Upcoming Module - Nihil Trilogy 3: Light at Journey's End
#51
Posté 15 février 2014 - 08:13
#52
Posté 08 mars 2014 - 08:30
Another set of beautiful pictures. I really like the theater.
Sorry for the delay, midterms so busier than expected. Thank you, Claudius, I have another scene from that below that will give you a more birdeye's view.
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Beta Version 001 To Be Released Next Week:
The Beta for 'Nihil Trilogy III: Light At Journey's End' will start next Saturday or Sunday, vying no scheduling issues.
Important Considerations:
- There will be some parts that are not immediately available for Beta either because they are not ready or because I want to keep you guessing. ![]()
- The mod is three times as long as the first part, and at least two times as long as the second part, so expect a lengthy download. Also, looking for other ways, aside from Dropbox, to store the download. ![]()
Here are some teasers till then: (Some may or may not be fully available in the Beta, but thought I'd showcase them in any case)
Dark Warnings:

Charybdis's Maw:

Backstage Rafters:

- rjshae et bealzebub aiment ceci
#53
Posté 10 mars 2014 - 07:49
Still impressive. Keep up the good work.
#54
Posté 13 mars 2014 - 04:01
Still impressive. Keep up the good work.
Thanks again, Claudius33.
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Beta Version 001:
As a quick reminder, I'll try to start the Beta tests for this mod on Saturday or Sunday, vying any schedule changes. Until then.
#55
Posté 16 mars 2014 - 04:54

