I save the council every time. I don't belive that the Council races are just going to let the humans take over. Remember that the fleet is called the Citadel fleet,which means that it is likely either a fleet created by the council itself or just small amounts of each council race's fleet serving. Either way,I doubt that the council fleet had the majority of each Council race's space force there. So The Turians,Asari and Salariens(hope I spelled that one right) are still likely to have the Power advantage over the Humans. Didn't want to give them a reason to go to war against us.
I also don't belive in going through a area and ignoring the people shooting at me, even more so if I can save people while clearing my path. I also didn't belive the geth would just be happy with destorying the Council's ship and would start destorying the alliance ships while they focus on the Reaper.
To save the Council or Not
Débuté par
Coldshadowz
, janv. 18 2010 01:37
#126
Posté 18 janvier 2010 - 06:37
#127
Posté 18 janvier 2010 - 06:59
As much as the council annoyed me beyond belief, I typically save them, as at this point in the story, the humans don't have the chops to run the galaxy. We lack technology, ships, and resources to be the protector of all. Also (with the exception of one playthrough where I had the council die and Udina be the leader, just to see how badly something could carry through to ME2) I have the council survive with Anderson as the leader, as it makes the most sense, and Udina is a tool!
#128
Posté 18 janvier 2010 - 07:06
I sacrificed them for my import. Using the assumption that I don't know the result of my decision, I figured that a human fleet weakened trying the save the council would be no match for Soverign. While saving the Ascenion could have had long-term benifets, I needed to ensure that there would be a long-term in the first place. I would have made the exact same decision if it was a human ship.
Plus, killing the Turian counciler was nice.
Plus, killing the Turian counciler was nice.
#129
Posté 18 janvier 2010 - 07:09
JohnPazur wrote...
Ahglock wrote...
People keep saying that but it is far from accurate IMO. Sound tactics is killing the guy who is trying to call in the reiniforcements which will wipe you out. Killing soveriegn saves all life i the Galaxy. Allowing your self to get flanked might mean your fleet gets wiped out if you stop soverieign but you won the war and at least organic life survives in the Galaxy.
Sound tactics is knowing when to sacrifice a battle in ordert to win the war.
Well Sound tactics also say don't leave your a** wide open for a counter attack. Also you have to go through the geth fleet to get to the Reaper if don't want to leave your back door open for a counter attack. With Shep in control of the Citadel there are no reaper fleets inbound at that time. So you did have time to come in and save the Citadel Council.
People who speak of tactics should really take a few classes in them first. (Not trying to insult, just pointing out that most of the posters here have little to no military background).
Semper Fi Gents. We will find out how things will change in the next game based on your end game decsions.
Frequently miltiary leaders have a different opinion on what is the best tactical solution. I am just pointing out that saying something is sound tactics does not mean another person with just as much experince can't find a different solution to be the sound tactival choice.
This is how I see the situation.(without metagaming the we know we will always win part)
You have a Unit that has to get through another Unit to stop the guy who is about to detonate a nuke wipe out all life in your city. If you focus on the nuke you have an increased chance of stopping the nukes, but you also have an increased chance of getting your army wiped out. If you focus on the army you have an increased chance of getting through the fight alive, but you have a decreased chance of stopping the nukes.
Since the nukes in this case are the reapers about to wipe out all life, I say the sound tactical choice is accept devastating losses but increase your chance of stopping the reapers from ariving.
I think the save the council types are going for Super Win. It is like going for a touchdown on the 4th down when you are in field goal range. Take the lesser win, but have an increased chance of winning.
#130
Posté 18 janvier 2010 - 07:13
I know in the game we knew you could take sovereign down, but in 'game land' there was no certainty that the Alliance could take it down. So saving the Council, run away - fight tomorrow, and all that was one victory that you could manage as it was just against Geth ships.
Then you go on to have a go at Sovereign, and if you win so much the better, if not...
Then you go on to have a go at Sovereign, and if you win so much the better, if not...
#131
Posté 18 janvier 2010 - 07:15
First time thru as a paragon I allowed the arrogant council to perish in order to save the station and win the war. Later as a renegade I saved them and it worked out pretty good for me that time too as they were grateful enough to give me some say...would I do it again? Let the council die. (wouldn't believe me over Sarin??)
#132
Posté 18 janvier 2010 - 07:35
I prefer to save the Council, for a number of reasons. Someone in this thread already pointed out the importance of mantaining a stable, known government, and beyond that the continued survival of the Council and their flagship is a great symbol and morale boost for the galaxy. Furthermore, putting tactical reasons aside, it just felt "right" and more heroic to do so. At the last minute, Humanity comes through, even at a personal sacrifice, and saves the day.
The one time I didn't save the Council was with a renegade, short-tempered Shepard who had clashed so much with them because they got in the way of the mission that he considered them a burden to the Reaper fight.
Regardless, I have always and will always pick Anderson. Udina was a jerk who made far more to hinder you during the game than the Council ever did.
The one time I didn't save the Council was with a renegade, short-tempered Shepard who had clashed so much with them because they got in the way of the mission that he considered them a burden to the Reaper fight.
Regardless, I have always and will always pick Anderson. Udina was a jerk who made far more to hinder you during the game than the Council ever did.
#133
Posté 19 janvier 2010 - 12:41
#134
Posté 19 janvier 2010 - 12:45
I saved them the first time. Figured I'd earned a lot of trust saving the galaxy, always being right and all. Figured next time around they'd be more inclined to listen... Oh, the innocence of youth.
#135
Posté 19 janvier 2010 - 12:48
I concentrate on Sovereign and set up an Alien Council in the first council's place, with Anderson on it. Almost every time, I let them die.
It's for the same reason as Marlina--I don't believe for one hot second that those ignorant, arrogant *expletives* are the best the galaxy has to offer, thus they're not necessary. And for all Shepard knows, on any playthrough, Sovereign is too strong.
This is a battle where the lives of all organic life are at stake and seconds could make the difference between Sovereign sending the signal and failing to send it. Since Shepard is never omniscient, there was no way I could, or ever will, be able to justify taking the risk that an enemy whose strengths you do not know will gain the advantage that it needs to destroy all life. I could only make that decision with a Shepard who either didn't care whether all life went extinct or was otherwise mentally unstable, like being so paladin that they can't make a choice that doesn't fit their rules.
God, how it annoys me when people are like, "I saved them, why would I want humanity to rule?" HUMANITY DOESN'T RULE IF YOU DON'T SAVE THE COUNCIL, people, humanity only rules if you actually say you want to KILL the Council.
It's for the same reason as Marlina--I don't believe for one hot second that those ignorant, arrogant *expletives* are the best the galaxy has to offer, thus they're not necessary. And for all Shepard knows, on any playthrough, Sovereign is too strong.
This is a battle where the lives of all organic life are at stake and seconds could make the difference between Sovereign sending the signal and failing to send it. Since Shepard is never omniscient, there was no way I could, or ever will, be able to justify taking the risk that an enemy whose strengths you do not know will gain the advantage that it needs to destroy all life. I could only make that decision with a Shepard who either didn't care whether all life went extinct or was otherwise mentally unstable, like being so paladin that they can't make a choice that doesn't fit their rules.
God, how it annoys me when people are like, "I saved them, why would I want humanity to rule?" HUMANITY DOESN'T RULE IF YOU DON'T SAVE THE COUNCIL, people, humanity only rules if you actually say you want to KILL the Council.
Modifié par Wynne, 19 janvier 2010 - 12:58 .




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