David7204 wrote...
I would much rather live in a world where sexuality does matter than in a world where it doesn't.
Congratulations! You already do! Yay! *throws confetti*
David7204 wrote...
I would much rather live in a world where sexuality does matter than in a world where it doesn't.
Random Jerkface wrote...
...My G, did you even read what I wrote? "Product of reasoning" like how? A bunch of n*ggas got in a circle and thought real hard about women not going into engineering?David7204 wrote...
It's also sometimes going to be products of reasoning. Which is my entire point you claim I missed. Not everything is a result of 'indoctrination by the patriarchy,' and that's frankly not only insulting, but an incredibly lazy explanation of such phenomena.
Let me get into this The Secret secret bullsh*t then, son. All of you need to think me into existence a dollar.
Plaintiff wrote...
DA:O had set sexualities and you could still romance Alistair or Morrigan even if they thought you were terrible, based purely on the fact that you were the "right gender", and you plied them with worthless trinkets.
There's a very obvious difference between in-story choices and the meta-story choices made during character creation. Nobody is protesting the notion of LIs rejecting their character based on in-game actions. DA2 already does this, and it does it without arbitrarily excluding homosexual characters from story content.
The games don't gate story content based on race, skin colour, nationality, age, religion, hair colour, eye colour, height, weight or anything else, even though we know for a fact that some of these biases are prevalent in Thedas. So why should gender matter even slightly?
When a PC gets arbitrarily locked out of romance content for being the wrong race, or class, or anything other than his own in-plot actions, then I will accept the gating of content based on gender.
Then what is your argument? That people should be prevented from accessing certain options just 'cause?
Modifié par BlueMagitek, 30 juin 2013 - 06:11 .
Guest_Puddi III_*
If it worked as Gaider wanted it could still be described as an "egalitarian paradise" as long as straight people, gay, bi etc etc. are treated more-or-less equally. Thedas being egalitarian and all-bi being a resource constraint don't seem to be in conflict as such since they are basically unrelated.daaaav wrote...
/sigh with all due respect to Mr Gaider, which is it? Is Thedas an egalitarian paradise or is this mess a product of the writers using a technique to substitute for insufficient rescources? The highlighted quote would certainly suggest the latter.
Modifié par someguy1231, 30 juin 2013 - 06:12 .
BlueMagitek wrote...
Plaintiff wrote...
DA:O had set sexualities and you could still romance Alistair or Morrigan even if they thought you were terrible, based purely on the fact that you were the "right gender", and you plied them with worthless trinkets.
There's a very obvious difference between in-story choices and the meta-story choices made during character creation. Nobody is protesting the notion of LIs rejecting their character based on in-game actions. DA2 already does this, and it does it without arbitrarily excluding homosexual characters from story content.
The games don't gate story content based on race, skin colour, nationality, age, religion, hair colour, eye colour, height, weight or anything else, even though we know for a fact that some of these biases are prevalent in Thedas. So why should gender matter even slightly?
When a PC gets arbitrarily locked out of romance content for being the wrong race, or class, or anything other than his own in-plot actions, then I will accept the gating of content based on gender.
Then what is your argument? That people should be prevented from accessing certain options just 'cause?
Morrigan had her reasons for initiating a romance. But that is besides the point. I have made well known my issue with the current systems, and yes, the gift giving ability should be removed.
Nonsense, they both have their place. Characters should have set preferences and not change based on the meta choices of the player character. Anders should not be bi if Hawke is male and straight if Hawke is female. Viconia doesn't like gnomes (or dwarves or elves, if I recall) and will not romance one. If a character is only into female rogues, they should not accept the flirtations of a male mage PC.
Older games did, but for Dragon Age, currently we have race, gender and class altering the story and locking out different portions of content. Alistar will not sacrifice himself to save a male Warden, no matter his affection meter, for example. A non rogue misses out on quests in Denerim. Only a Human Noble can ascend the Throne of Ferelden. Do you deny this?
Why?
Because sexuality is a part of a character. I thought that was fairly obvious.
someguy1231 wrote...
Here's an ironic thought:
Many Bioware fans are obviously RPG fans. And many RPG fans like to feel like their choices have consequences, not just their dialogue choices but also the class and origin of their characters.
Recently, in ME3's Omega DLC, there's a section in which an Engineer Shepard has a unique interaction while working on a reactor. Many at the ME forum section praised this as a positive RPG element and a meaningful way to work the player's class into the game, and hoped that future games would similarly work the player's class into the story aside from solely their combat abilities.
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
The irony is palpable.
Silfren wrote...
Actually, I think Alistair will. He'll make the offer, anyway.
BlueMagitek wrote...
someguy1231 wrote...
Here's an ironic thought:
Many Bioware fans are obviously RPG fans. And many RPG fans like to feel like their choices have consequences, not just their dialogue choices but also the class and origin of their characters.
Recently, in ME3's Omega DLC, there's a section in which an Engineer Shepard has a unique interaction while working on a reactor. Many at the ME forum section praised this as a positive RPG element and a meaningful way to work the player's class into the game, and hoped that future games would similarly work the player's class into the story aside from solely their combat abilities.
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
The irony is palpable.
I like this guy, he gets it.Silfren wrote...
Actually, I think Alistair will. He'll make the offer, anyway.
