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To save the Council or Not


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#76
deimosmasque

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My first play through I saved them. Mainly because I reloaded after say "focus on Sovereign" and saw Joker just turn off the comm channel and it made me feel like a dick.



If Joker had even told them "Sorry but we are focusing on the Reaper" I would have felt bad. Just turning off the channel felt wrong.



My second play through I'm playing an Agent Brand type character (see Astonishing X-Men) so it felt more of a "whatever, just get the mission done!" approach so I let them die.



Both times I picked Anderson to be on the Council.

#77
VALC0NE

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I would really like to see a family member or a loved one of somebody that died trying to save the council because of your orders. That could possibly be one of the best encounters of the game for me.

#78
HiroVoid

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Marlina wrote...

Darth Sithari wrote...

Dug this out of a thread from the old forums.

1. Killing the Council would create a power vacum, in addition to causing further mistrust of the Alliance. This could lead to a delay in the races unifying their defenses, or even begin a civil war, all of which bleed efforts away from preparing for a Reaper invasion.

Irrelevant. If Sovereign succeeded in ME1, later politics wouldn't matter.

2. The Destiny Ascenscion. Ship's just too damn powerful to throw away. In a future battle against another Reaper, I'll feel alot better having that giant boomstick at my back.

It couldn't even stand up to a single reaper. What a huge piece of useless junk. 

3. It's my duty, I took an oath. Might be what many would see as the weakest reason, but it matters to me.

No, your duty is to "preserve galactic stability by any means necessary", in this case meaning stopping Sovereign from calling his buddies. Better with a new council than no council at all. Also, note the "any means necessary part". That means anyone is expendable, provided it furthers the primary goal.

4. No tradeoff, as far as we know. Whether you choose to let them live or not, the Alliance Navy is still the strongest in the aftermath, Sovereign still gets destroyed, so why not just save them?

Benefit of hindsight. We need to consider the facts you had on hand in that very moment. Maximizing your chance of success at stopping Sovereign trumps anything else, including saving the council. 

And for the record, I'd save the council if I could. It's just too foolishly risky, in my opinion. 

As far as the Destiny Ascension goes, it was surprised by waves of smaller ships that attacked it.  Saying it's weak because of that is like saying Soverign was a huge piece of useless junk because Soverign was destroyed by alot of Alliance ships.  The Destiny Ascension works alot better at a far-off range where it can decimate ships from a distance.

#79
DJStarstryker

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No, I did not. It had nothing to do with possible xenophobic reasons, because while I played a renegade, I intentionally avoided all of the xenophobic options. My Shepard isn't that way. He didn't save the council because he does what is needed to get the job done, even if that means people die. This is why some of his unit died on Torfan (I was so glad I picked this background - incredibly appropriate) and this is why he didn't save the hostages during Bring Down the Sky. He refuses to let the bad guys get away just to save "the good guys".

#80
Clarence2679

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Most of my playthroughs I saved them even as a renegade i saved them . I figured if they won't help me out in ME2 or start getting pissy with me or get mad that I work with Cerberus I figured I can always throw that i saved them from death back in their faces.

#81
Ahglock

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deimosmasque wrote...

My first play through I saved them. Mainly because I reloaded after say "focus on Sovereign" and saw Joker just turn off the comm channel and it made me feel like a dick.

If Joker had even told them "Sorry but we are focusing on the Reaper" I would have felt bad. Just turning off the channel felt wrong.

My second play through I'm playing an Agent Brand type character (see Astonishing X-Men) so it felt more of a "whatever, just get the mission done!" approach so I let them die.

Both times I picked Anderson to be on the Council.



It felt awesome when joker turned off the comms.  One of the best scenes in the game.

Thing is all choices would lead to victory against the reapers, we know that beofre we even make the choice becuase its a game and they wont let you lose because you were the good guy. 

I just wish/hope the consequences are bigger than I suspect they will be.  Sacrifice the council, have non humans distrust you (if you go all human council have them hate you), if you save the council have the aiiaince fleet decimated and have that effect your game.

