PsychoBlonde wrote...
Congratulations, you have no reiterated exactly what I said in my post. Go back and READ the part where I explained about how there are TWO options on the friend/rivalry scale (indifferent vs. high either side) and THREE on the Origins one-direction scale: hostility, indifference, approval. Due to the way the personal quests and so forth worked in Origins, you could actually get several radically different outcomes in character development based on where you were on the scale. The same variety was not present in DA2, you got a single either/or switch: the high anything, and the indifferent.
You didn't get the personal quests if they were hostile or indfferent. It works just the same as DA2 except instead of rivalry > X or friendship > X it's simply approval > X. So what 3 variations in the personal quest where there?

Also why are you ignoring the fact that the 2 high sides were mostly different? There are dialogue differences and indeed some scene differences based on high friendship or rivalry when you get the quest. Unless you're talking about the usual "decide to be a jerk during said personal quest" which...you can do in DA2.
Also...personal quests radically different? When? I just finished playing DAO there's not that much variation in the personal quests.
Leliana - Kill Marjoline or save her, harden her or leave her alone.
Alistair - Harden or leave alone
Morrigan - Do it, trick her or tell her no which casues her to leave.
Sten - Do it or don't
Wynne- Think you're kind of forced into it if you go through the dialogue chain and have her in the party while traveling.
Oghren - Do it successfully, fail, don't do it at all.
Zevran - His true has variations depending on approval, he'll side with you, leave, side against you.
Unless I missed something?
Modifié par Ryzaki, 28 juin 2013 - 04:22 .