To this day, I enjoyed ME2 the most and it wasn't because of the pew-pew.
Modifié par MegaSovereign, 01 juillet 2013 - 01:51 .
Modifié par MegaSovereign, 01 juillet 2013 - 01:51 .
Skyrim sold about ten million copies in less than seven months.WittingEight65 wrote...
But Bethesda's most succesfull game (Skyrim) is not even close to the sales of a good Shooter (And Skyrim took like 5 years of development, while a Shooter takes 1 year?).
Modifié par The Night Mammoth, 01 juillet 2013 - 01:55 .
Dextro Milk wrote...
Had nothing to do with what I said...
I said, adding a mode that takes away elements that make the game unique, is silly. It would be like adding romance options in Call of Duty. The choice being there doesn't bother me, the fact they would put something in like that makes me laugh however.
I don't care why you use it.
You clearly can't read correctly. I said, adding an option that detracts key elements from the game is silly.
Action mode itself being there does not detract anything, when turned on it does however remove key features of the game. That is what makes me laugh, is when people play Mass Effect single player without making decisions.
Why even play Mass Effect 3 then? There are far better games out there if action and gameplay is what you want. Many people would agree the combat is not the selling point, even though it has the best out of all three games.
Maybe you should learn to read before replying. Might help you out in the future.
Modifié par KaiserShep, 01 juillet 2013 - 03:23 .
So, if Call of Duty added cheesy romance options, you wouldn't find it funny at all?remydat wrote...
Dextro Milk wrote...
So, if Call of Duty added cheesy romance options, you wouldn't find it funny at all?
It's like you are arguing for the sake of arguing. What is your deal here? I can't laugh at people that play a game where choice is one of the biggest selling points and then they decide to turn it off because "boom boom action good, talking bad"?
What I still find funny, is that you are crying about me laughing at the silly addition to Mass Effect 3.
Modifié par remydat, 01 juillet 2013 - 04:09 .
False.AlanC9 wrote...
It's only silly if people didn't like it.
Dextro Milk wrote...
False.
How you feel on whether or not a game mechanic is silly or not, is completely subjective.
This is why I don't get why Remy is trying to argue. I think people that play with action mode are silly. If you don't, good for you. So hey Remy, I don't care about whatever long ass post you write next. I think it's silly, you are not going to change that. Move on.
Move on Remy, I'm done with you. I already gave you my "support" for why I found it silly.remydat wrote...
remydat wrote...
No it has everything to do with what you said. You keep saying Action mode is silly. Action mode was designed for gamers who like the TPS elements of ME3 and not the RPGs. So for those gamers it is not silly. Your entire argument is based on the idea that ME3 is strictly an RPG when the reality is for other gamers like those that play almost exclusively multiplayer, it is a TPS.
Creating a game that appeals to more people is not silly. It is what profit making companies do and the fact that you are still confused by the notion that ME3 was designed to appeal to RPGers with the normal mode and TPSers with Action Mode shows a fundamental lack of business acumen.
Modifié par darthrevaninlight, 01 juillet 2013 - 04:26 .
Dextro Milk wrote...
Move on Remy, I'm done with you. I already gave you my "support" for why I found it silly.remydat wrote...
Modifié par remydat, 01 juillet 2013 - 04:23 .
Modifié par spirosz, 01 juillet 2013 - 04:26 .
Move on Remy.remydat wrote...
darthrevaninlight wrote...
If a game is trying to appeal to TPS players, they should make a game that is geared entirely at that audience. If a game is trying to appear to RPGers then they should make a game geared entirely towards THAT audience. To try to be both games will result in being neither. Nothing within this universe can be two things at once, and to try to do so would be to fail horribly.
So Bioware's action mode was a mistake. To spend anytime programming that rather than moving towards their original goal would be an utter waste of time. RPGers and TPSers want two entirely different things from a videogame.
And I believe a lot of ME3's mistakes centered around this problem; trying to please everyone rather than just letting ME be what ME is.
Guest_StreetMagic_*
Modifié par StreetMagic, 01 juillet 2013 - 04:28 .
darthrevaninlight wrote...
No.
Action mode is just not right.
Publilius Syrus, “To do two things at once is to do neither.”
If a game is trying to appeal to TPS players, they should make a game that is geared entirely at that audience. If a game is trying to appear to RPGers then they should make a game geared entirely towards THAT audience. To try to be both games will result in being neither. Nothing within this universe can be two things at once, and to try to do so would be to fail horribly.
So Bioware's action mode was a mistake. To spend anytime programming that rather than moving towards their original goal would be an utter waste of time. RPGers and TPSers want two entirely different things from a videogame.
And I believe a lot of ME3's mistakes centered around this problem; trying to please everyone rather than just letting ME be what ME is.
spirosz wrote...
Action mode is designed for a certain experience, which can be in relation to any type of gamer, even the so called "hardcore" gamer. The thing is, if said individual has done countless playthroughs, maybe he or she would prefer just to have a breeze with the game, so "Casual Mode" would be for them, for example. Or maybe someone is doing a walkthrough specifically on a "Biotic" build and wants to be able to skip everything more quickly, so this mode allows them the ability to create more videos quicker and such. There are a lot of variables for those two modes, but one thing is for sure, that doesn't rule out the mindset of aiming it towards a "certain" type of gamer.
iakus wrote...
After ME2 I was convinced that the two could be mixed: It was just a matter of getting the proportions right (as I didn't think ME2 had it quite right) After ME3, now I'm not so sure.There always seems to be a demand for watering down the RPG elements.
Guest_StreetMagic_*
Dextro Milk wrote...
Move on Remy.
You seem upset. Maybe because you use action mode exclusively? Hah, Aye, I bet you struggle with the choices in Mass Effect 3. Too hard on you. You have my sympathy., silly one.
It is silly, because you don't go into Call of Duty for RPG elements, and you don't go into Mass Effect for "no choices".
Seriously, past your bed time kid.
spirosz wrote...
iakus wrote...
After ME2 I was convinced that the two could be mixed: It was just a matter of getting the proportions right (as I didn't think ME2 had it quite right) After ME3, now I'm not so sure.There always seems to be a demand for watering down the RPG elements.
Same, but ME3 did very well in terms of powers and such, where ME2 had the best balance of dialogue input for the player and amount of "auto-dialogue" IMO.