#56
Posté 22 mars 2014 - 04:39
#57
Posté 22 mars 2014 - 10:41
I haven't yet, but if I have time, I'll see if I can play a bit in the next few days.
#58
Posté 23 mars 2014 - 02:52
I am also short in time at the moment. How many hours of gameplay are we talking about...?
#59
Posté 23 mars 2014 - 06:28
I am also short in time at the moment. How many hours of gameplay are we talking about...?
Hi andysks,
About 4-6, with an hour more or less.
#60
Posté 27 mars 2014 - 04:42
Started playing the beta last night. Having an issue with the Abyssal Memory mini game tiles not doing anything after the first run through. Reloaded game, quit to main menu and reloaded, quit to desktop and reloaded, nothing. Other than that it's all excellent so far ![]()
#61
Posté 27 mars 2014 - 04:56
I had the same problems with the Abyssal Memory game. I got to the end of the module and I'll be e-mailing you a list of things I noticed shortly.
#62
Posté 28 mars 2014 - 03:35
Started playing the beta last night. Having an issue with the Abyssal Memory mini game tiles not doing anything after the first run through. Reloaded game, quit to main menu and reloaded, quit to desktop and reloaded, nothing. Other than that it's all excellent so far
Lucky find, MasterWaerloga. I admit, I'm not sure what is causing it and more confused why it doesn't always occur. Still, I'll take a look and see if I can isolate the sequence and patch that for the next beta 002 update. Thanks for letting me know.
I had the same problems with the Abyssal Memory game. I got to the end of the module and I'll be e-mailing you a list of things I noticed shortly.
I've just received your email, darkness947. My sincere appreciation for your in-depth testing of the mod. I'll see what I can do to accommodate most, and hopefully all, of the issues you mentioned which I've added to the upcoming beta 002 update. Thanks again.
#63
Posté 31 mars 2014 - 05:18
It took awhile, but I think I diagnosised the error that broke the optional abyssal memory game. It was caused by a hidden memory overload associated with the SetScale() function. While this memory overload doesn't affect other parts of the mod, it did cause that optional minigame to occasionally break. The fix will be included in the next version 002 of this beta. Thanks to both MasterWaerloga and darkness947 for bringing this particular error to light.
#64
Posté 06 avril 2014 - 03:13
#65
Posté 12 avril 2014 - 09:22
#66
Posté 03 mai 2014 - 09:11
Hi.
Is this is a closed game for now.
When i tray to start this excelente game i get a message can not start this game,my toolset is to old or the file is changed.
I hope the real file is coming soon,for you two first chapter was excellene,great game.
Jonny
#67
Posté 04 mai 2014 - 03:26
Hi.
Is this is a closed game for now.
When i tray to start this excelente game i get a message can not start this game,my toolset is to old or the file is changed.
I hope the real file is coming soon,for you two first chapter was excellene,great game.
Jonny
Ironically, it is best you didn't get that version running, jroed.
I just noticed today that the 002 version had a serious bug that caused the game to teleport you to a unescapable location in the third part which is now fixed in this latest 003 version. Sorry, about that.
Please download the latest 004 version and replace all the old files with the new ones: (as well as anyone else)
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As for your particular issue, there are no mod corruptions, at least none that I can see. As for ways of diagnosising and hopefully resolving it.
- First, re-download the latest version of this mod (004) and replace all your old files with the new ones. (See 'Readme.txt' file for full details)
- Second, try to update to the latest Neverwinter Night 2 game version. Once it is updated, just start up new campaigns and select the Beta version.
- If not already, make sure you have all the expansions (Mask of Betrayer and Storm of Zehir).
- Clear out your 'C:\Users\<your-username>\Documents\Neverwinter Nights 2\override' folder, copy and paste the files inside elsewhere if you want to keep them.
- You could have a faulty NWN2 installation, and if so and only as a last resort, you may have to reinstall Neverwinter Nights 2 and all its expansions together.
Let me know if that works or not, and if anyone has any experiences with the issue that jroed brought up, your two cents would be appreciated. Thanks.
#68
Posté 05 mai 2014 - 07:13
Hi.
I installed the game one new,and is worked for me.
I think a installed this wrong,i have now dwarf Vulcan in my party, so far a great game.
When we was finish to celebrate in the city and my hench Omar was coming back to me he should not have the chest with him,but he have that.
So far a fine game.
Jonny
#69
Posté 06 mai 2014 - 03:49
Hi.
I installed the game one new,and is worked for me.
I think a installed this wrong,i have now dwarf Vulcan in my party, so far a great game.
When we was finish to celebrate in the city and my hench Omar was coming back to me he should not have the chest with him,but he have that.
So far a fine game.
Jonny
#70
Posté 06 mai 2014 - 08:25
Hi again.
When i was finish with Royal Crypt and Wedding Isle i meeted him in Thebas Palace when he was coming in and talked about Posidion Cove.
The Empress told him to follow me to his land.
Omars chest is ok,but where is Lira now?
I have a book from ch1 who some should traneslate,is this one in Thebas?
#71
Posté 06 mai 2014 - 10:46
Hi again.
When i was finish with Royal Crypt and Wedding Isle i meeted him in Thebas Palace when he was coming in and talked about Posidion Cove.
The Empress told him to follow me to his land.
Omars chest is ok,but where is Lira now?
I have a book from ch1 who some should traneslate,is this one in Thebas?
Hi Jroed.
Hmm, that sounds right. It might the the latter a communication issue then, if that is related to the quote segment, "I think a installed this wrong." I'll check up on it in any case.
Lira, yeah, she goes away on purpose. Explained in the night's synopsis, but I'll take a look in any case, and hopefully make the departure clearer.
*Potential Secret Spoiler: (Update in 004)
As for the book(the one from chapter 1, and for reference is also available in the mindscape as a purchase from the 'Axis Mundi'). Since Vulcan has joined you, and with the book in hand, return to Faustian Falls. You will see a wizard near the door of that school. Lend him the book and talk to him again and he should have a fast translation of the book ready for you with the secret ability on it.
Thanks again, jroed, and if time allows, let me know how it goes from there.
#72
Posté 07 mai 2014 - 07:30
Hi.
I think i will play version 003 on new again,i could not enter Faustian Falls.Maybe it has something with when i downloaded and installed V003,iused a save from v002.So on start on new again.So far a great game.When do you think the finished game is ready?
#73
Posté 09 mai 2014 - 01:07
Hi.
I think i will play version 003 on new again,i could not enter Faustian Falls.Maybe it has something with when i downloaded and installed V003,iused a save from v002.So on start on new again.So far a great game.When do you think the finished game is ready?
#74
Posté 14 mai 2014 - 10:58
A few things... before reaching Thebes (before I forget).
The cigar's icon is missing. It's the old red square with a question mark.
I have no journal entries. It's not that the slate is blank, but rather the entries are all blank, and I can't read them.
At the Dead Stair, Maximus didn't follow me until I was well down the incline and enemies popped up.
"Memorabilia" when Mimir speaks is spelled wrong.
I'm not sure what I'm supposed to be doing in the dorms. There is one pick-uppable portrait, but that's it. I bashed the door (behind the portrait) and managed to make my way into the library.
Spared is spelled incorrectly, making it a past tense of spar.
The final boss battle becomes impossible if you have Companion and Monster AI on for the enemies to use and create items. I don't think too many people will run into this problem... but the final battle got crazy.
Some area names have underscores.
It was, overall, an interesting storyline, and it had an excellent use of atmosphere. I'll leave a review once the final version's out.
#75
Posté 16 mai 2014 - 04:50
A few things... before reaching Thebes (before I forget).
The cigar's icon is missing. It's the old red square with a question mark.
I have no journal entries. It's not that the slate is blank, but rather the entries are all blank, and I can't read them.
At the Dead Stair, Maximus didn't follow me until I was well down the incline and enemies popped up.
"Memorabilia" when Mimir speaks is spelled wrong.
I'm not sure what I'm supposed to be doing in the dorms. There is one pick-uppable portrait, but that's it. I bashed the door (behind the portrait) and managed to make my way into the library.
Spared is spelled incorrectly, making it a past tense of spar.
The final boss battle becomes impossible if you have Companion and Monster AI on for the enemies to use and create items. I don't think too many people will run into this problem... but the final battle got crazy.
Some area names have underscores.
It was, overall, an interesting storyline, and it had an excellent use of atmosphere. I'll leave a review once the final version's out.





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