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Considering EA's trend chasing policy the next ME game will be about....


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#126
IntelligentME3Fanboy

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Necanor wrote...

IntelligentME3Fanboy wrote...

it seems some people don't understand that there are actually people who don't want or don't care about role playing


Then don't play a bloody role playing game! There's plenty of other scifi action shooters/FPS games out there.

ME3 is a pretty good TPS action game.Why not ?

#127
Nole

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Necanor wrote...

IntelligentME3Fanboy wrote...

it seems some people don't understand that there are actually people who don't want or don't care about role playing


Then don't play a bloody role playing game! There's plenty of other scifi action shooters/FPS games out there.


I think he is actually saying that he got interested on ME3 once he knew he could avoid to take the decisions and stuff, the RPG elements.
I have some friends that hate mass effect and that kind of games because they don't like to make choices or decide every line from the main character, and they only tried ME3 because they could avoid that.

#128
Modius Prime

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It's probably going to be like Halo 3: ODST, where you are a grunt on Earth during the invasion while the hero goes off the save the galaxy. Yep, that story has been told already :P

#129
remydat

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Dextro Milk wrote...

Remy, are you daft? I said it is plain silly to add a mode that detracts elements that make the game unique. Mass Effect 3's combat is not the selling point.

I'm not upset about it, nor am I "crying". I just think it's funny. And the fact you are getting your panties in a bunch defending it also makes me lol.


There are plenty of gamers who play the game mainly for the gameplay/combat.  Otherwise, the multiplayer option which is entirely gameplay and has little plot would not be so popular.  I have friends who play strictly for multiplayer and they only played the single player campaigin when I told them there was an action mode.  These same guys have rarely play the single player campaign in COD precisely becaue they play for the gameplay/multiplayer not the plot.  

Further, I am a hardcore RPGer but I play action mode now because I have done over 20 playthroughs.  I don't need to waste time on dialogue choices that I have seen over and over again but I still like to play through single player in between playing multiplayer.

So you clearly have no idea about what you are talking about if you think action mode detracts from the game.  It may detract from it for you but as long as there are people out there who prefer it over regular mode, it actually adds to the game overall.  And those people obviously exist because Multiplayer/Action Mode is designed for the FPS shooting fans.

And that is why your posts come off as crying.  You are commenting on a mode that obviously was not designed for you while ignoring the obvious target audience that it was designed for and bashing it when you have a choice to never play that option.  What else should I call such an ill informed opinion?

Modifié par remydat, 30 juin 2013 - 07:38 .


#130
remydat

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Necanor wrote...

Then don't play a bloody role playing game! There's plenty of other scifi action shooters/FPS games out there.


Bioware made the decision to include a TPS and provide that option.  They decided it was a RPG and a TPS and gave you a choice of what you want to play.  The fact you cry about that choice being given and suggest people not play a RPG when what we are telling you is if you don't like TPS then don't play in Action Mode is hilarious.

If you wanted ME3 to just be a RPG game then you should get a job at Bioware.  This sense of entitlement in telling other gamers to not play action mode when Bioware made the decision to include it is ridiculous.

#131
sH0tgUn jUliA

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iakus wrote...

remydat wrote...

iakus wrote...

I suspect a big chunk of the autodialogue and lack of a neutral option was a result of adding in action mode.  Fewer dialogue actions would make it run more smoothly and be more "cinematic"


*snipped for brevity*


Yeah perish the thought that a player gets to define their character beyond the minimum the plot requires.

Me, I like having more than two opportunities to selevct dialogue options in a ten minute conversation.

I like having options besides "nice" and "mean"

I like "chit chatting" with companions and "pointless filler" It lets me establish a personality and lets characters react to said personality.


You are arguing with a brick wall. Remy is right. Remy is always right. Learn that and move on.

That said, I agree. But it's not just on the ship. People are important in the story. They didn't do enough of it. The problem with ME3 IMO is that the story was too big to tell in one game. It came down to resources. They said they had more dialogue. Unfortunately a lot of it was pretty bad. The intro through Huerta was the worst I've ever heard. It was like fourth grade level. Horrid. After that it does improve some to about 7th grade. I must have been on too much vodka when I played it last year. I'm doing a play through again now. I can't drink because of migraine meds so I'm stone cold sober and I'm finding myself picking it apart.

