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Minor shop suggestion for ME4


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24 réponses à ce sujet

#1
Heldarion

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Make it possible to buy several packs at once. Would save players a lot of clicking and time if they could just select "buy XY spectre packs" instead of clicking through each and every one of them. 

Biower pls

Modifié par Heldarion, 01 juillet 2013 - 09:58 .


#2
12323432543

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Just make sure they add an inventory or list of item you receive after the purchase has been made. It's hard to keep track of all the upgrades assuming the amount of unlockables will remain roughly the same.

#3
Deerber

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I honestly hope, and also think, that the store is getting quite a good revamp for ME4. They got *a lot* of negative feedback on that.

#4
Dr. Tim Whatley

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I would love this. Spending credits is a chore as is.

#5
Titus Thongger

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it will probably be worse with MWAR MICROTRANSACTIONS

because lolrEApers

#6
Tonymac

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Deerber wrote...

I honestly hope, and also think, that the store is getting quite a good revamp for ME4. They got *a lot* of negative feedback on that.



So true.

The store and the RNG troll were hard to deal with. 

#7
JNS70982

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I feel that EVERYTHING should be listed and be made available as you progress in the multiplayer.

Depending on how many times you have extracted or promoted your characters, depends on what you can unlock to buy at the store.

Also, if you don't wish to wait for your favorite weapon to become unlocked, than you buy it with money instead of credits.

Reset Powers would only be available to be purchased with money, not credits.
Character Cards would only be purchased with money, not credits.
Consumable Upgrades would only be available to be purchased with money, not credits.

You guys at BioWare had a good idea, just not the best roll-out with the multiplayer.

The random number generator was and still is an awful idea. You would still have MANY people, including me, purchasing locked weapons and power resets.

Common weapons and consumables would be already available.

Uncommon weapons, consumables, and gear would be available for unlock at, say, 250, or 300 extractions.

Rare weapons, consumables, and gear would be unlocked at 1,000 extractions (do you know how long it would take to get up to 1,000 extractions?)

Ultra-Rare weapons would be unlocked after 3,000 extractions.

And, even if everyone had everything unlocked and maxed out, that wouldn't be the death of the multiplayer.

The Mass Effect Multiplayer is awesome... just needs some tweaking with the store.

#8
JNS70982

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Oh, same with characters:

Common characters would already be available.
Uncommon would be unlocked at 300 extractions
Rare would be unlocked at 1,000 extractions
Ultra-Rare would be unlocked at 3,000 extractions.

#9
Pearl (rip bioware)

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JNS70982 wrote...

I feel that EVERYTHING should be listed and be made available as you progress in the multiplayer.

Depending on how many times you have extracted or promoted your characters, depends on what you can unlock to buy at the store.

Also, if you don't wish to wait for your favorite weapon to become unlocked, than you buy it with money instead of credits.

Reset Powers would only be available to be purchased with money, not credits.
Character Cards would only be purchased with money, not credits.
Consumable Upgrades would only be available to be purchased with money, not credits.

You guys at BioWare had a good idea, just not the best roll-out with the multiplayer.

The random number generator was and still is an awful idea. You would still have MANY people, including me, purchasing locked weapons and power resets.

Common weapons and consumables would be already available.

Uncommon weapons, consumables, and gear would be available for unlock at, say, 250, or 300 extractions.

Rare weapons, consumables, and gear would be unlocked at 1,000 extractions (do you know how long it would take to get up to 1,000 extractions?)

Ultra-Rare weapons would be unlocked after 3,000 extractions.

And, even if everyone had everything unlocked and maxed out, that wouldn't be the death of the multiplayer.

The Mass Effect Multiplayer is awesome... just needs some tweaking with the store.

Nope to all of this except the first sentence. If unlocks are extraction-based, I'm done.

And pay for respec/character cards AND capacity upgrades with real money only? You must work for EA.

Modifié par FatherOfPearl, 22 janvier 2014 - 12:18 .


#10
JNS70982

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I'll reply last to first...

No, I don't work for EA nor BioWare.

Second, how would you do it... make everything unlocked as you progressed and ranked up through the multiplayer?

The things I listed are just ideas, maybes, and discussion starters.

So, you don't like the extraction idea... than what do you think should be the thing for items to be unlocked?

#11
Teh_Ocelot

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FatherOfPearl wrote...

JNS70982 wrote...