He doesn't push the male PC out of the way as he does with a romanced female PC.
But if you are only going to respond to a single line, please eliminate the rest of the post, you are making it rather messy.
Guest_Morocco Mole_*
someguy1231 wrote...
Here's an ironic thought:
Many Bioware fans are obviously RPG fans. And many RPG fans like to feel like their choices have consequences, not just their dialogue choices but also the class and origin of their characters.
Recently, in ME3's Omega DLC, there's a section in which an Engineer Shepard has a unique interaction while working on a reactor. Many at the ME forum section praised this as a positive RPG element and a meaningful way to work the player's class into the game, and hoped that future games would similarly work the player's class into the story aside from solely their combat abilities.
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
The irony is palpable.
Modifié par Morocco Mole, 30 juin 2013 - 06:15 .
daaaav wrote...
David7204 wrote...
I would much rather live in a world where sexuality does matter than in a world where it doesn't.
Once again I must draw attention to the difference between sexual orientation and sexuality as a whole. This is OT anyway.
Silfren wrote...
Sorry. Not to be rude but I've generally given up trying to have a conversation wtith you tonight. Nitpick responses are all you're gonna get for now.
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
BlueMagitek wrote...
Silfren wrote...
Sorry. Not to be rude but I've generally given up trying to have a conversation wtith you tonight. Nitpick responses are all you're gonna get for now.
I am sorry that you are unable to reconcile your position with that of an RPG.
BlueMagitek wrote...
Silfren wrote...
Sorry. Not to be rude but I've generally given up trying to have a conversation wtith you tonight. Nitpick responses are all you're gonna get for now.
I am sorry that you are unable to reconcile your position with that of an RPG.
Modifié par Allan Schumacher, 30 juin 2013 - 06:23 .
Allan Schumacher wrote...
David7204 wrote...
I would much rather live in a world where sexuality does matter than in a world where it doesn't.
Please clarify precisely what you mean here by "sexuality."
Does not being an Engineer lock players out of the Omega DLC? No.someguy1231 wrote...
Here's an ironic thought:
Many Bioware fans are obviously RPG fans. And many RPG fans like to feel like their choices have consequences, not just their dialogue choices but also the class and origin of their characters.
Recently, in ME3's Omega DLC, there's a section in which an Engineer Shepard has a unique interaction while working on a reactor. Many at the ME forum section praised this as a positive RPG element and a meaningful way to work the player's class into the game, and hoped that future games would similarly work the player's class into the story aside from solely their combat abilities.
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
The irony is palpable.
David7204 wrote...
I would say the qualities that affect sexual attraction, and the attitudes that are a consequence of it.
I would have liked it, if the other classes had a similar amount of class-based interaction.someguy1231 wrote...
Recently, in ME3's Omega DLC, there's a section in which an Engineer Shepard has a unique interaction while working on a reactor.
Allan Schumacher wrote...
Clearly there are people on both sides that feel pretty strongly. Some that feel that the sexual orientation of the character is not an insignificant part of the character. Others feel that there are other aspects of sexuality that are more critical.
Guest_Morocco Mole_*
Plaintiff wrote...
Does not being an Engineer lock players out of the Omega DLC? No.
Does being the "wrong" class significantly alter the content of the Omega DLC? No.
Can characters who aren't Engineers still acheive the same basic result in the Omega DLC as Engineers do? Yes.
Your analogy is complete nonsense. Players are not blocked from content in the Omega DLC, it merely provides multiple paths to the same end.
Blocking players from certain sidequests doesn't provide "more roleplay options", it just takes them away. There is a major difference between changing how a sidequest (or romance) proceeds, and preventing a sidequest (or romance) from initiating at all.
Modifié par daaaav, 30 juin 2013 - 06:30 .
Blocking players from certain sidequests doesn't provide "more roleplay options", it just takes them away. There is a major difference between changing how a sidequest (or romance) proceeds, and preventing a sidequest (or romance) from initiating at all.
Allan Schumacher wrote...
People arguing for playersexual LIs are effectively arguing for making the player's gender a non-factor when it comes to romances. In other words, they're arguing for less RPG elements, not more, and this on a forum where a frequent complaint is that Bioware is abandoning their RPG roots in order to make their games more "accessible" to non-RPG fans.
I think it's a bit presumptuous to label those that want this as a "non-RPG fan."
Allan Schumacher wrote...
Further, I don't think the example you made is equivalent in terms of how it resonates with a person.
Like I said before, I believe that everything we're capable of choosing about our character should be a significant part of them. Otherwise, what's the point of offering the choice to begin with?Allan Schumacher wrote...
Clearly there are people on both sides that feel pretty strongly. Some that feel that the sexual orientation of the character is not an insignificant part of the character. Others feel that there are other aspects of sexuality that are more critical.
Finally, I don't think the situation you described is as simple. If we made more homosexual relationships than heterosexual relationships (or more extreme, simply had no heterosexual relationships), we'd satisfy your criteria but I don't think the decision would be very well received.
Allan Schumacher wrote...
It also doesn't preclude us from enabling "RPG elements" along other lines.
Hazegurl wrote...
Horned men are damn irresistible.
[smilie]http://hollywoodhatesme.files.wordpress.com/2011/11/curry-legend.jpg[/smilie]
Modifié par BlueMagitek, 30 juin 2013 - 06:33 .