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Upcoming Module - Nihil Trilogy 3: Light at Journey's End


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#51
Claudius33

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Another set of beautiful pictures. I really like the theater.

#52
seraphimsage

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Another set of beautiful pictures. I really like the theater.

 

Sorry for the delay, midterms so busier than expected. Thank you, Claudius, I have another scene from that below that will give you a more birdeye's view.

 

------------------------------------------------------------------------------------------------

 

Beta Version 001 To Be Released Next Week:

 

The Beta for 'Nihil Trilogy III: Light At Journey's End' will start next Saturday or Sunday, vying no scheduling issues.

Important Considerations:
- There will be some parts that are not immediately available for Beta either because they are not ready or because I want to keep you guessing. ;)
- The mod is three times as long as the first part, and at least two times as long as the second part, so expect a lengthy download. Also, looking for other ways, aside from Dropbox, to store the download. :blink:

Here are some teasers till then: (Some may or may not be fully available in the Beta, but thought I'd showcase them in any case)

 

Dark Warnings:

 

12281983206_632e49fb56.jpg

 

 

Charybdis's Maw:

 

12691700635_6b65796eba.jpg

 

 

Backstage Rafters:

 

12713226955_5646525e6f.jpg


  • rjshae et bealzebub aiment ceci

#53
Claudius33

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Still impressive. Keep up the good work.



#54
seraphimsage

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Still impressive. Keep up the good work.

 

Thanks again, Claudius33.

 

---------

 

Beta Version 001:

As a quick reminder, I'll try to start the Beta tests for this mod on Saturday or Sunday, vying any schedule changes. Until then.



#55
seraphimsage

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BEGINS: Beta Version 001: Nihil Trilogy 3 : Light At Journey's End
 
Hi everyone.
 
For those who kept up or are recently interested, the Alpha/Beta for the final part of the Nihil Trilogy III - Light at Journey's End, starts today. I will try to continue the Beta, with a series of updates intermittingly, for at least the next month or longer depending on how deep the issues go. Again, my thanks to all who helped this project get underway; as well as in its previous expansions. Hopefully this Beta will bring the last pieces together so this project can conclude in its full release.
 
================================
 
Now, to start off the Beta. Here is the download link on dropbox:
(NOTE: Not all content will be immediately available in the Beta, some parts need some revision and will come out in later updates, also the actual ending will not be available until the release.)
 
 
Beta Version 004:
 
Beta Version 001:
(VOID, 001 newer addition available)
 
(Any bugs/glitches/comments/suggestions/spelling/grammar/advice are appreciated. If you fear a spoiler, not that it matters too much to me, but please either send it to me as a private message or email it to me at seraphimsage@gmail.com)
 
 
================================
 
 
Here is the final screenshot, hopefully no major spoilers, but only time will tell.
 
12627687704_0f5af8ae45.jpg


#56
seraphimsage

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Hello everyone. 
 
It has been about a week since the Beta for the conclusion of this trilogy started. Anyone who had a chance to do a run-through of the mod have any questions/bugs/glitches/game-breakers/confusion/suggestions/comments/concerns with the existing version of the mod's beta or its implementation?
 
Again, the download link is:
 
Beta Version 004:
 
Beta Version 001:
(VOID, 001 newer addition available)
 
Thanks.


#57
Arkalezth

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I haven't yet, but if I have time, I'll see if I can play a bit in the next few days.



#58
andysks

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I am also short in time at the moment. How many hours of gameplay are we talking about...?



#59
seraphimsage

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I am also short in time at the moment. How many hours of gameplay are we talking about...?


Hi andysks,

About 4-6, with an hour more or less.

#60
MasterWaerloga

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Started playing the beta last night. Having an issue with the Abyssal Memory mini game tiles not doing anything after the first run through. Reloaded game, quit to main menu and reloaded, quit to desktop and reloaded, nothing. Other than that it's all excellent so far :)



#61
darkness947

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I had the same problems with the Abyssal Memory game. I got to the end of the module and I'll be e-mailing you a list of things I noticed shortly.



#62
seraphimsage

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Started playing the beta last night. Having an issue with the Abyssal Memory mini game tiles not doing anything after the first run through. Reloaded game, quit to main menu and reloaded, quit to desktop and reloaded, nothing. Other than that it's all excellent so far :)

 

Lucky find, MasterWaerloga. I admit, I'm not sure what is causing it and more confused why it doesn't always occur. Still, I'll take a look and see if I can isolate the sequence and patch that for the next beta 002 update. Thanks for letting me know.

 

 

I had the same problems with the Abyssal Memory game. I got to the end of the module and I'll be e-mailing you a list of things I noticed shortly.

