[quote]Like real life.
Sometimes you meet people who are blunt and outright state their attraction for you within a meeting or two. Granted those people tend to not care if you blow them off, but Anders is a very emotional person.
Anders happens to be one of those people. You can shut him down immediately if you have no interest in talking to him at all. If you are nice to him, he'll hit on you, and it's up to you to respond.
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Except it wasn't a natural or flowing response. It was forced because you happen to pick a dialog choice that has Anders creepily hitting on you afterwards. Which, unlike other characters, is wholly independent of the heart choice.
Optional content like romances should not appear out of nowhere, and should not penalize you for rejecting it. This is not real life.
Not even going into the videogames aren't real life thing.
[quote]If you're a min/max'er when it comes to friendship and rivalry, then you shouldn't be complaining about natural responses to your dialogue choices because it ruins your RP experience.[/quote]
I never use Anders anyway so it doesn't really effect anything other than an irritating character finding more ways to be irritating.
[quote]It's not even that big of a rivalry hit. If anything it was a good way to show the player how emotionally unstable he was.[/quote]
I've found that unless you are very consistent with characters you can easily be locked out of their respective paths. So a 'little' hit. Can easily break your game if you aren't metagaming and dragging characters to certain quests to mine them for their respective points.
They really need to ditch the approval systems because of this. Good idea in theory, bad idea in practice since you aren't roleplaying so much as being forced to pick correct options so characters don't get locked out of useful abilities.
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Modifié par Morocco Mole, 29 novembre 2013 - 12:55 .