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Can we please be more feminine?


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#201
Guest_Puddi III_*

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dragondreamer wrote...

Nefla wrote...


Seriously people, stop trying to dictate other's choices. There should be varied options that will make both sides happy.


I don't think anyone's dictating what a woman should or should not wear, or other people's choices.   Completely the opposite, in fact.

I honestly wouldn't be very happy if the kind of outfit (and face and hairstyle) on page 1 made it into the game. Too glamorous barbie doll. Its inclusion would make the game worse even if I don't have to choose it, just like those mods to white-ify Isabela and give her leopard print undies. Some mods should stay mods.

Not that I think this constitutes dictating other people's choices really, it's about my own experience, but I imagine it is the kind of sentiment being construed as such...

#202
kumquats

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Just give the player a larger variety of clothing and armor and everyone can be happy. And stop making armor look hideous.
And yes, even for male gamers, it's important to have their own unique look.
GTA San Andreas forums, where full of people, posting their Carl Johnson. In WoW, we would talk for hours, how stupid the new Tiers looked and that we wish we could trade that look for the most badass looking T2 armor. At least we Rogue players discussed that a lot.
And AION, people spend a lot of IG Cash to customize their armor. Colors white and black, where super expensive.

BW put a lot of hideous armor designs in the DA2 DLCs, this isn't an female protagonist exclusive problem.

BW, let the players look pretty in DA:I. Please.
We don't want to look like a fashion disaster, when we save the World.

Modifié par kumquats, 01 juillet 2013 - 07:50 .


#203
Gotholhorakh

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motomotogirl wrote...

Gotholhorakh wrote...

AutumnWitch wrote...
...femininity...
Just because we are heroes and leaders doesn't mean we check our womanhood at the door.


Yeah, this is BSN. Good luck trying to suggest healthy characteristics of normal red-blooded women, like "femininity" etc., are nothing to be ashamed of. =]


Okay, gender ("womanhood") is a social construction... it is something that we have created/fashioned and may choose to adhere to. But a female gamer does not necessarily wish to conform to cultural notions of "womanhood," so just be careful with using such a term, and try not to include "all women" in that statement.

Suggesting that conforming to notions of femininity is "normal" should also be avoided.


"Gender" is a linguistic concept, sex is biological and womanhood and femininity are neither a) imaginary or B) anything to be ashamed of.

Normality is also nothing to be ashamed of, and does not need to be "avoided" .

There is a boundary over which we step to tell people that healthy normal masculinity or femininity they feel are something to be ashamed of, and that line cannot be overstepped without being unreasonable and insulting.

Here's a "construct": the idea that womanhood, femininity etc. are wrong, or imaginary, or not linked to a person's biology. It's a construct people will mostly humor you on out of consideration for why you might choose to believe it.

Sorry to sound like a filthy normo, but honestly the knots people get themselves into, to militate against women wanting to have whatever nice things they like, do not correspond to the real world.

We can all get along without objecting to other people's natures at every. single. bloody. turn.

Modifié par Gotholhorakh, 01 juillet 2013 - 09:12 .


#204
billy the squid

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Gotholhorakh wrote...

motomotogirl wrote...

Gotholhorakh wrote...

AutumnWitch wrote...
...femininity...
Just because we are heroes and leaders doesn't mean we check our womanhood at the door.


Yeah, this is BSN. Good luck trying to suggest healthy characteristics of normal red-blooded women, like "femininity" etc., are nothing to be ashamed of. =]


Okay, gender ("womanhood") is a social construction... it is something that we have created/fashioned and may choose to adhere to. But a female gamer does not necessarily wish to conform to cultural notions of "womanhood," so just be careful with using such a term, and try not to include "all women" in that statement.

Suggesting that conforming to notions of femininity is "normal" should also be avoided.


"Gender" is a linguistic concept, sex is biological and womanhood and femininity are neither a) imaginary or B) anything to be ashamed of.

Normality is also nothing to be ashamed of, and does not need to be "avoided" .

There is a boundary over which we step to tell people that healthy normal masculinity or femininity they feel are something to be ashamed of, and that line cannot be overstepped without being unreasonable and insulting.

Here's a "construct": the idea that womanhood, femininity etc. are wrong, or imaginary, or not linked to a person's biology. It's a construct people will mostly humor you on out of consideration for why you might choose to believe it.

Sorry to sound like a filthy normo, but honestly the knots people get themselves into, to militate against women wanting to have whatever nice things they like, do not correspond to the real world.

We can all get along without objecting to other people's natures at every. single. bloody. turn.


Lies! All lies. Men and women aren't real, only dogs are real. 

#205
Gnoster

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ag99 wrote...

i would also like an armor like this (like the "mage chick")

Posted Image


Awesome looking Sister of Battle, really well made custome.