I feel that EVERYTHING should be listed and be made available as you progress in the multiplayer.

Depending on how many times you have extracted or promoted your characters, depends on what you can unlock to buy at the store.

Also, if you don't wish to wait for your favorite weapon to become unlocked, than you buy it with money instead of credits.

Reset Powers would only be available to be purchased with money, not credits.
Character Cards would only be purchased with money, not credits.
Consumable Upgrades would only be available to be purchased with money, not credits.

You guys at BioWare had a good idea, just not the best roll-out with the multiplayer.

The random number generator was and still is an awful idea. You would still have MANY people, including me, purchasing locked weapons and power resets.

Common weapons and consumables would be already available.

Uncommon weapons, consumables, and gear would be available for unlock at, say, 250, or 300 extractions.

Rare weapons, consumables, and gear would be unlocked at 1,000 extractions (do you know how long it would take to get up to 1,000 extractions?)

Ultra-Rare weapons would be unlocked after 3,000 extractions.

And, even if everyone had everything unlocked and maxed out, that wouldn't be the death of the multiplayer.

The Mass Effect Multiplayer is awesome... just needs some tweaking with the store.

Nope to all of this except the first sentence. If unlocks are extraction-based, I'm done.

And pay for respec/character cards AND capacity upgrades with real money only? You must work for EA.


QFMFT

#12
FuriousFelicia

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I also only agree with just first sentence. Though I would be willing to pay real cash for weapons maybe if the price was reasonable.

Unlocks with extractions...not a good idea.

#13
Supreme Leech

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I've bought more packs in the store than any other Mass Effect player in the world. Several hundreds of millions of credits worth of recruit packs (not to mention all of the credits spent upgrading my manifest). And I'm not complaining, it is what it is. I mean, has anyone here ever bought 3000 packs in one sitting? That's a single, continuous session, I think I jumped  from 63k N7 to 65k N7 over two days. I think not.

Modifié par XFG-65, 28 janvier 2014 - 08:01 .


#14
Leland Gaunt

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but...but buying packs = skill

#15
chcknwng

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Leland Gaunt wrote...

but...but buying packs = skill


consider it's the same button that allows to buy pack, and dodge, and dash, and take cover, and enable device, and revive, and mashing it to stay alive longer, and to quit the game, I'd say buying packs = skill.

#16
Supreme Leech

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wngmv wrote...

Leland Gaunt wrote...

but...but buying packs = skill


consider it's the same button that allows to buy pack, and dodge, and dash, and take cover, and enable device, and revive, and mashing it to stay alive longer, and to quit the game, I'd say buying packs = skill.


You are my hero.

#17
Malanek

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Yes, fully agree. Been requested quite a few times.

#18
JNS70982

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Well, since you all seem to think that the RNG is a good thing, than they should have at least added the option of buying in bulk; 1, 5, 10, 20, and 50.

Can we all agree on that?

#19
Pearl (rip bioware)

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Considering that's what this seven-month-old thread was about in the first place, yes.

Modifié par FatherOfPearl, 29 janvier 2014 - 10:26 .


#20
Muhkida

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Trading consumables would be nice. Wouldn't mind getting rid of all my Explosive and Cryo ammo for Incendiary or AP rounds.

#21
SatsurikuX

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Muhkida wrote...

Trading consumables would be nice. Wouldn't mind getting rid of all my Explosive and Cryo ammo for Incendiary or AP rounds.


Oh yes trading would be quite nice! I can imagine people wanting a certain gun and others a certain mod etc

#22
Pearl (rip bioware)

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Muhkida wrote...

Trading consumables would be nice. Wouldn't mind getting rid of all my Explosive and Cryo ammo for Incendiary or AP rounds.

Wanted: 20 Adrenaline Module III, 20 Incendiary Rounds IV
Offering: 100 Stability Module III, 255 Strength Enhacer III

#23
Simba501

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Heldarion wrote...

Make it possible to buy several packs at once. Would save players a lot of clicking and time if they could just select "buy XY spectre packs" instead of clicking through each and every one of them. 

Biower pls


Great idea.

#24
JNS70982

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I'd rather like it, as well, that when a certain class was at Level 20, any additional XP that would be obtained would be converted into credits, even if it was 1,000XP to 1 Credit, just something to give us a little more of an edge into buying power.

#25
IllusiveManJr

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Good idea Mr. Geth. I approve.