 

I've just received your email, darkness947. My sincere appreciation for your in-depth testing of the mod. I'll see what I can do to accommodate most, and hopefully all, of the issues you mentioned which I've added to the upcoming beta 002 update. Thanks again.



#63
seraphimsage

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It took awhile, but I think I diagnosised the error that broke the optional abyssal memory game. It was caused by a hidden memory overload associated with the SetScale() function. While this memory overload doesn't affect other parts of the mod, it did cause that optional minigame to occasionally break. The fix will be included in the next version 002 of this beta. Thanks to both MasterWaerloga and darkness947 for bringing this particular error to light.



#64
seraphimsage

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My sincere thanks to Beta 001 Testers:
- darkness947
- MasterWaerloga
 
*NEW: Beta Version 004:
 
Changes as of 4-5-14:
- fixed Abyssal Memory mini-game memory overload issue. This mini-game should no longer randomly break.
- polymorph child forms strength boosted in polymorph.2da greatly to prevent instant severe encumbrance issues.
- Iwan is a priest again (sorry that he got stuck with a plain fighter template before)
- damage reduction reduced on normal spawn, especially for those during the last parts of the mod.
- tons of spelling/grammar fixes. Attended to the noted ones, and fixed dozens that I just picked up from a few quick run-throughs.
- minor visual changes.
- other minor changes too numerous to count.
 
NOTE: Not all issues presented have been attended to yet. I will try get to all if not most of them in the next couple updates, but it is great start nonetheless, and special thanks to darkness947..


#65
seraphimsage

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It has been about a week since the second(002) revision of the Beta for the conclusion of this trilogy was posted. Anyone who had a chance to do a run-through of the mod during its current or previous version have any further questions/bugs/glitches/game-breakers/confusion/suggestions/comments/concerns with the mod's beta or its implementation?
 
Again, the download link is:
 
Beta Version 004:
 
Thanks.


#66
jroed

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Hi.

Is this is a closed game for now.

When i tray to start this excelente game i get a message can not start this game,my toolset is to old or the file is changed.

I hope the real file is coming soon,for you two first chapter was excellene,great game.

 

Jonny



#67
seraphimsage

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Hi.

Is this is a closed game for now.

When i tray to start this excelente game i get a message can not start this game,my toolset is to old or the file is changed.

I hope the real file is coming soon,for you two first chapter was excellene,great game.

 

Jonny

 

Ironically, it is best you didn't get that version running, jroed.

 

I just noticed today that the 002 version had a serious bug that caused the game to teleport you to a unescapable location in the third part which is now fixed in this latest 003 version. Sorry, about that. 

 

Please download the latest 004 version and replace all the old files with the new ones: (as well as anyone else)

 

------------------------------------------

 

As for your particular issue, there are no mod corruptions, at least none that I can see. As for ways of diagnosising and hopefully resolving it.

 

- First, re-download the latest version of this mod (004) and replace all your old files with the new ones. (See 'Readme.txt' file for full details)

- Second, try to update to the latest Neverwinter Night 2 game version. Once it is updated, just start up new campaigns and select the Beta version.

- If not already, make sure you have all the expansions (Mask of Betrayer and Storm of Zehir).

- Clear out your 'C:\Users\<your-username>\Documents\Neverwinter Nights 2\override' folder, copy and paste the files inside elsewhere if you want to keep them.

- You could have a faulty NWN2 installation, and if so and only as a last resort, you may have to reinstall Neverwinter Nights 2 and all its expansions together.

 

Let me know if that works or not, and if anyone has any experiences with the issue that jroed brought up, your two cents would be appreciated. Thanks.



#68
jroed

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Hi.

I installed the game one new,and is worked for me.

I think a installed this wrong,i have now dwarf Vulcan in my party, so far a great game.

When we was finish to celebrate in the city and my hench Omar was coming back to me he should not have the chest with him,but he have that.

So far a fine game.

 

Jonny



#69
seraphimsage

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Hi.

I installed the game one new,and is worked for me.

I think a installed this wrong,i have now dwarf Vulcan in my party, so far a great game.

When we was finish to celebrate in the city and my hench Omar was coming back to me he should not have the chest with him,but he have that.

So far a fine game.

 

Jonny

 

I'm really glad to hear it, jroed.
 
If possible, can you provide a little more detail on when you exactly got, Vulcan the dwarf? He is an intended companion, so this is just so I can determine if it was a debug feature gone awry or a miscommunication/poor-introduction on a conversation.
 
As for Omar's missing chest, that was actually a feature, though an unfinished one. The optional cutscene for that detail, I plan to implement on a later version.
 
You've been a huge help, thanks jroed.


#70
jroed

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Hi again.

 

When i was finish with Royal Crypt and Wedding Isle i meeted him in Thebas Palace when he was coming in and talked about Posidion Cove.

