Aller au contenu

Photo

Considering EA's trend chasing policy the next ME game will be about....


  • Ce sujet est fermé Ce sujet est fermé
276 réponses à ce sujet

#26
AlanC9

AlanC9
  • Members
  • 35 788 messages

Rosstoration wrote...
Yeah... Like Kojima said, he prioritised creativity over profits and units-sold when developing the Phantom Pain - Kojima productions have creative freedom in their work. BioWare, unfortunatly do not, they are a "division of EA", and what are EA's policies people? Sales, unit's sold, profits, pleasing shareholders by announcing they will introduce DLC into every game.


This argument would be a lot more convincing if Bioware itself hadn't invented DLC.

#27
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
BioWare invented dlc? That's news to me!!!

#28
Iakus

Iakus
  • Members
  • 30 414 messages

AlanC9 wrote...

Rosstoration wrote...
Yeah... Like Kojima said, he prioritised creativity over profits and units-sold when developing the Phantom Pain - Kojima productions have creative freedom in their work. BioWare, unfortunatly do not, they are a "division of EA", and what are EA's policies people? Sales, unit's sold, profits, pleasing shareholders by announcing they will introduce DLC into every game.


This argument would be a lot more convincing if Bioware itself hadn't invented DLC.


You may wanna check your facts on that.  DLC existed for at least a decade before Mass Effect.

#29
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
Horse armor, anyone?

#30
Jadebaby

Jadebaby
  • Members
  • 13 229 messages
@iakus, well he has to try and defend them somehow... Even if it means fabricating stuff.

#31
adayaday

adayaday
  • Members
  • 460 messages
To be fair it seem like EA is loosening their leash.
DA:I apparently is now following the"it will be done when it is done" method,and it seems like EA is pull out the always online thingy.

#32
David7204

David7204
  • Members
  • 15 187 messages
Pretending that Mass Effect is somehow at fault for being a science fiction story where humans are in conflict with aliens is moronic.

#33
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

sH0tgUn jUliA wrote...

You know, I've got to make a comment. For s**** and giggles, I loaded up ME3 last night and started the campaign. I really don't know if I'm going to be able to even make it through the game. It's not because of the "oh woe is me" stuff. No none of that. I just finished a play of ME2. I've been off vodka and weed for over a year. I'm stone cold sober.

If video games want to be taken seriously as art, they have to do a better job than this. The dialogue is horrid. I'm not talking about the lack of dialogue choices. That's not what is bothering me. It's the quality of the dialogue. It is really bad. I'm groaning on every line. The timing is just terrible. The dialogue is 5th grade level reading material. This is comic book stuff. I know this is what Mac Walters writes.

There is a significant step down in the quality of dialogue from ME2 to ME3. They say it's resources. Okay, fine. You've actually got more dialogue. Cut quantity and improve quality. Quality always is better than quantity. Stop dumbing down everything.

If you're going to have to free up resources to improve quality do it even if it means you have to ****** off people by canonizing stuff like everyone critical survived the suicide mission and only the Genophage, and Heretic, and Collector Base, and LI decisions mattered. That's what CDProjekt does and does anyone complain? No. They praise TW2.

It means fewer lines of dialogue to write. It means fewer recorded lines from VAs so you can write better lines and write a better story. Now that excuse is gone.

Okay EA. Stop dumbing down your products.


does it make me a horrible person that I found the dialogue in DmC superior to Mass Effect 3's?

#34
hpjay

hpjay
  • Members
  • 206 messages

Jadebaby wrote...

Lol how misguided you are OP...

Clearly the next Mass Effect game will be about Vampires and Werewolves.

 

Dude, if someone would redo Vampire: The Masquerade - Bloodlines, that would be awesome.  Someone at BioWare should play that game.  It might remind them how to put some variety in the endings.

#35
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

hpjay wrote...

Jadebaby wrote...

Lol how misguided you are OP...

Clearly the next Mass Effect game will be about Vampires and Werewolves.

