He "may or may not be alive"? I don't understand. You basically have one shot to do this quest, and that is when you are wandering around the camp before you are sent into the Korcari Wilds. During that time, you just go up to him in camp and talk to him. There is nothing that is affected by your actions.Allan Schumacher wrote...
In DAO there's a quest at Ostogar where a prisoner begs you for some food. If you take certain dialogue options he'll tell you that he has a key that can open one of the chests in camp, and will give it to you if you feed him. However, it is posible to go through the entire quest without ever learning that he has that key.
If he doesn't mention it, did that key ever exist?
The prisoner may or may not be alive in one person's game compared to another, so we're already seeing some divergence. Although we're talking about personalities here.
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With your example, however, it's most definitely certain that you don't know if he has a key. And depending on what influence you exert on the game world, he may or may not still have the key (i.e. things can change in different ways depending on the player's choices).
From the prisoner's dialog, I would say that yes, regardless of whether you ask him or not, he does indeed have the key. You have the option to ask, "Why should I help you?". To which he responds, "Because you may want something I have." If you do NOT ask this and simply agree to his request, you never learn about the key at all. In this instance, your PC's knowledge of the key is the only thing influenced by your own actions.
Iakus, who you quoted, was responding to Kallimachus, who said "... that which doesn't exist in the narrative does not exist." Iakus was trying to counter the point using a non-character example of a piece of knowledge that your character may or may not have, which is dependent on your own actions (asking the prisoner about it).
Linking this back to DA2, and specifically companion sexuality, it has certainly been suggested that the companions are what they are, and player actions have no sway over them. Just because you as a player have the perception that a follower is bi, gay, or straight, does not mean that the companion actually IS because they never describe themselves as such. The followers' actions speak for themselves. It is the players who choose to interpret those actions in a certain way.
David Gaider wrote...
Their sexuality does not "flip-flop". It would only be that way if the characters discussed how they were only attracted to a gender in one version, and then discussed how they were attracted to a different gender in another version. This is not the case. Even Anders only mentioning his relationship with Karl to a male player does not change who he actually is. So I find it a bit strange that someone would paint this as inconsistencies of character when it relates only to your perception, seeing as they never discuss it... and I don't think such a discussion is always necessary.
David Gaider wrote...
Anders and Fenris explicitly discuss their views on mages and blood magic. If the player being a mage or not changed their views, that would indeed change their character to suit the player.
Neither Anders nor Fenris discuss their sexual preferences. They do not say "I'm gay" if the player is male and "I'm straight" if the player is female. Nor do they say they're bisexual. They don't discuss their sexuality at all. You are inferring their sexuality based on their actions, and then claiming that your inference is an objective truth.




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