Wow, the Striker is pretty bad
#26
Posté 01 juillet 2013 - 04:54
#27
Posté 01 juillet 2013 - 05:35
#28
Posté 01 juillet 2013 - 06:00
Use Barrage or Thermal Clip Gear, use Stability consumable(that's a must) and Rail Amp.
And most importantly: Use Incendiary Ammo IV.
Destroyer of worlds.
#29
Posté 01 juillet 2013 - 06:03
#30
Posté 01 juillet 2013 - 06:15
#31
Posté 01 juillet 2013 - 06:19
#32
Posté 01 juillet 2013 - 06:33
Just remember to compensate Recoil and use a tanky kit that can empty a whole clip without dying.
(Human Soldier with AR also gives big damage boost and instant reload)
#33
Posté 01 juillet 2013 - 06:36
As for the Striker, I avoid using it simply because of the outward appearance of a known glitch weapon. Also, I've used it before and wasn't all that amazeballs-impressed.
#34
Posté 01 juillet 2013 - 09:55
#35
Posté 01 juillet 2013 - 10:24
..su**s vs armor
#36
Posté 02 juillet 2013 - 02:07
#37
Posté 02 juillet 2013 - 05:08
Some guy says it's no good against armour, but since it ignores armour reduction completely (like all projectile weapons), that's one slot open for another mod & ammo power... the other one has to be a stability mod (if you don't have help on this from elsewhere, like a Turian or consumable + Gear) and/or Extended clip. ... Basically why it's better on Turians.
Pathetisad wrote...
Use it with a volus
Oh right! The no movement penalty thingy + I'm just doping some Volus runs now. So thanks for the tip on what else to try, since I was wondering just that?
#38
Posté 02 juillet 2013 - 05:17
Shampoohorn wrote...
Krentinel with striker, omniblade, extended mag, and cryo ammo is quite fun. His ability to soak damage let's him go the whole nine yards. Works great on Gold and good enough on Platinum -- though disruptor or warp or inc ammo might serve you better there.
this fellow krogan understands.
#39
Posté 02 juillet 2013 - 06:24
If the impact radius was larger and it had no ramp up time it would be a fine weapon.
#40
Posté 02 juillet 2013 - 06:51
EAT FIREBALLS
#41
Posté 02 juillet 2013 - 03:25
#42
Posté 02 juillet 2013 - 03:48
A3 Reks wrote...
Try with classes than can deal with armor (EX: Batarian, Vorcha, and Krogan soldiers) with their powers. Projectile weapons aren't that great against armor. Also, use Elemental ammo (Incendiary for armor, Disruptor for stagger boost) to help you out.
Erm...last time I checked projectile weapons weren't affected by armour damage reduction. At all.
But you are right in that the Striker is not best used against bosses, for mostly the same reason as the Falcon: it's a crowd controlling god. Slap some incendiary ammo on it and bring a class with chain overload. Make things go boom.
#43
Posté 02 juillet 2013 - 05:10
#44
Posté 02 juillet 2013 - 05:13
Even worse than the GPR?Boog_89 wrote...
It wins my vote for worst gold gun in the game, awful recoil, annoying ramp up mechanic, annoying sound, small impact and splash radius, mediocre damage.
If the impact radius was larger and it had no ramp up time it would be a fine weapon.
#45
Posté 02 juillet 2013 - 06:48
OK, it's not the best TBH.
Try it on:
Human Soldier
Geth Trooper
Destroyer
it can be very fun to play with it!! Enjoy it despite the relatively low damage:happy:.
the rest has been said already...
Modifié par Slarian715, 02 juillet 2013 - 06:53 .
#46
Posté 02 juillet 2013 - 07:09





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