Anyway I can only support customes made to fit better on female protagonists.

#206
frustratemyself

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I'm wearing ladies underwear, does that count as being feminine?

#207
Gotholhorakh

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billy the squid wrote...

Lies! All lies. Men and women aren't real, only dogs are real. 


Dogs may be real, but in fairness frisbees and lampposts are artificial constructs, so dogs should feel jolly ashamed of themselves for enjoying either, and deprived of both from now on.

#208
Airdeen

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frustratemyself wrote...

I'm wearing ladies underwear, does that count as being feminine?


If it makes you feel feminine, then yes. If it doesn't, then no. It's not the piece of clothing in of itself that makes the difference, but what you associate with the clothing and how it makes you feel.

Which is probably one of the reasons some of the people in this thread disagree, because the same piece of armour can make different people feel different things. Some people might find anything "feminine" is offensive and sexist, other people think something feminine empowers them and others again simply like the way it looks (if you're going to look at this character for hours on end you want it to look nice). What looks nice to one person doesn't look nice to the next person.

So having a good variation of things to choose from is the best way forward.

#209
Sable Rhapsody

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kumquats wrote...
Just give the player a larger variety of clothing and armor and everyone can be happy. And stop making armor look hideous.
And yes, even for male gamers, it's important to have their own unique look.


This.  I'd like both my male and female characters to look good (and if not good, at least appropriate for whatever they're doing).  I'm on PC, so I have some recourse to modding (like dresses for FemHawke in MoTA), but not everyone gets that option.

#210
Gotholhorakh

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Liskat wrote...
So having a good variation of things to choose from is the best way forward.


Common sense. I agree with this and the OP.

#211
Xilizhra

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Normality is also nothing to be ashamed of, and does not need to be "avoided" .

Normality is arbitrary.

"Femininity" doesn't need to be avoided; that's not what's important anyway. What's important is that it shouldn't be imposed, in-game or otherwise. I'm not against the OP's idea in principle (though being the leader of a paramilitary operation like this would make it somewhat odd), but it absolutely cannot be something that would prevent someone playing a female character from acting the same as they would were they playing a male one.

#212
Guest_Trista Hawke_*

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Excuse me, entire thread, but I’d like to take a moment out
to throw in my two cents. Apologies if I touch upon topics that have already
been hashed out in the last 9 pages. I am incredibly busy, but also incredibly
lazy, and may very well be regurgitating something spewed from earlier.

But I digress…

I think we’re onto something here. The Dragon Age games have
been very progressive, considering most other video games and how they have gender
typed both males and females. And not only video games have done so, but also most
fantasy stories (in literature, film, etc.) lean toward gender typing. Even
popular comic book heroes/heroines are excessively gender typed.

In each of these mediums, the men are typically large and
brutish, laden with muscles, and sport an all around aggressive demeanor. The
women are typically sexy and kittenish, laden with voluptuous curves, and sport
an all around femme fatale demeanor.

Bioware tried to make it more equal than that, toning down
the female PC’s femininity, while changing close to nothing about the male PC. I
am not criticizing. In fact, that was a good foot forward, but definitely not “equal”
– not as much as it could be today.

There are men out there who are more feminine in their
demeanor, whether those men are people in real life or characters we create
through stories, film, and games. Alternatively, there are women out there who
lean more toward the typical “masculine” gender role, regardless of their
sexual orientation, appearance, and so forth.

Using Starbuck from the more recent Battlestar Galactica
series: despite her beauty, heterosexual tendencies, and so forth – she was a
fairly masculine woman. Fans loved her for it (for the most part). But that is
not to say there aren’t plenty of feminine heroines who we adore just as much
as Starbuck. And the same can be said for men who subscribe to either gender
type. Though I must point out that it is a rarity to see an excessively
feminine man play the role of hero. I think that should change.

Bioware, there appears to be a heavy consensus amongst your
fans: Give us more options. More options with dialogue. More options with appearance.
More options with romance. More options with problem solving – and so forth.

As for PC behavior, it isn’t all just “diplomatic, neutral,
or aggressive”. Those three options were good starts, but there can be more. How
to classify them? I don’t know. I’m not a developer.

As for appearance, it shouldn’t be just one to three types
of armor layered over a PC’s stock body, and with no truly visible accessories
to make it more unique. Give players the option of clothing plus armor. Give
them accessories. Give them an extensive color palette, whether for fabric,
hair, jewelry, staffs, or steel. (And more!)

There. I’ve given my two cents. In conclusion, I have one
more thing to say…

Since we are to play a human protagonist, I end this plea
with a (mis)quote of Invader Zim:

More options Means More human.