Excuse me, entire thread, but I’d like to take a moment out
to throw in my two cents. Apologies if I touch upon topics that have already
been hashed out in the last 9 pages. I am incredibly busy, but also incredibly
lazy, and may very well be regurgitating something spewed from earlier.
But I digress…
I think we’re onto something here. The Dragon Age games have
been very progressive, considering most other video games and how they have gender
typed both males and females. And not only video games have done so, but also most
fantasy stories (in literature, film, etc.) lean toward gender typing. Even
popular comic book heroes/heroines are excessively gender typed.
In each of these mediums, the men are typically large and
brutish, laden with muscles, and sport an all around aggressive demeanor. The
women are typically sexy and kittenish, laden with voluptuous curves, and sport
an all around femme fatale demeanor.
Bioware tried to make it more equal than that, toning down
the female PC’s femininity, while changing close to nothing about the male PC. I
am not criticizing. In fact, that was a good foot forward, but definitely not “equal”
– not as much as it could be today.
There are men out there who are more feminine in their
demeanor, whether those men are people in real life or characters we create
through stories, film, and games. Alternatively, there are women out there who
lean more toward the typical “masculine” gender role, regardless of their
sexual orientation, appearance, and so forth.
Using Starbuck from the more recent Battlestar Galactica
series: despite her beauty, heterosexual tendencies, and so forth – she was a
fairly masculine woman. Fans loved her for it (for the most part). But that is
not to say there aren’t plenty of feminine heroines who we adore just as much
as Starbuck. And the same can be said for men who subscribe to either gender
type. Though I must point out that it is a rarity to see an excessively
feminine man play the role of hero. I think that should change.
Bioware, there appears to be a heavy consensus amongst your
fans: Give us more options. More options with dialogue. More options with appearance.
More options with romance. More options with problem solving – and so forth.
As for PC behavior, it isn’t all just “diplomatic, neutral,
or aggressive”. Those three options were good starts, but there can be more. How
to classify them? I don’t know. I’m not a developer.
As for appearance, it shouldn’t be just one to three types
of armor layered over a PC’s stock body, and with no truly visible accessories
to make it more unique. Give players the option of clothing plus armor. Give
them accessories. Give them an extensive color palette, whether for fabric,
hair, jewelry, staffs, or steel. (And more!)
There. I’ve given my two cents. In conclusion, I have one
more thing to say…
Since we are to play a human protagonist, I end this plea
with a (mis)quote of Invader Zim:
More options Means More human.