Sopa de Gato wrote...
I just find it kind of funny that people keep harping on "We want choice to matter!", just not when it comes to the character having any sort of set sexuality or even being locked out because of opposing viewpoints, because that would be a bad thing if PC X can't hump NPC Y.
If you are locked out of content because of decisions you made in the character creator which you now cannot undo, then that is
not a choice.
Case in point: Bioware made it clear before DA2 was even released that Carver or Bethany would die based on your character's choice of class, which is irreversible. More people complain about that than ever complained about romances because they wanted to be able to choose who would live or die,
in the moment that the incident occurred.
I think part of what irritated a lot of people about it is not only the gay/bi/player - sexual nature of it (though they do exist) but that they see Bioware trying harder and harder to push this out into the open in a time where you can do less and less with these characters gameplay wise. You can't change their armor, (sometimes) can't change their weapons, can't get rid of them from your party, are pretty much forced to go along with anything stupid they do that a PC with an INT over 8 would be able to see coming, and on top of that just don't measure up to the level of characters in previous installments.
People that think equal representation is less important than playing dress-ups don't really deserve to be catered to.
Hell, I didn't even have a problem with Merill or Fenris (player)sexuality and the way they were written - though I still do think it's lazy- but Anders had about the subtlety of a hand grenade. He's gay. Did he mention that? Because he's gay. The very first thing you do is go to rescue his lover. Then he slaps you with a massive penalty to rivalry points in the very first conversation if you turn him down.
Yeah, and straight men
never talk about their exes, or how much they love boobies. And if their sexual advances are rejected, they
never sulk, or whine, or get violent.
More choice for romances is a good thing, but the "everything for everyone" approach DAII had that even ME3 didn't think was a good idea, greatly decreased player options when it comes to NPCs in general, questionable writing, and what a lot of people see as too much attention being put toward sex and romance in general is not a good combination.
The Mass Effect series
clearly designed its romance content with the foremost priority of titillating straight males, so of course it didn't think equal representation was a good idea.
ME2 had
six romanceable companions, but that's not "too much attention being put towards sex and romance"? It's only crossing the line when you make some of them gay or bisexual?
Modifié par Plaintiff, 28 juin 2013 - 06:21 .