Your idea's for ME 4 MP.
#1
Posté 01 juillet 2013 - 02:26
1. Have more customization options, the more you can make each character your own the better. With different armor and color configs.
2. Better matchmaking. Like giving ppl an option to join a game in progress, which is a personal pet peeve of mine.
3. And last but not least the store. Instead of having to open the packs one at a time you would be able to choose you many packs you want, so long as you have the money.
example: You have a million credits and you select to open 10 PSP, and poof you get all your stuff. Which is pretty much what all RPG's do at this point. And would speed things up greatly from opening one at a time.
Anyway feel free to add your own ideas that will make the next game even better then this one.
#2
Posté 01 juillet 2013 - 02:27
#3
Posté 01 juillet 2013 - 02:30
Overall I dont have a problem with stunlock. I just think that it has been over-concentrated in the geth faction. Thank FBW/G/G for that one.AlphaMaeko wrote...
My idea'is about MP in the next one is "dont overdo that stunlock thing". Gracias.
#4
Guest_MasterReefa_*
Posté 01 juillet 2013 - 02:34
Guest_MasterReefa_*
#5
Posté 01 juillet 2013 - 02:36
#6
Posté 01 juillet 2013 - 02:40
#7
Posté 01 juillet 2013 - 02:42
cory257383 wrote...
1. Have more customization options, the more you can make each character your own the better. With different armor and color configs.
ME2 SP armor customizations were tough, they should have those for ME4 or something close.
As for my own ideas:
- Tie MP in with the story better. I imagine after all these hours of smacking the Reapers around, things have to be going better in Shepard's world. Show me.
- Weapon translation from SP to MP. Don't show me a (name nerfed-to-oblivion gun here) in SP that is a shadow of its former self in MP. If it means harder MP, so be it. But I want badass toast.
- Innovative race & kit combinations. Quarian Vanguard, Krogan Engineer, Salarian Adept - things that don't make sense should be executed to give us something new. Space Magic ftw.
Also, fix bugs & glitches (missile glitching obviously).
Modifié par ClydeInTheShell, 01 juillet 2013 - 02:43 .
#8
Posté 01 juillet 2013 - 02:45
Also your ideas are boring and unoriginal.
#9
Posté 01 juillet 2013 - 02:49
Tokenusername wrote...
Too many for one thread, more than I'd ever want to post from my phone.
Also your ideas are boring and unoriginal.
If the ideas are unoriginal that only means that they're popular changes that many people have requested in the past, ergo Bioware should take note.
Modifié par cato_84, 01 juillet 2013 - 02:49 .
#10
Posté 01 juillet 2013 - 02:49
Mostly because real players are much smarter then ai team mates.. most of the time lol. So I'm sure they will "balance" the crap out of the next game as well.
#11
Posté 01 juillet 2013 - 03:00
A smarter store. Give locked items a higher priority than upgrades. The drop rate stays the same, but when you do draw a UR (doesn't just pertain to UR's though) there is say a 50% chance it will be a new one over and upgrade to one you already have. On the same token, have the store balance consumables, recognizing what you have an abundance of and giving it a lower priority.
A reward for people that earned the BotB. Maybe the ability to instantly unlock 2 items (of their choosing) in ME4MP.
Modifié par dysturbed0ne, 01 juillet 2013 - 03:02 .
#12
Posté 01 juillet 2013 - 03:01
The ability to rate other players.
More indept information on powers actual abilities and weapons.
Drop Immunity shields like on phantoms, banshees and pretorians, long times of doing nothing or wasting abilities was never fun. -> Replace with something that fun that actually adds to gameplay.
If you absoluteley have to have sync kills, be absoluteley sure that they are 100% bug free and not silly like the banshee magnet hands or teleport trough walls and instant grap you stuff
#13
Guest_Jack989_*
Posté 01 juillet 2013 - 03:03
Guest_Jack989_*
#14
Posté 01 juillet 2013 - 03:11
#15
Posté 01 juillet 2013 - 03:19
After learining from their mistakes, they gotta expand refine and innovate. The specifics, that's BW job. I have faith in them, I'll let 'em handle it. But one thing I'm really hoping for: Krogans (ours) can break through walls and suplex bosses. Other than that, handly yo' business, BW!
One last thing:
Hire playtesters that know the game inside and out! That can break the game before it's released. I don't want any future trips to Valhalla (Vanguard glitch), unlimited lols (missile glitch), or hidden cellars (falling through a map).