 

Dude, if someone would redo Vampire: The Masquerade - Bloodlines, that would be awesome.  Someone at BioWare should play that game.  It might remind them how to put some variety in the endings.

that game was a spit in the face to the WW fans...sorry

redemption was much better

Modifié par crimzontearz, 29 juin 2013 - 12:39 .


#36
Guest_Imanol de Tafalla_*

Guest_Imanol de Tafalla_*
  • Guests
Ugghhh, more people senselessly blaming EA for things they had nothing to do with.

Bendigoe wrote...

EA has given Bioware complete creative freedom, they can do what they want.
EA literally has no influence whatsoever over what the game is about, they only thing they ask for is that the game will have a multi-player mode (mandatory for every game published through EA).
Basically any bad that has happened with ME3 and any future Mass Effect games has literally nothing to do with EA.
Yes I know everyone hates EA blahblah, the worst they can do is set Bioware a deadline for the next Mass Effect.


^This.  EA only sets the deadlines.  Everything else falls into Bioware's hands.

Lastly, people should stop and think for 2 seconds and remember that the fallout over ME3's ending goes against EA's interests.

Upset fans = Profit loss

Modifié par Imanol de Tafalla, 29 juin 2013 - 01:00 .


#37
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

Imanol de Tafalla wrote...

Ugghhh, more people senselessly blaming EA for things they had nothing to do with.

Bendigoe wrote...

EA has given Bioware complete creative freedom, they can do what they want.
EA literally has no influence whatsoever over what the game is about, they only thing they ask for is that the game will have a multi-player mode (mandatory for every game published through EA).
Basically any bad that has happened with ME3 and any future Mass Effect games has literally nothing to do with EA.
Yes I know everyone hates EA blahblah, the worst they can do is set Bioware a deadline for the next Mass Effect.


^This

yep....EA set no deadlines either LOL

unrealistic Deadlines are the worst saddle for developers but hey its cool, Call of Effect will be a very popular game

Modifié par crimzontearz, 29 juin 2013 - 01:31 .


#38
valkulon

valkulon
  • Members
  • 300 messages

Bendigoe wrote...
EA literally has no influence whatsoever over what the game is about, they only thing they ask for is that the game will have a multi-player mode (mandatory for every game published through EA).



Multiplayer is not mandatory. EA wants an online aspect in the games they publish. An example would be Dragon Age's 2 uploading character profiles. It just so happens that they made a multiplayer mode for ME3, because it could support it.  Dragon Age: Inquistion might have some form of Co-Op I imagine but i doubt a multiplayer such as ME3 as its gameplay style doesn't support it really or it could not have anything like that and just be a continuation of uploading character profiles like in DA2.

#39
AlanC9

AlanC9
  • Members
  • 35 788 messages

Jadebaby wrote...

BioWare invented dlc? That's news to me!!!


NWN Premium Modules. I'd resent that "fabricated" line if I expected you to get facts right.

But iakus is another matter. You thought I was talking about Bring Down The Sky?

Modifié par AlanC9, 29 juin 2013 - 12:57 .


#40
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
I wouldn't mind DAI having multiplayer (online melee or magic combat is scarce. Outside of crappy MMO's, that is), but not for the sake of it. Do it well or not at all (ME3 is an example of doing it well btw. It's surprisingly fun).

#41
hpjay

hpjay
  • Members
  • 206 messages

crimzontearz wrote...

hpjay wrote...

Jadebaby wrote...

Lol how misguided you are OP...

Clearly the next Mass Effect game will be about Vampires and Werewolves.

 

Dude, if someone would redo Vampire: The Masquerade - Bloodlines, that would be awesome.  Someone at BioWare should play that game.  It might remind them how to put some variety in the endings.

that game was a spit in the face to the WW fans...sorry

redemption was much better

 

Them's fightin words my friend.  I'll see you in the Terminus systems; we dual with xbox controllers at dawn.  :P

Never played WW (or is that WoD).  But loved Bloodlines.  After the community patches fixed it up it was a solid game (in fact the last patch came out just a few months ago).  Wide variety of ways to complete missions, at least at the beginning.  The end was a bit shooter focused and the warrens under Hollywood were tedious, but otherwise a solid effort.  Plus, they had Bender doing the voice for Smilin Jack.  And the endings were excellent.  Depending on who you allied yourself with you had meaningfully different endings.  