#82
DJStarstryker

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deimosmasque wrote...
If Joker had even told them "Sorry but we are focusing on the Reaper" I would have felt bad. Just turning off the channel felt wrong.


I imagine he did that because he felt uncomfortable and/or bad about it. His commanding officer gave him an order to not save the Ascension. Joker is loyal to Shepard, so couldn't disobey. All he could do was turn off the channel.

#83
deimosmasque

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It was a really cool scene I agree. Hence why I had no problem with my Agent Brand playthrough (Ruthless/Infiltrator)



It was just that first time I saw it when I was playing a mostly Paragon character that I felt like I made the wrong choice.



My Lady was playing a mostly Paragon Biotic and she sacrificed the council with no second thought. She's a bit more evil than I am though.



I do wish it did have a greater consequence, like an additional "Saren/Sovereign" boss fight to say "The Fleet was too weak to kill him fast enough" just so the choice felt like it matter for more than just the ending... but I'm not going to complain.

#84
AdamNW

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Maria Caliban wrote...

Save the cheerleader. Save the world.

I saved Conrad but the Citadel blew up anyway.

#85
Lycidas

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IMHO



[Concentrate on the Sovereign] = Panic reaction that can be understood but makes no sence if you think about it. You just don't want the Geth in your back when fighting the Reaper.



[Let them die] = Chaotic stupid. You don't kill the government if you need to prepare for war.



[Saving the Coucil] = Your duty as a SPECTRE and the only way to make sure the galaxy can be prepaired for the comming in time.

#86
Ahglock

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Lycidas wrote...

IMHO

[Concentrate on the Sovereign] = Panic reaction that can be understood but makes no sence if you think about it. You just don't want the Geth in your back when fighting the Reaper.

[Let them die] = Chaotic stupid. You don't kill the government if you need to prepare for war.

[Saving the Coucil] = Your duty as a SPECTRE and the only way to make sure the galaxy can be prepaired for the comming in time.


IMHO

Concentrate on the Sovereign] =the smart choice.  You focus on the real threat instead of drawing out the fight to save 1 ship, and therefore lose the war.

[Let them die] = Chaotic stupid. You should not want them dead, you just wont sacrifice all life in the galaxy in order to save them.


[Saving the Council] = stupidly going for a touchdown and most likely causing you to lose when a field goal will win the game.  

#87
Shady314

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I saved them because Joker just sounds so excited when he calls and asks you. I don't have the heart to tell him no.

#88
Hatem

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I didn't read the whole thread to see if someone already mentioned that but saving the council is indeed a stupid choice because if you tell Joker to concentrate on the Sovereign, the Council will be saved anyway. Kinda lame, but oh well.

#89
VALC0NE

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Gr4ntus wrote...

I didn't read the whole thread to see if someone already mentioned that but saving the council is indeed a stupid choice because if you tell Joker to concentrate on the Sovereign, the Council will be saved anyway.


No they won't. They'll die.

Modifié par VALC0NE, 18 janvier 2010 - 08:14 .


#90
Hatem

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Really? I concentrated on the ship last playthrough and they didn't die. Strange.

#91
VALC0NE

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It doesn't actually show them die, but it shows the ship they're on exploding.

#92
VettoRyouzou

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I Saved them for the fact I learned from the protheans mistake one of which was losing there leaders from the get go. While I may not like or agree with the council they do help keep the people moral up and that what will win this war.

#93
LucidStrike

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Oligarchy was better than the alternative. Better a diverse group of bureacrats.

Also, for those of you who think humans are like divinely gifted to be better at it than the other species,

SPOILER




It's confirmed in Sci v Fi that it's the same ish different toilet.

Modifié par LucidStrike, 18 janvier 2010 - 08:31 .


#94
Barquiel

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I saved the Destiny Ascension



- I think it's a poor tactical decision to ignore the geth fleet. The geth worship Sovereign, the fifth fleet is going to attack Sovereign...

- I save a formidable warship and 5000 lives

- Shepard controls the citadel = no reaper invasion; there is enough time to save the Destiny Ascension

- I prefer the paragon ending ;)

#95
RyuKazuha

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They only survive if you choose to save them, maybe messed up the options?

