crimzontearz wrote...
lack of squad customization, poorer dialogue, railroading, autodialogue.....I am not saying ME3 is less of an RPG, i am saying there WAS a tradeoff, that development time was short and that stan's statement was bogus (and in reference to DA2 at that)JamesFaith wrote...
Bleachrude wrote...
So then why does having a better combat system automatically make something "dumber" as the OP implies?
Or that ME3 is not a RPG and that going forward we will fight alien invasions?
What exactly in ME3 shows "less of a RPG flags" than previous installments?
It's not the progression system...that's very robust and I haven't seen much complaints (the major one being that too much freedom has resulted in the game becoming too easy).
It's not that ME3 doesn't have different content based on your choices (even though Grissom Academy is available in all run throughs, the feel of the mission is much different with Jack alive versus Prangley in charge)
The customization options for weapons is more diverse than either game beforehand and the armour selection while not as extensive for your team-mates as ME1, it _IS_ moreso than the previous installment in the franchise.
When I agreed with you on this, it is lost fight. Supporters of "ME3 isn't RPG" would just claim that this and that wasn't enough by their opinion.
Better question would be - "What disqualified ME3 as RPG?
But all three of those I highlighted were in mass effect 1 and 2. You did end up getting railroaded into completeing certain missions in certain ways only, and not given alternatives than the very limited ones provided, often only resulting in a dichotomy style choice of A or B. ME1 has entire sections and arcs of bad dialouge, noveria's arc being one of the worst by far, on par with any section of mass effect 3's bad dialouge, if not more so. And don't even bring up autodialouge if your not prepared to talk about mass effect 1's false choice dialouge as well.




Ce sujet est fermé
Retour en haut







