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Upcoming Module - Nihil Trilogy 3: Light at Journey's End


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#1
seraphimsage

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Update: Final Version 001 Released

 
*Neverwinter Nights 2 Nexus
 
*Neverwinter Nights 2 Vault Org
 
*Neverwinter Nights 2 Vault
(Pending)

 

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Nihil Trilogy 3: Light at Journey's End

I've committed to finishing off this trilogy and ending its enigmatic story. To that end, I'll periodically post some of my logs here, as well as screen-shots and other teasers for the final chapter of the Nihil Trilogy, titled 'Light at Journey's End.'

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Summary:

Dreams must end, and the final stage of your journey begin. 

Continuing your amorphous role as an Asper, one of many fragmented beings composed of multiple personae, you reach the final steps of your journey.

You wander around the imperial mainland, walk through the streets of its capital city, climb arcane mage towers, disturb crypts, trek around the haunted remains of great ships and port cities, discover remnants of the forgotten past, and travel to planes of wonder and despair. 

You meet old faces and new.

Along the way you fight many opponents, called 'Echoes,' who drop their tell-tale 'Echo Remnants,' to be sold for various augmentations and bonuses.

You battle paragons in scripted boss scenes where brute force alone will not avail you.

Many mini-games await to fill your time, give you items that will help you along your way, and reveal secrets to you long suppressed.

Though many distractions await, you cannot forgot your role as an Asper, and even that you will find you've barely scratched the surface. As for what lies at the heart of this dilemma is an insight you crave, but ultimately dread.

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Release Date (Approximate):

I hope to run the beta-tests around mid-late fall of this year, with its release around winter of 2014. Even though its due date is still awhile off, I have reached a point that I can release some teasers in the form of screen-shots and summaries, so stay tuned.

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First Parts of the Trilogy:

In the meantime, and if not already done so, feel free to play the other two parts of the trilogy located here: (Hint: some items will carry through and influence some minor to major events):

Nihil Trilogy 1: Awakening: 
http://nwvault.ign.c...h.Detail&id=461

Nihil Trilogy 2: Chains of Misfortune:
http://nwvault.ign.c...h.Detail&id=505

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Feedback and Suggestions Appreciated:

While much of the module is set in stone, there are many parts that are still malleable.

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Here are the first two of many screenshots:

The Mind's New Reality:
9070729962_2cc5a47502.jpg

Descending the 'Dead Stair':
9071296386_fde4426a71.jpg


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#2
Tchos

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I've enjoyed your minigames and puzzles in the ones that I've played. I'm glad to see more is coming.

#3
PJ156

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Good luck, it is always good to see someone finish what they started :)

I love the screens especially the stair.

PJ

#4
kamal_

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The area designs in this series are always excellent.

#5
Claudius33

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The stair is simpressive indeed.

#6
Arkalezth

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I like the other pic.

Good to know you're working on the last module. I lost my characters from the previous ones so I might give the whole trilogy another run when the time comes.

#7
seraphimsage

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Tchos:I'm glad you liked them Tchos, and since you mentioned them, here is a screenshot of one of the upcoming mod's custom mini-games, whose working title is 'Abyssal Memory'. Last screenshot for the present. ;)

9719143197_f9c4c107b5.jpg

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PJ156:
The last step is often the most difficult, especially if the path is a bit off-center from what you started with, still I'll tie up what I can.

As for the stairs, thanks PJ156. A wicked area from a development stand-point, especially considering the customization needed for the walkmesh to correctly flow. As for its design, it was a Lovecraft inspired and originated from his 'The Shadow out of Time' short-story, and aptly placed in the upcoming mod.  

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Addendum:
It looks like you others got caught in the interim, but thanks, kamal_, Claudius33, Arkalezth.

Stay tuned for more.



#8
ColorsFade

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The screenshot for The Mind's New Reality is beautiful...

Wow.

#9
seraphimsage

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Thanks for the interest in the mindscape, Colorsfade and you too Arkalezth.

