Ieldra2 wrote...
Untrue. I did offer an alternative solution: keep "everyone is available for anyone" but reinforce the idea that every playthrough is an AU by introducing more and more significant differences based on gender outside of romance content. This would make LIs more explicitly "playersexual", but adversely affect NPC consistency between playthroughs, which I find a totally acceptable sacrifice.
But if character consistency between playthroughs is a dogma, yes, then I admit that would find it more acceptable that the game limits the options for different sexual orientations (as long the number of options isn't zero) rather than giving me a world I can't believe in by making everyone bi.
Edit:
As for the minimum approach of having only one option per gender and sexual orientation, I'd likely be a tad disappointed, but I wouldn't have those immersion issues.
Don't be disappointed. No need to be, it would never happen. At most the gay options would be reduced to 0 and all the others would be straight.
As for the other thing you suggested, it would be perhaps viable in a different reality than the one in which we live, but in this one it would be cost prohibitive, and arouse even more criticism about the amount of resources BioWare is spending on romances (especially gay ones). I can already see the forum posts and I'm covered with cold sweat.




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