The Empress told him to follow me to his land.

Omars chest is ok,but where is Lira now?

I have a book from ch1 who some should traneslate,is this one in Thebas?  



#71
seraphimsage

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Hi again.

 

When i was finish with Royal Crypt and Wedding Isle i meeted him in Thebas Palace when he was coming in and talked about Posidion Cove.

The Empress told him to follow me to his land.

Omars chest is ok,but where is Lira now?

I have a book from ch1 who some should traneslate,is this one in Thebas?  

 

Hi Jroed.

Hmm, that sounds right. It might the the latter a communication issue then, if that is related to the quote segment, "I think a installed this wrong." I'll check up on it in any case.

 

Lira, yeah, she goes away on purpose. Explained in the night's synopsis, but I'll take a look in any case, and hopefully make the departure clearer.

*Potential Secret Spoiler: (Update in 004)
As for the book(the one from chapter 1, and for reference is also available in the mindscape as a purchase from the 'Axis Mundi'). Since Vulcan has joined you, and with the book in hand, return to Faustian Falls. You will see a wizard near the door of that school. Lend him the book and talk to him again and he should have a fast translation of the book ready for you with the secret ability on it.

 

Thanks again, jroed, and if time allows, let me know how it goes from there.



#72
jroed

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Hi.

 

I think i will play version 003 on new again,i could not enter Faustian Falls.Maybe it has something with when i downloaded and installed V003,iused a save from v002.So on start on new again.So far a great game.When do you think the finished game is ready? 



#73
seraphimsage

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Hi.

 

I think i will play version 003 on new again,i could not enter Faustian Falls.Maybe it has something with when i downloaded and installed V003,iused a save from v002.So on start on new again.So far a great game.When do you think the finished game is ready? 

Sorry for the delay, jroed.
 
The mod is playable from beginning to end now that the fix was made in 003 for the crossing bug. If it isn't, that is you don't get to the 'beta finished room', let me know.
 
As for the optional return to Faustian Falls after you complete it, I found a transition bug that forced that conversation to be redone in the toolset. The fix for that will be included in version 004, if not a hotfix inbetween.
 
My sincere appreciation for letting me know.


#74
Elrith Galadon

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A few things... before reaching Thebes (before I forget).

 

The cigar's icon is missing. It's the old red square with a question mark.

 

I have no journal entries. It's not that the slate is blank, but rather the entries are all blank, and I can't read them. 

 

At the Dead Stair, Maximus didn't follow me until I was well down the incline and enemies popped up. 

 

"Memorabilia" when Mimir speaks is spelled wrong. 

 

I'm not sure what I'm supposed to be doing in the dorms. There is one pick-uppable portrait, but that's it. I bashed the door (behind the portrait) and managed to make my way into the library. 

 

Spared is spelled incorrectly, making it a past tense of spar. 

 

The final boss battle becomes impossible if you have Companion and Monster AI on for the enemies to use and create items. I don't think too many people will run into this problem... but the final battle got crazy.

 

Some area names have underscores. 

 

It was, overall, an interesting storyline, and it had an excellent use of atmosphere. I'll leave a review once the final version's out.



#75
seraphimsage

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A few things... before reaching Thebes (before I forget).

 

The cigar's icon is missing. It's the old red square with a question mark.

 

I have no journal entries. It's not that the slate is blank, but rather the entries are all blank, and I can't read them. 

 

At the Dead Stair, Maximus didn't follow me until I was well down the incline and enemies popped up. 

 

"Memorabilia" when Mimir speaks is spelled wrong. 

 

I'm not sure what I'm supposed to be doing in the dorms. There is one pick-uppable portrait, but that's it. I bashed the door (behind the portrait) and managed to make my way into the library. 

 

Spared is spelled incorrectly, making it a past tense of spar. 

 

The final boss battle becomes impossible if you have Companion and Monster AI on for the enemies to use and create items. I don't think too many people will run into this problem... but the final battle got crazy.

 

Some area names have underscores. 

 

It was, overall, an interesting storyline, and it had an excellent use of atmosphere. I'll leave a review once the final version's out.

 
Hi Elrith.
 
I've taken note of the issues you presented and will get most of them resolved in the coming update. 
 
- Thanks for verifying those blank journal entries, I've just noticed that they were due to my use of module journal entries opposed to campaign (module journal entries become blank upon reaching the next module).
 
- I'm not sure about the portraits issue, but in the coming update, I've made sure that portrait puzzle is easier by reducing the unnecessary matches, and also having the portraits become non-usable if fitted into the right side, so hopefully that shouldn't cause so much grief. (In the meantime, if you can't complete the puzzle then getting through by breaking down the door, as you said, is fine).
 
Thanks again for playing through the Beta.