daaaav wrote...
The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
+1
Guest_Morocco Mole_*
daaaav wrote...
The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
That is the general argument being made, but I don't really see anything to support the notion that the information they have is contradictory.Ziggeh wrote...
Correct me if I'm wrong, but the case being made is that having potentially contradictory information about a character appear within two different playthroughs creates a less clear mental image than one set in stone.Plaintiff wrote...
How on Earth does arbitrarily gating content based on character gender add any depth to anything at all?
daaaav wrote...
slimgrin wrote...
Plaintiff wrote...
How on Earth does arbitrarily gating content based on character gender add any depth to anything at all?
Why should a game be so exclusively focused on PC sexual orientation?
It's not exclusively focused, it is unfortunate that the one facet of the game that attempts to broaden the inclusivness of the gaming industry has been limited to optional side content rather than permiating through the whole experience. The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
If that's what they are, it's because that's what they've always been.daaaav wrote...
The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
I don't know, the relationships I've played in all of the games have changed the way I've percieved things and informed decisions I've made outside of the romances.daaaav wrote...
The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
Interpretation is very limited when it comes to the operating mode of a feature. When people discuss the friendship / rivalry system, there are not many interpretations , with only people who are mistaken and are corrected by others about how it works.Ziggeh wrote...
Not at all.Sylvianus wrote...
There's at least something that I noticed with this kind of topic " they are all bi ". I feel that everyone doesn't think the same way at all about how that system worked, which is absolutely weird while it should be something we could at least agree on even if we disagree on its effects.
That's pretty much a failure from Bioware when so many folks ( from both sides ) aren't even able to describe exactly what they have experienced with that feature in the game, totally confused by this system.
Some people consider Bioware games to be action games, some see them as roleplaying toolsets, others as interactive novels, and everything in between. They are all entirely and equally valid. There are different ways to interpret the same information. Interpretation is practically the basis of artistic and storytelling mediums, and it's far from weird that different people will see things different ways - indeed it would be incredibly bizarre if we did.
So we can read them as bisexual or read them as player defined. Both are valid, and as people will tend to do this unconciously, it's not confusing to them.
Modifié par Sylvianus, 30 juin 2013 - 12:43 .
Guest_Morocco Mole_*
Thomas Andresen wrote...
If that's what they are, it's because that's what they've always been.
I disagree, but that's how opinions work.Morocco Mole wrote...
Thomas Andresen wrote...
If that's what they are, it's because that's what they've always been.
They've gone steadily downhill in each successive game.
Romances were always optional side content in every single Bioware game.daaaav wrote...
slimgrin wrote...
Plaintiff wrote...
How on Earth does arbitrarily gating content based on character gender add any depth to anything at all?
Why should a game be so exclusively focused on PC sexual orientation?
It's not exclusively focused. It is unfortunate that the one facet of the game that attempts to broaden the inclusivness of the gaming industry has been limited to optional side content rather than permiating through the whole experience. The romance elements of the game ARE BROKEN because they exist more to serve the players rather than the story.
Modifié par Plaintiff, 30 juin 2013 - 12:46 .
Thomas Andresen wrote...
I disagree, but that's how opinions work.Morocco Mole wrote...
Thomas Andresen wrote...
If that's what they are, it's because that's what they've always been.
They've gone steadily downhill in each successive game.
Modifié par slimgrin, 30 juin 2013 - 12:26 .
Which is why I threw the caveat in there. I think you can choose to see them as either bisexual or "playersexual", but we need to recognise that most people aren't going to make that choice conciously. It's a bit of a weird one, because once you're aware it's a choice, you can no longer make the case either is a problem, unless you don't want both.Thomas Andresen wrote...
That is the general argument being made, but I don't really see anything to support the notion that the information they have is contradictory.Ziggeh wrote...
Correct me if I'm wrong, but the case being made is that having potentially contradictory information about a character appear within two different playthroughs creates a less clear mental image than one set in stone.
