Modifying walkmesh helpers from:
http://nwvault.ign.c...al.detail&id=27
In order to have a better selection of forms to use (convex and concave, and 3 forms, to help smooth over the rougher spots in the tilesets and allow for some tricks), but for the life of me, I can't seem to edit this dude's 2da to get my own placeables in... tlkedit keeps saying it's corrupt.
Any ideas what might be up? I gotta imagine I"m not the only one who'd find this sorta thing useful, but.. currently I'm stuck.
Custom Walkmesh Helper Frustration
Débuté par
Happycrow
, juil. 02 2013 01:20
#1
Posté 02 juillet 2013 - 01:20
#2
Posté 02 juillet 2013 - 01:43
You can open 2DA files in a text editor instead of the TLK editor. You can copy and paste lines manually. That's what I do. You'll need to move the entries anyway and reassign the appearance in the blueprints, because those helpers are placed in official expansion ranges.
Modifié par Tchos, 02 juillet 2013 - 01:44 .
#3
Posté 02 juillet 2013 - 04:05
Thanks. In retrospect I may have broken the models -- going back to the drawing board on this one, but I'll try the text-editor first..
#4
Posté 02 juillet 2013 - 02:28
Status update: LOOKS like the system doesn't like the walkmesh helpers to be anything other than a plane. Any other setup trashes the neighboring walkmesh completely. One of those "oh well" moments.





Retour en haut