Mindscape Enhanced Map:
I made sure to make the mindscape more scenic and dynamic in the coming mod, and what you've seen is a just a snippet of the full multi-tiered area, shown by this map.

9232580489_38cd0234e3.jpg
(For those players on the go, I've also included the local-teleport system from the first mod, Awakening, for quick transfer between the tiers)

Synapses:

As I'm on the subject of the new Mindscape, a new creature will appear which I call 'Synapses.'

9234949415_afa3d95c13.jpg
(A combination of ideas from 'brain-synapses' to Planescape Torment's 'Dabus' to 'blocker-lemmings' from the Lemmings Games)

Next time I'll showcase a different area as well as a sub-boss.
Until then.



#10
seraphimsage

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Truth Behind the Veneer:

Twilight falls on the acropolis.

9103999004_757406ac47.jpg



When the Silent Bell Tolls:

An upcoming sub-boss on the imperial islet.

9101763011_f5c546f82c.jpg


Next time I'll showcase another area as well as the first of the mod's scripted bosses.
Until then.



#11
seraphimsage

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 Upcoming Module - Nihil Trilogy 3 : Light At Journey's End - First Boss Battle:
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Enigma's Battle Overview:

In this upcoming confrontation you are pitted in the long awaited battle against Enigma. This will be a 'scripted' battle where you will have to use the objects given and near you to defeat him.

New Technique:
I will be using a new visual-effects technique invented for this mod, where I'll use creatures as animated scalable placeables which allows colossal background filler and monsters that are not affected by the camera's distance. This will be included in at least two of the boss battles, and some of the areas. In the case of Enigma's battle, it is the Cthulhu tentacles off to the sides.

9395625360_88df146bdf.jpg

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Action Shot: Icy Chill of Death:

Most bosses, with the exception of one, will use certain elements, so I do not have tell you players to prepare for the worst.

9392798909_8079cd1edb.jpg

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Action Shot: Counter Attack:

You have to exploit a boss's weakness otherwise your battle will be almost impossible to beat. These weaknesses take many forms, but usually they are either from objects given and/or from the environment around you.

9395569384_edae48b67d.jpg

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Next time I'll showcase another custom area as well as another sub-boss set creature encounter. Until then.



#12
Guest_Iveforgotmypassword_*

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Impressive stuff but please don't forget to put in some autosaves for door smashing blunderers like myself I don't want to suffer too much at the hands of Enigma..

#13
seraphimsage

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Iveforgotmypassword wrote...

Impressive stuff but please don't forget to put in some autosaves for door smashing blunderers like myself I don't want to suffer too much at the hands of Enigma..


Thanks for the heads up, Iveforgotmypassword. I'll attempt to include as many autosaves as I can, or at least those before a critical conversation or battle.

As for the doors, there are some with custom scripts, and I'll attempt to make those plot to avoid any serious game breakers from occuring.

Modifié par seraphimsage, 04 août 2013 - 09:32 .


#14
seraphimsage

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Room Of Parting: (Sub-boss Based On Roleplay Choices)

This area is for another sub-boss(s) which will range from 2 to 3 possible cases. All this is planned to be based on your choices prior and will be a companion or npc that you are familiar with, at least to some extent.

 

9101761883_f80bf90734.jpg

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Fates' Gate:

At the top of the world you find the manipulator of this whole affair, but is it who you expected it to be or is it someone else entirely? And the question remains to be answered is, why?

 

9267859359_3379ecfc11.jpg

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Next time, I'll showcase another scripted boss as well as another area. Until then.



#15
seraphimsage

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Upcoming Module - Nihil Trilogy 3 : Light At Journey's End - Second Boss Battle - Duel of the Magus

The next boss battle of the final expansion pits you against Magus Benedict himself. For those unaware, Magus is not a name but a title for a high ranking wizard. In this module's case, this is the headmaster of Faustian Falls. The college was buried in an unnatural snowstorm and it will be up to you to discover why.