I am reminded of this blog post. Particularly his reference to the "three doors experiment".Plaintiff wrote...
Romance should be optional side content, because some people don't want to engage with it at all.
Guest_Morocco Mole_*
slimgrin wrote...
ME1 and DA:O were the best Bioware had to offer on this front. Just my opinion.
Are you asking those who disagree with you or everyone ?Siansonea II wrote...
Why is this the sticking point for people, when there are bigger fish to fry?
Modifié par Sylvianus, 30 juin 2013 - 12:34 .
Modifié par AngryFrozenWater, 30 juin 2013 - 12:33 .
I don't think I could point out any particular game the way you did there.slimgrin wrote...
Thomas Andresen wrote...
I disagree, but that's how opinions work.
ME1 and DA:O were the best Bioware had to offer on this front. Just my opinion.
AngryFrozenWater wrote...
To me the LIs are nice to have. Like all features it would be great if there was more attention to it.
*still hears Merrill mumbling something a bout Sandal*
However, in general the story writing itself wasn't that great in DA2. I hope that they focus more on getting us a better main story.
Edit: Oh! And bow strings. I want bow strings.
I'm not sure that's a solid comparison, as that system is essentially mathematical. Cause and effect. To give another example: When someone dies to Hawke's blade, did I kill them, or did Hawke? Is Hawke an extension of me or an individual character I've constructed? Both are valid positions. It depends on your interpretation.Sylvianus wrote...
Interpretation is very limited when it comes to the operating mode of a feature. When people discuss the friendship / rivalry system, there are not many interpretations , with only people who are mistaken and are corrected by others about how it works;
As I say, I don't think most people would be confused, because they would have their own way of engaging with the medium and would simply use that. It's only when you come into contact with other peoples interpretations that you see the differences. Well, unless you've read this thread, I guess.Sylvianus wrote...
Interpretation is almost everywhere, I agree, but when the confusion is reaching a certain scale, the author must ask himself if he has really managed to convey the massage he wanted to convey, or if he has really designed perfectly his system or not in my opinion.
AngryFrozenWater wrote...
To me the LIs are nice to have. Like all features it would be great if there was more attention to it.
*still hears Merrill mumbling something a bout Sandal*
However, in general the story writing itself wasn't that great in DA2. I hope that they focus more on getting us a better main story.
Edit: Oh! And bow strings. I want bow strings.
Modifié par TsadeeHekate, 30 juin 2013 - 12:50 .
Saying "this is an important issue" is a far cry from saying "we want this to be the main focus of the game".WittingEight65 wrote...
Kind of hard when almost everyone is more interested (and pretty much asking for) on having a harem, than the main plot of the game.
The ones that disagree with her are the ones that are making the bigger deal out of romances, which is what she's talking about.Sylvianus wrote...
Are you asking those who disagree with you or everyone ?Siansonea II wrote...
Why is this the sticking point for people, when there are bigger fish to fry?
Why does it matter to you when it does matter for me ? Right ?
Modifié par Plaintiff, 30 juin 2013 - 12:45 .
Don't get me wrong. I still think good romance stories would be nice. It's almost BW's claim to fame. I hope they stay. It's just that the main story wasn't all that great.WittingEight65 wrote...
Kind of hard when almost everyone is more interested (and pretty much asking for) on having a harem, than the main plot of the game.AngryFrozenWater wrote...
To me the LIs are nice to have. Like all features it would be great if there was more attention to it.
*still hears Merrill mumbling something a bout Sandal*
However, in general the story writing itself wasn't that great in DA2. I hope that they focus more on getting us a better main story.
Edit: Oh! And bow strings. I want bow strings.
Except that some developer posts(that I can't be bothered to look up right now) have at the very least hinted that visual bowstrings will be very likely to appear in DAI. I think the wording was something along the lines of "the lack of bowstrings in DAO and DAII was due to a limitation in the old engine and the new engine don't have that limitation".The Hierophant wrote...
Yeah sadly DA's bows have no strings.