#16
Posté 01 juillet 2013 - 03:25
How about a store that is not RNG but instead allows you to buy whatever upgrades you want. For example, you buy an UR I for 100k and the upgrades become more and more expensive from there (1m for an X). It should also allow you to buy whatever equipment and consumables you want. Rage-gel a lot? Buy only gels. Only play snipers? Buy only sniper amps and phasic ammo.cory257383 wrote...
3. And last but not least the store. Instead of having to open the packs one at a time you would be able to choose you many packs you want, so long as you have the money.
example: You have a million credits and you select to open 10 PSP, and poof you get all your stuff. Which is pretty much what all RPG's do at this point. And would speed things up greatly from opening one at a time.
#17
Posté 01 juillet 2013 - 03:43
Power and weapon balance not linked to single player whatsoever.
Things to kill.
#18
Posté 01 juillet 2013 - 03:44
1. Horde Mode returns as a classic. More gameplay modes introduced both at launch and through DLC. Possibly a Co-op campaign (episodic - tell a story through episodes similar to Spartan Ops/The Walking Dead) and PvP as well (if it makes sense. Like if, for example, the next game featured Galactic Civil War or Mercenary groups going head to head). Also, more characters/enemies on-screen at once would do wonders for enemy balance/fun factor.
2. Destructibility in maps. If I'm using a 12 ft Krogan Warlord/Juggernaut, allow some walls to be destructible, and let me charge through them if I find myself in a bind. For other, smaller kits, explosives should do the job. The game will most likely use the same engine as Battlefield 4, so I don't think this one is as much a long shot as it seems.
3. A more in-depth Melee system would be much apreciated. Include counters and running melee attacks for all kits. Also allow some of the more melee-centric kits to dodge/counter sync-kills. Make it a perk or something, which brings me to my next point.
4. Perks. Allow kits to have perks that set them apart from others. Make that be what separates different tiers of kits, and influence how difficult a kit is to acquire: the number of Perks they have. The starting kits would be in the common tier, with only one perk. Those of the uncommon tier would have two, Rare three, and UR would possess four. Rare and Ultra Rare kits would be much harder to unlock. A sample of how this would've looked for the Juggernaut (who I'd have classed as Ultra Rare):
a. Ironclad - This kit cannot be sync-killed
b. Overpower - This kit is physically strong enough to break through destructible environments without the use of explosive weaponry
c. Networked AI - This kit recieves small bonues to fire rate, accuracy, and movement speed by deploying with other Geth. Magnitude of bonuses increases with the number of Geth teammates.
d. Indomitable Will - Extreme stagger/knockdown resistance
5. More Customization options. Make these be what people strive to get, instead of UR weapons that aren't worth the time required to find them. I'm thinking of something similar to the hats of TF2. They don't affect gameplay, but hardcore players/completionists want them bad enough to pay for them. It'd allow for more players to experience the full game, and there's really no way to make weapons that take forever to acquire worth it without being game-breaking, imo.
Modifié par oO Stryfe Oo, 01 juillet 2013 - 03:53 .
#19
Posté 01 juillet 2013 - 03:50
Holding down LB (Xbox)/ Left Trigger (Ps3) would turn the face buttons into powers. It'd free up both the RB/Right Trigger and Y/Triangle, while at the same time allowing four powers instead of three.
Also, get rid of the omni-button. Emulate what Tomb Raider and The Last of Us did as far as cover (standing near cover made your character hunker down next to it while still allowing the action button to vault over cover).
#20
Posté 01 juillet 2013 - 04:00
The way you could customize your character wasn't too bad, but they do need to improve. They need to add armor options and better pattern schemes.
On Matchmaking, obviously they need better servers and less loading screens.
And yes they need a store that isn't like collecting pokemon cards. I might just flip the store off every time I don't get a UR starting now.
#21
Posté 01 juillet 2013 - 04:18
#22
Posté 01 juillet 2013 - 05:24
#23
Posté 01 juillet 2013 - 05:32
#24
Posté 01 juillet 2013 - 05:40
- mixed enemies for all difficulties
- Heavy Weapons in MP to pick up and single use
- a medic class
- unlocking (not upgrading) stuff has to be A LOT easier
- interactive maps: turrets, gates, shield pylons, hazards...
- text chat in lobby, PING indicator, better matchmaking and servers, no ORIGIN
#25
Posté 01 juillet 2013 - 05:46





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