I'm playing on normal so I don't care about the difficulty of combat. I'm more interested in story content.

The story to me feels too sanitized. Walters wants us to feel sad and wants Shepard to have "feelz" about things, but the entire intro section is so badly written that there is no impact. If you really paid any attention to the story, and really role played as Shepard, you'd not only be pissed at Hackett, you'd also be pissed at Anderson once Traynor let one sentence slip "Admiral Anderson was planning to use the Normandy as his Command Center."

Okay, take that line. What does that tell you? You were in lock up because Hackett obviously sold you down the river to protect his own sorry ass, and now the only reason you have the Normandy is because Anderson had a last second pang of guilt because he couldn't screw you over while looking you in the eyes, but had no problem doing it behind your back?But you get no resolution.

There is no "grit" in the story. Where are the people stories? I'm not talking about the drive by stories. I'm talking about the real people stories. You know maybe they should give a player who is playing in "Immersive RPG" mode this: you know some of those little conversations you hear? They tell a story. Instead of having to have Shepard stand there eaves dropping the trigger could zoom the player into one of those characters so you could interact in that conversation. You know take that PTSD Asari. You zoom into the therapist, and you get a dialogue wheel and everything and do something more with this conversation. This doesn't happen on every single one but on certain more interesting pieces.

I think that instead of having Shepard in lockup they should have had a bit more of a lead in to the invasion instead of getting right to it. Walters wanted it cinematic and he failed by not making it cinematic enough. There weren't meaningful back stories. If he wanted Shepard to feel sad about not being able to save everyone, give Shepard something real, not some kid in a vent "everyone's dying". That's not real.

The fetch quest thing with RPGs is something that there has never been a good mechanic for. They've tried the drive-by fetch quest with the worst quest journal system I've ever seen in this game. Other games have had boards... That would have worked in Huerta because that's the way Huerta would operate: Supplies Needed.

#132
KaiserShep

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sH0tgUn jUliA wrote...

If you really paid any attention to the story, and really role played as Shepard, you'd not only be pissed at Hackett, you'd also be pissed at Anderson once Traynor let one sentence slip "Admiral Anderson was planning to use the Normandy as his Command Center." 

Okay, take that line. What does that tell you? You were in lock up because Hackett obviously sold you down the river to protect his own sorry ass, and now the only reason you have the Normandy is because Anderson had a last second pang of guilt because he couldn't screw you over while looking you in the eyes, but had no problem doing it behind your back?But you get no resolution.


I found myself kind of surprised at the gall of this statement. Hackett ropes Shepard into a fight with the Batarians to save a friend who turns out to be indoctrinated and almost screws the entire galaxy, and her only reward for saving it is being locked up and almost having her ship stolen away. Anderson doles a little chew-out on Earth over this crap, all because Shepard had the temerity to survive a situation that Hackett himself put her in the middle of. It's as if the entire universe is working against Shepard, allies and enemies alike, and the fact that you can't protest this made it worse. If I was in Shepard's place, and Traynor told me that, I would've said outright "That lousy son of a bi*** was going to steal my ship. At least the reapers were good for SOMETHING."

Modifié par KaiserShep, 30 juin 2013 - 07:56 .


#133
IntelligentME3Fanboy

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is it just me or do people who talk that way about role playing sound weird?

#134
Dextro Milk

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remydat wrote...

There are plenty of gamers who play the game mainly for the gameplay/combat.  Otherwise, the multiplayer option which is entirely gameplay and has little plot would not be so popular.  I have friends who play strictly for multiplayer and they only played the single player campaigin when I told them there was an action mode.  These same guys have rarely play the single player campaign in COD precisely becaue they play for the gameplay/multiplayer not the plot.

Had nothing to do with what I said... :lol:

I said, adding a mode that takes away elements that make the game unique, is silly. It would be like adding romance options in Call of Duty. The choice being there doesn't bother me, the fact they would put something in like that makes me laugh however.