#42
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
I liked what little I played of Masquerade when it was released, but it was buggy as hell, so I quit and never revisited.

Modifié par StreetMagic, 29 juin 2013 - 12:56 .


#43
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

hpjay wrote...

crimzontearz wrote...

hpjay wrote...

Jadebaby wrote...

Lol how misguided you are OP...

Clearly the next Mass Effect game will be about Vampires and Werewolves.

 

Dude, if someone would redo Vampire: The Masquerade - Bloodlines, that would be awesome.  Someone at BioWare should play that game.  It might remind them how to put some variety in the endings.

that game was a spit in the face to the WW fans...sorry

redemption was much better

 

Them's fightin words my friend.  I'll see you in the Terminus systems; we dual with xbox controllers at dawn.  :P

Never played WW (or is that WoD).  But loved Bloodlines.  After the community patches fixed it up it was a solid game (in fact the last patch came out just a few months ago).  Wide variety of ways to complete missions, at least at the beginning.  The end was a bit shooter focused and the warrens under Hollywood were tedious, but otherwise a solid effort.  Plus, they had Bender doing the voice for Smilin Jack.  And the endings were excellent.  Depending on who you allied yourself with you had meaningfully different endings.  

WW is the company WoD is the series.

The systems were awful, representation of other supernaturals was pathetic especially the one werewolf, the Kuey Jins and the gargoyles (I could go on)


 
No, I would rather have a Requiem for Rome game from the New World of Darkness series

#44
hpjay

hpjay
  • Members
  • 206 messages

StreetMagic wrote...

I liked what little I played of Masquerade when it was released, but it was buggy as hell, so I quit and never revisited.


Patches are here...

http://www.patches-s..._bloodlines.php

...if you decide to give it another go.  Very few bugs left, none particularly game breaking.

#45
Iakus

Iakus
  • Members
  • 30 414 messages

AlanC9 wrote...

Jadebaby wrote...

BioWare invented dlc? That's news to me!!!


NWN Premium Modules. I'd resent that "fabricated" line if I expected you to get facts right.

But iakus is another matter. You thought I was talking about Bring Down The Sky?


It's what I was referring to by "a decade before Mass Effect"

But DLC has been around since at least the late '90s, which far predates even NWN

#46
AlanC9

AlanC9
  • Members
  • 35 788 messages

iakus wrote...

It's what I was referring to by "a decade before Mass Effect"

But DLC has been around since at least the late '90s, which far predates even NWN


Wait... so you and I were both talking about the Premium mods, but neither of us should have been talking about them because something else was actually first?

I'll take your word for it, though I don't recall any paid downloadable content before those mods. What was first? WCSO in 1998, but I didn't count that since it was free.

Anyway, Bio didn't need EA to come up with the DLC idea any more than they needed EA to tell them to play in the AAA space.

#47
Slayer299

Slayer299
  • Members
  • 3 193 messages
It was Total Annihlation in 1997 for the first DLC's, NWN wasn't until 2002.

Modifié par Slayer299, 29 juin 2013 - 03:27 .


#48
Ninja Stan

Ninja Stan
  • Members
  • 5 238 messages

Sheepie Crusher wrote...

By the look of their recent games, it seems that BioWare has less and less say in what they themselves are making, and with the departure of Muzyka and Zeschuk( Which where the only Bioware guys in EA's high ranks  ) very few decisions will be in Bioware's hands

Considering you have no idea how much "say" BioWare has in the games they make--having never worked on any projects there and seen first-hand what the creative process is like--I'm reasonably certain that you cannot accurately declare that a) BioWare will have less "say" in the development of the next ME game, and B) that this represents a downward trend in BioWare creative autonomy when it comes to BioWare games.