Whatever, the council members are just 3 people elected to their position. A government can be replaced even in times of war. Besides, the decision was "Sacrifice the Council to get a better chance at stopping Sov, or save the council and let sov possibly open the gate to dark space and let in other reapers, who'd have killed the council anyways.

At his point of decision, Shepard couldn't possibly know, that he'd win, he didn't even know sov would use dead Saren to fight him "in person". His job was supposed to be done, after he opened the arms to let the fleet in and destroy the Sovereign.

Also remember: the data Vigil gave you could only allow you to push Sovs attack at the citadel controls back a few minutes.

Modifié par RyuKazuha, 18 janvier 2010 - 08:36 .


#96
VettoRyouzou

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RyuKazuha wrote...

They only survive if you choose to save them, maybe messed up the options?

Whatever, the council members are just 3 people elected to their position. A government can be replaced even in times of war. Besides, the decision was "Sacrifice the Council to get a better chance at stopping Sov, or save the council and let sov possibly open the gate to dark space and let in other reapers, who'd have killed the council anyways.

At his point of decision, Shepard couldn't possibly know, that he'd win, he didn't even know sov who use dead Saren to fight him "in person". His job was supposed to be done, after he opened the arms to let the fleet in and destroy the Sovereign.


In the same logic, Throw a very underpowered military fleet at a ship that could have easily whipped them out or Save a Large scale war ship that could rip threw the hull of a exposed sovereign.

It very easy to twist thing in the "what could of happen".

#97
HiroVoid

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RyuKazuha wrote...

They only survive if you choose to save them, maybe messed up the options?

Whatever, the council members are just 3 people elected to their position. A government can be replaced even in times of war. Besides, the decision was "Sacrifice the Council to get a better chance at stopping Sov, or save the council and let sov possibly open the gate to dark space and let in other reapers, who'd have killed the council anyways.

At his point of decision, Shepard couldn't possibly know, that he'd win, he didn't even know sov would use dead Saren to fight him "in person". His job was supposed to be done, after he opened the arms to let the fleet in and destroy the Sovereign.

Also remember: the data Vigil gave you could only allow you to push Sovs attack at the citadel controls back a few minutes.

The dead Saren thing was probably a result of Soverign trying to gain control of the Citadel when Soverign realized he coudn't access control.

#98
Xivai

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Even playing my most Paragon of characters I could not let them live.

Think about what you know the first time you play through.

1. You don't know if you will have enough ships to stop the Sovreign.
2.  Massive numbers are needed to take down a reaper. Do I save one ship? Or dozens and dozens of ships?
3. They evacuate the council, this means that ship is gone after I save it. So it won't help me in the final fight, and my numbers could be decimated.
4. We can easily re-elect leaders.
5. If I didn't concentrate on Sovreign and he won then it doesn't matter who leads.
6. They were all idiots and had it coming. Really they did, they didn't listen to anything you said. As leaders I expect people to  ake things seriously if I have a mandate to protect and serve the galaxy at any cost. Have I not proven myself getting to that point? Soon as I become a specter I put on a clown nose and make up huge lies? They consistently let the situation roll away and get out of hand. We don't need incompetent leaders like that again. I can't take the risk of having these same individuals live only to keep making the same mistakes out of habit.

Edit
No single gun could kill Sovreign, this was made clear. Vigil even stated against united forces the reapers aren't all powerful. So naturally I am not going to choose a single ship that will thereafter run away. I am going to choose the fleet to go in and kick some ass before time runs out.

Modifié par Xivai, 18 janvier 2010 - 08:47 .


#99
Valmy

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While I didn't think the Council was necessarily the best thing for humans...I thought they were better than having humans run everything which would probably eventually force the other races to destroy us...so I left the council intact but now more pro-human with Anderson on it. Seemed like the best solution for all involved.

#100
deimosmasque

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Well to be fair, Ambassador Udina was very pro-Human, it was just he was a bureaucrat and a politician so he played "The Game" alot with the Council.



I dislike politicians and bureaucrats in real life so I always decided he was not the best choice.



Also having Shepard choose his former CO and the man who helped you get the job done always seemed the better choice.