Further, I am a hardcore RPGer but I play action mode now because I have done over 20 playthroughs.  I don't need to waste time on dialogue choices that I have seen over and over again but I still like to play through single player in between playing multiplayer.

I don't care why you use it.

So you clearly have no idea about what you are talking about if you think action mode detracts from the game.

You clearly can't read correctly. I said, adding an option that detracts key elements from the game is silly.

Action mode itself being there does not detract anything, when turned on it does however remove key features of the game. That is what makes me laugh, is when people play Mass Effect single player without making decisions.

It may detract from it for you but as long as there are people out there who prefer it over regular mode, it actually adds to the game overall.  And those people obviously exist because Multiplayer/Action Mode is designed for the FPS shooting fans.

Why even play Mass Effect 3 then? There are far better games out there if action and gameplay is what you want. Many people would agree the combat is not the selling point, even though it has the best out of all three games. 

And that is why your posts come off as crying.  You are commenting on a mode that obviously was not designed for you while ignoring the obvious target audience that it was designed for and bashing it when you have a choice to never play that option.  What else should I call such an ill informed opinion?

Maybe you should learn to read before replying. Might help you out in the future.

Modifié par Dextro Milk, 30 juin 2013 - 08:00 .


#135
Redbelle

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IntelligentME3Fanboy wrote...

is it just me or do people who talk that way about role playing sound weird?


Did I ever tell you about the LARP player who swapped his foam sword for a +1 fish and wacked people yelling "KIPPER"!

Just roll with it. The explanation as to the 'why' could  never beat the reason's you come up with in your head.

#136
Iakus

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Necanor wrote...

IntelligentME3Fanboy wrote...

it seems some people don't understand that there are actually people who don't want or don't care about role playing


Then don't play a bloody role playing game! There's plenty of other scifi action shooters/FPS games out there.


This.

The market is freaking saturated with them.

Modifié par iakus, 30 juin 2013 - 08:30 .


#137
Redbelle

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iakus wrote...

Necanor wrote...

IntelligentME3Fanboy wrote...

it seems some people don't understand that there are actually people who don't want or don't care about role playing


Then don't play a bloody role playing game! There's plenty of other scifi action shooters/FPS games out there.


This.

The market is freaking saturated with them.


BW make freaking awesome RPG orientated games and always have done. It's their 'Thang'. So stop asking them to make other types of game! Go to the developers who make them instead!

And go grab a d20 core rule book for D&D and learn what it takes to become a role player. It's harder then you think. And BW hit that ball out the park every time in how they develop the core rules behind each of their games.. So everyone who says stop making RPG's and basically saying "Make games without putting in as much effort".

No, just...... no.

#138
Ridwan

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We'll see. EA is sort of there, but still not yet. I think they understand now, that in order to compete with your rival, you need to offer something different instead of trying to be better.

#139
Sir DeLoria

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Yeah, I play Mass Effect for the story. Why? Because to be honest, the actual gameplay is inferior to most other action games like Killzone or Gears of War. Mass Effect stands out, exactly because it's about choices, because it's non-linear and has a great, elaborate story. ME3 might have a TPS mode, but it's still a RPG and should be catered mainly towards RPG fans. Otherwise it's just your generic cover based shooter.

#140
BioWareAre****s

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I know a few guys who bought ME3 for the multiplayer, played the single player when they found out about Action Mode, then got so hooked on the game that they re-started on 'normal' mode.

I don't really see how adding Action Mode is a big deal. Yeah, Mass Effect's RPG-ish bits (imo it's not a proper RPG, it's a hybrid) are what makes it awesome, but if it *can* be something else, appeal to a bigger audience and get extra loves (and make lots of monies) then why shouldn't it?

#141
Kel Riever

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Redbelle wrote...

IntelligentME3Fanboy wrote...

is it just me or do people who talk that way about role playing sound weird?


Did I ever tell you about the LARP player who swapped his foam sword for a +1 fish and wacked people yelling "KIPPER"!

