No, what doesn't exist is the way Morrigan is behaving with my friend's warden, different with mine. But, she has only one personality, she is the same Morrigan as in my playthroughts. There are several wardens, but there's only one Morrigan. Which is what you seem to be unable to understand. All elements point out what she is, because she's defined. That's the point of roleplaying and doing several playthroughts : Picking all the dialogues and choices to form a complete idea of who is the character which doesn't change from one playthrought to another. ( Apart from the influences that can have the player on the character ) The way she reacts to any of your choices or those of your friend is based on only one personality, her personality.Kallimachus wrote...
Sylvianus wrote...
I do not really understand this kind of remark.Realmzmaster wrote... Only gamers who play the game more than once and respond in different ways to the prompts will even know this.
The world is immutable in some ways and characters are normally defined, no matter how we'd want to be able to do everything. Characters have a personality with which players have to deal with regardless of their way of roleplaying with their companions normally independent from the PC. So what is the relevance of this observation ? That doesn't seem to make any sense to me.
If I had only played DAO once, I would have never known that Morrigan could have noble intentions, only that she's selfish and could be petty. Yep, pretty much. So what ? Does that mean that Morrigan is only selfish and petty because I only played once DAO and I would have never known if I didn't try another playthrought? The fact that she could be noble in my friend's playthrought doesn't teach me anything about her ?
Whether I know everything about her or not, David Gaider has given her a personality, a way to behave, she's defined and she is what she is, regardless of what I could know about her and what I want from her. That's a fact. It's up to the player to try to discover everything about her, and that means several playthroughts.
Everything and anything about the character is an element that describes what defines him overall, even if it has not occured in your playthrought.
Morrigan is a character. Nothing more. She's not a real person. Like any character in any work of fiction, be it novel, story, play, movie, poem, painting, or video game, its existence is limited to what is revealed in that narrative. What is revealed in your friend's narrative is what some versions of her have the potential to be, whether they achieve that potential is completely dependent on what you reveal in your narrative (and, even more importantly, what CAN be revealed in your narrative). Anything outside of it DOES NOT EXIST.
The templar Maurevar Carver, for example, does not exist in a world in which Hawke is not a mage. You're not just "not aware of his existance". he does not exist. Only what is revealed in the narrative exists.
And that, for example, is the reason JK Rowling's revelation that Dumbledore was gay is meaningless. It was not revealed within the narrative (except perhaps in extremely oblique and vague hints) and so it does not exist. Any literature student can tell you that.
Your analogy isn't really good to me. The fact that something wasn't revealed in my playthrought, only means that my warden was unaware of somes things about her, not me, the player lol.
When J. K Rowling is saying that Dumbledore is gay, it is only meaningless because there's isn't any relevance within the story. But yes, Dumbledore is gay, that doesn't change this fact. He is defined that way, and it's canon, regardless of what people think.
Modifié par Sylvianus, 28 juin 2013 - 10:49 .




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