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Plane of Celestial Order Overview:

This is a overview of the plane of celestial order where your confrontation with this Asper will take place.

9656374039_00c81b663b.jpg

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Magus Benedict's Aegis:

As with Enigma's battle your confrontation against Magus takes the form of a minor puzzle. You must exploit the magus's endlessly changing weakness and use that opportunity to strike at him directly. (For Those Interested: I'm considering either going with default 'matching' or 'opposite' elements to weaken his barrier, if anyone has an opinion on which or another idea I would be glad to hear it)

9535473960_47f21c2180.jpg

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The Fiery Heart of Winter

Don't let his cold exterior fool you for the Magus purifies anything that upsets his order; including you.

9532687741_71447ffd60.jpg



#16
Tchos

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Really unique looking stuff, as always. I do wish the pictures were bigger, though.

#17
seraphimsage

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Tchos wrote...

Really unique looking stuff, as always. I do wish the pictures were bigger, though.


I'm glad to hear it, Tchos. Unique looking is one of the goals; though for the most part, only with those elements in the original game and its expansions to achieve that sense. The greater goal is still the story, and I think this one will end it; though to what satisfaction will vary, but it certainly is hoped to make one reflect, at least partly.

As for the image resolution, yes I scaled them on a whim and yeah they're a bit encapsulated. To that end, I've just doubled their resolution so they should now be easier to overview. Thanks again.

Modifié par seraphimsage, 04 septembre 2013 - 03:24 .


#18
seraphimsage

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A Few Miscellaneous Images: (Purposely ambigious this week)
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Ascending Yggdrasil's Shade:

 

9719160041_f8387ebf64.jpg

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White Room:

9532685379_d96c74b1be.jpg

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Last Resort:

9225328389_0e9f1cce30.jpg



#19
Guest_Iveforgotmypassword_*

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These screenshots and areas get better and better and they were really good at the start !

#20
kamal_

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Woah

#21
Frosty44

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Looking forward to the final chapter!

#22
seraphimsage

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Sorry for the delay, busy week.


Iveforgotmypassword wrote...

These screenshots and areas get better and better and they were really good at the start !

They can't all be good, but I do endeavor to get the better parts of them. Thanks for observing that, Iveforgotmypassword.


kamal_ wrote...

Woah

That type of exclamation is exactly what I'm going for, thanks kamal_.


Frosty44 wrote...

Looking forward to the final chapter!

I'm glad to hear it, Frosty44. There may be some delays and other parts have to be reigned in, but vying circumstances allow, I hope to do some beta tests in mid to late November; and possible release in mid-winter of 2014. Until then.

Modifié par seraphimsage, 29 septembre 2013 - 03:56 .


#23
PJ156

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These look great and really unique. I love the white area and the gate made from back to back mine entrances. Nice and creative.

I love the high fantasy feel of your areas. Me thinks I should make time to play these :)

PJ

#24
Claudius33

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I really like the geometry of these areas, awesome.

#25
seraphimsage

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PJ156 wrote...

These look great and really unique. I love the white area and the gate made from back to back mine entrances. Nice and creative.

I love the high fantasy feel of your areas. Me thinks I should make time to play these :)

PJ

Thanks PJ156. Using some of the older placeables in different ways is not necessarily unique, but it does open up many design prospects and I appreciate that others have made those connections in the building blocks and hopefully can use those techniques in their projects as well. As for the white area, even minimalism such as the white texture color, those under used luminous trees from MoB expansion, white fog, and the right bloom lighting can be all that is needed.

Claudius33 wrote...

I really like the geometry of these areas, awesome.

Thank you very much, Claudius33. While there are some minor disadvantages, using certain placeables such as the dias(once made unwalkable), and combining that with various stairs, docks, platforms and bridges can lead to some very compelling walkmeshes that open up numerous design possibilities.

Modifié par seraphimsage, 30 septembre 2013 - 02:40 .