Just roll with it. The explanation as to the 'why' could  never beat the reason's you come up with in your head.


This human gets it!

#142
Redbelle

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FluffyCannibal wrote...

I know a few guys who bought ME3 for the multiplayer, played the single player when they found out about Action Mode, then got so hooked on the game that they re-started on 'normal' mode.

I don't really see how adding Action Mode is a big deal. Yeah, Mass Effect's RPG-ish bits (imo it's not a proper RPG, it's a hybrid) are what makes it awesome, but if it *can* be something else, appeal to a bigger audience and get extra loves (and make lots of monies) then why shouldn't it?


IMO the action mode took away from the RPG mode, because the RPG mode didn't have mini game esque hacking. As such, it seems to me that BW made the game to cater to action players first. If they had added the hacking to the RPG mode and taken it out of action I wouldn't think that.

However, like you say, I think the mode option's are a good thing. I heard a story of a guy with a muscular disease who cannot play the hacking games of the ME series, so he'd have to wait for a friend to come and do it for him. Action mode would allow him to play without that problem.

And this is the issue for me with ME4. If they make it for action gamers first, the RPGer's will be left behind as the RPG element's of the game will be non existent within the games development. However, If they make it for RPG'ers, then they can remove RPG elements in action mode, like door hacking, and just have the doors open like they did in ME3. The modes will better suit the players.

#143
IntelligentME3Fanboy

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they made it more action oriented because RPG's don't sell well.It was a generally futile attempt to attract gamers

Modifié par IntelligentME3Fanboy, 30 juin 2013 - 11:31 .


#144
crimzontearz

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IntelligentME3Fanboy wrote...

they made it more action oriented because RPG's don't sell well.It was a generally futile attempt to attract gamers

Bethesda would love to have a word with you

#145
Bleachrude

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How exactly does having an action mode result in the game being changed? Whenever a conversation comes up, you simply default to choice A?

It's not like the paragon/renegade choices switch positions across the games much less in-game.

Furthermore, what does STORY mode then change about the game?

And the OP still hasn't shown how ME3 is less of a RPG when I can easily point out how much more in0game your choices are affected in ME2 and ME3 than in ME1.

Again, no-one has countered the fact that in ME1, there is no wrong choice unlike ME2 and ME3 (and apparently choice doesn't matter in ME3 but I'm not seeing how choice actually matters in ME1...the whole point of ME1 was that you could get the same result by picking any choice you want).

#146
Iakus

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crimzontearz wrote...

IntelligentME3Fanboy wrote...

they made it more action oriented because RPG's don't sell well.It was a generally futile attempt to attract gamers

Bethesda would love to have a word with you


At this point I'm 90% certain he's just trolling us

#147
AresKeith

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iakus wrote...

crimzontearz wrote...

IntelligentME3Fanboy wrote...

they made it more action oriented because RPG's don't sell well.It was a generally futile attempt to attract gamers

Bethesda would love to have a word with you


At this point I'm 90% certain he's just trolling us


Look at his name

I heard he has a similar name on the COD forums

#148
Nole

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But Bethesda's most succesfull game (Skyrim) is not even close to the sales of a good Shooter (And Skyrim took like 5 years of development, while a Shooter takes 1 year?).

And the most succesfull Bioware game is Mass Effect 2, and that game is hardly and RPG, is more a Shooter with some touches of RPG.

I honestly don't blame Bioware for trying to make more profits.

#149
Iakus

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So the secret to making a better rpg is to...make it not an rpg?

#150
AresKeith

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WittingEight65 wrote...

But Bethesda's most succesfull game (Skyrim) is not even close to the sales of a good Shooter (And Skyrim took like 5 years of development, while a Shooter takes 1 year?).

And the most succesfull Bioware game is Mass Effect 2, and that game is hardly and RPG, is more a Shooter with some touches of RPG.

I honestly don't blame Bioware for trying to make more profits.


Mass Effect 2 was also a charcter-driven game which IMO is Bioware's strenght, The Characters

The biggest issues towards ME2 was the fact that it didn't follow the Reaper plot and was less an RPG than ME1