself, though. The real issue has always been getting permission by the original authors.
For starters, the interior micro-sets all use textures by Zwerkules and Project Q. The models themselves are a mixture of Zwerk's biointerior and Hardpoints' A Dungeons and Dragons. Also, bear in mind they are far from finished! I sort of go through them on a tile per tile basis as I find "blank" or mismatched tiles while playing!
The rural and forest changes are based on a mixture of textures and models as well. The rural tileset is a merge of both Chico's NWNCQ project and Toro's rural override, both using textures released by yet again Zwerkules, Project Q, Toro, Wormz and Sixesthrice. There are also tiles extracted from Six's Wildlands and Wild Woods. The forest is all based on NWNCQ and Bioforest. These, we could say, are fairly done. Some tiles may be missing the change, but... those I rarely see in-game, if ever.
I tried releasing an earlier version of these years ago, but couldn't get permission from some of the authors, so that's basically why they've never been made public. If they gave their blessing, though, I would gladly share.
For starters, the interior micro-sets all use textures by Zwerkules and Project Q. The models themselves are a mixture of Zwerk's biointerior and Hardpoints' A Dungeons and Dragons. Also, bear in mind they are far from finished! I sort of go through them on a tile per tile basis as I find "blank" or mismatched tiles while playing!
The rural and forest changes are based on a mixture of textures and models as well. The rural tileset is a merge of both Chico's NWNCQ project and Toro's rural override, both using textures released by yet again Zwerkules, Project Q, Toro, Wormz and Sixesthrice. There are also tiles extracted from Six's Wildlands and Wild Woods. The forest is all based on NWNCQ and Bioforest. These, we could say, are fairly done. Some tiles may be missing the change, but... those I rarely see in-game, if ever.
I tried releasing an earlier version of these years ago, but couldn't get permission from some of the authors, so that's basically why they've never been made public. If they gave their blessing, though, I would gladly share.
Modifié par Master Jax, 26 juillet 2013 - 08:13 .
#53
Posté 26 juillet 2013 - 10:48
As long as proper attribution is given, why on earth would anyone want to block the release of such a tileset? Isn't the point of CC creation to get the stuff out there and used?
If anything I've made is in there feel free to use it and re-release it!
If anything I've made is in there feel free to use it and re-release it!
#54
Posté 26 juillet 2013 - 05:28
Thanks, Pstemarie!
Well, it's not that authors were against it per se. At least not all of them!
Back then, you weren't supposed to release content that included other's resources unless you got their clear permission. I went over this with Maximus, and he told me I needed to contact them and ask for it if the work I based mine on wasn't explicitly open for edition and repacking. So, I did as he told me, but there were some issues.
First, some of the authors I contacted or tried to contact were MIA by most accounts. I remember the particular case of Ascadia. Then, there was the case of authors who were still around but just ignored my messages. I'm not saying they didn't get them. They just chose to ignore them, for whatever reason, since they confirmed one way or another, to know about my petition.
I went back to Maximus, and he told me I couldn't go on under such conditions due to copyright issues and site rules.
Finally, there were very few, but still present, cases of people who decidedly declared their content off-limits.
As for proper attribution, well, as you can see, I have already mentioned all of the original authors to the resources I used, so there's no issue there. I would do the same if the project ever got all of the consents! None of this is my work, really, so there would be no strings attached, save for those the original authors chose themselves.
Well, it's not that authors were against it per se. At least not all of them!
Back then, you weren't supposed to release content that included other's resources unless you got their clear permission. I went over this with Maximus, and he told me I needed to contact them and ask for it if the work I based mine on wasn't explicitly open for edition and repacking. So, I did as he told me, but there were some issues.
First, some of the authors I contacted or tried to contact were MIA by most accounts. I remember the particular case of Ascadia. Then, there was the case of authors who were still around but just ignored my messages. I'm not saying they didn't get them. They just chose to ignore them, for whatever reason, since they confirmed one way or another, to know about my petition.
I went back to Maximus, and he told me I couldn't go on under such conditions due to copyright issues and site rules.
Finally, there were very few, but still present, cases of people who decidedly declared their content off-limits.
As for proper attribution, well, as you can see, I have already mentioned all of the original authors to the resources I used, so there's no issue there. I would do the same if the project ever got all of the consents! None of this is my work, really, so there would be no strings attached, save for those the original authors chose themselves.
#55
Posté 30 avril 2015 - 11:22
Man I really want to use the reskin work you have Master Jax. I just really like what you have done with the work others have started. I wish I could get it for my own personal use.
#57
Posté 14 juin 2015 - 04:31
In case anyone reads this but doesn't visit the new Vault, the Forest modifications shown here are already up at
http://neverwinterva...pak/le-jax-mods
- Tarot Redhand et Tonden_Ockay aiment ceci





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