Here are some things to remember:

1. BioWare developers create BioWare games.
That's what they're hired to do, and that's what they're expected to do by both BioWare and EA. There is no EA stooge in the mix, offering opinions and making decisions or tattling on BioWare when they make choices on how the game is going to work. Ultimately, BioWare is responsible for BioWare games, for better or worse. Your agreement or disagreement with BioWare's choices, and your like or dislike of BioWare games, has nothing at all to do with how much autonomy they have.

EA provides a lot of support for BioWare, and BioWare makes profitable games for EA. EA might ultimately be responsible to their shareholders, it's at a corporate level involving all of EA's properties, not based on how many copies each individual game from each individual studio sells.

2. One's individual opinion does not reflect a product's quality or worth, or public/majority opinion.
Many people's opinions of BioWare and EA are based on how they liked games like DA2 and ME3. That's fine, but one shouldn't use opinions as jumping off points for conspiracy theories and freaking out. Sometimes, you will have to admit that BioWare made a bad game (that you may or may not have liked), and sometimes, you will have to admit BioWare made a great game you simply didn't like. And that may or may not jibe with other people's opinions. We all have our own, and we can disagree without freaking out about it or predicting doom and gloom based on it.

3. Companies exist for one reason: to make money.
That's it. BioWare makes games it hopes will sell, and EA encourages BioWare to make games they hope will sell. Selling more copies of a game requires more potential customers, so developers will produce and publishers will solicit/publish/encourage games that the greatest umber of people might enjoy. So they kinda have to appeal to the mainstream audience in order to get the most sales out of it.

And because games cost a whole lot of money to make, and gamers are pretty fickle in the what they want (new, but the same as the last one; lots of choices but not too much; characters that are nothing like me, but that I can identify with; wish fulfilment stories but realistic; realistic but fantastical; epic in scope but low in price; tons of content but I'm only playing 40% of it, but others are finishing it in 2 days and demanding more), publishers need to reduce their risk by offering things like optional microtransactions and DLC--products that are way lower in development cost, but offer additional content to players who love the base product and want more. These days, DLC is planned from the start and not "removed from the base game to be sold later," as some people believe.

Related to 2, this also means that features and systems you disagree with were not designed to "drive customers away." EA can't drive all its customers away and be pandering to them at the same time. Gamers are generally open-minded people who play games for fun, and are open to new ideas and new settings, stories, characters, and play styles. Don't think every gamer is like you, or that you are necessarily the archetypal gamer. Businesses might deal in demographics and markets, but here in this community, we deal with individuals. And you can't address, label, or deal with them the same way.

#49
IMNOTCRAZYiminsane

IMNOTCRAZYiminsane
  • Members
  • 450 messages
I am getting so sick of people screaming "Blame EA" i'm not a stupid fan of EA but i play more EA games than any other publishers hell i'm going to stop playing COD and play Battlefield EA publish games! do you not know what publisher and developer mean? I am sorry for being mean but blaming EA for a game you didn't like or blaming EA for a game that's not even out yet screaming they are forcing their developers to do this and that with their games is terrible and misleading Why is it so wrong for a company to Make a Profit?! Do you know how much a game cost to make?! is it so wrong to make that money back with extra? You want to hate the Company FINE i don't care but to Blame them for something they didn't/wouldn't do is just stupid
Question: do publishers and developers negotiate a deadline? or publishers just jump on the deadline without talking about it?

#50
spirosz

spirosz
  • Members
  • 16 356 messages

Sheepie Crusher wrote...

 The First Contact War or the Reaper War on Earth

Most of the succesfull AAA sci fi games today are about fighting an alien invasion( Halo, Gears Of War etc)

Given EA's record of trying to copy other companies' games these seem to be the most likely scenarios in my opinion


You mean given the gaming industry's record of trying to copy each other.