Plaintiff wrote...
Yes, choices. Choices in the story, not outside of it.
It's irrelevant to me whether the choices are in or out of the story.
Plaintiff wrote...
Again, the keyword being choice. I choose not to take those paths, I am not prevented from accessing them at the outset.
What is so bad about being prevented from accessing them? That's how RPG elements should be done. All classes except the Engineer are "prevented" from accessing the Engineer's action in Omega, yet many ME fans praised that. This reminds of those people who were playing Fallout:New Vegas and constantly whined whenever they saw dialogue choices blocked out from them because they didn't have the right perks or speech skill.
Plaintiff wrote...
Again, that is a choice made in the story, by Geralt. It is not predetermined for him because of his gender.
Doesn't matter to me. Any choice the player makes, in story or out, should impact the game. Yes, that includes blocking some content and making others available.
Plaintiff wrote...
I have no problem with the story being affected by choices made in the story. I have a problem with choices being blocked to me because of the protagonist's gender. The ability to create my own character already has significant value, in and of itself, it does not need to affect the story, nor should it.
Again,
why? Why must gender be purely a cosmetic choice? Why must it have no impact on the story? Why do so many people here argue for more RPG elements, but "draw the line" at gender for some reason?
Plaintiff wrote...
How far does gender segregation in a plot have to go before it becomes unacceptable to you? If Manquisitor gets to go on adventures, while Femquisitor's entire story consists of staying home and making sammiches, will you acknowledge that as problematic? Or is that cool with you?
As I said before, the more impact a player's gender/class/origin has on the story, the better. So in that sense, there is no "too far" in that regard.
For your second question, yes I would consider that problematic. All players should have roughly equal amounts of content available to them due to their unchangeable choices (gender, class, origin, etc). Whenever a male character gets exclusive access to a certain quest/NPC/whatever, a female character should get a corresponding quest/NPC/etc only available to them. Also, that Witcher 2 example I mentioned earlier does not significantly impact the game's length. You still get roughly the same amount of content, just that alot of it has changed.
Plaintiff wrote...
Where is your limit? What content is acceptable for gating behind gender barirers and what is not?
As long as it's well-integrated into the story and doesn't signficantly impact game length, any content is acceptable.