Sheepie Crusher wrote...
By the look of their recent games, it seems that BioWare has less and less say in what they themselves are making, and with the departure of Muzyka and Zeschuk( Which where the only Bioware guys in EA's high ranks ) very few decisions will be in Bioware's hands
Considering you have no idea how much "say" BioWare has in the games they make--having never worked on any projects there and seen first-hand what the creative process is like--I'm reasonably certain that you cannot accurately declare that a) BioWare will have less "say" in the development of the next ME game, and

that this represents a downward trend in BioWare creative autonomy when it comes to BioWare games.
Here are some things to remember:
1. BioWare developers create BioWare games.That's what they're hired to do, and that's what they're expected to do by both BioWare and EA. There is no EA stooge in the mix, offering opinions and making decisions or tattling on BioWare when they make choices on how the game is going to work. Ultimately, BioWare is responsible for BioWare games, for better or worse. Your agreement or disagreement with BioWare's choices, and your like or dislike of BioWare games, has nothing at all to do with how much autonomy they have.
EA provides a lot of support for BioWare, and BioWare makes profitable games for EA. EA might ultimately be responsible to their shareholders, it's at a corporate level involving
all of EA's properties, not based on how many copies each individual game from each individual studio sells.
2. One's individual opinion does not reflect a product's quality or worth, or public/majority opinion.Many people's opinions of BioWare and EA are based on how they liked games like DA2 and ME3. That's fine, but one shouldn't use opinions as jumping off points for conspiracy theories and freaking out. Sometimes, you will have to admit that BioWare made a bad game (that you may or may not have liked), and sometimes, you will have to admit BioWare made a great game you simply didn't like. And that may or may not jibe with other people's opinions. We all have our own, and we can disagree without freaking out about it or predicting doom and gloom based on it.
3. Companies exist for one reason: to make money.That's it. BioWare makes games it hopes will sell, and EA encourages BioWare to make games they hope will sell. Selling more copies of a game requires more potential customers, so developers will produce and publishers will solicit/publish/encourage games that the greatest umber of people might enjoy. So they kinda have to appeal to the mainstream audience in order to get the most sales out of it.
And because games cost a whole lot of money to make, and gamers are pretty fickle in the what they want (new, but the same as the last one; lots of choices but not too much; characters that are nothing like me, but that I can identify with; wish fulfilment stories but realistic; realistic but fantastical; epic in scope but low in price; tons of content but I'm only playing 40% of it, but others are finishing it in 2 days and demanding more), publishers need to reduce their risk by offering things like optional microtransactions and DLC--products that are way lower in development cost, but offer additional content to players who love the base product and want more. These days, DLC is planned from the start and not "removed from the base game to be sold later," as some people believe.
Related to 2, this also means that features and systems you disagree with were not designed to "drive customers away." EA can't drive all its customers away and be pandering to them at the same time. Gamers are generally open-minded people who play games for fun, and are open to new ideas and new settings, stories, characters, and play styles. Don't think every gamer is like you, or that you are necessarily the archetypal gamer. Businesses might deal in demographics and markets, but here in this community, we deal with individuals. And you can't address, label, or deal with them the same way.