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Would you like being able to talk with multiple people at the same time


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#1
Faust1979

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instead of one on one? When we talk with our companions why not full blown conversations with multiple people? add another element to story telling.

#2
TsaiMeLemoni

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Eh, not really. It's ok on occasion like in ME3 around in the War Room, but in general no thanks.

Modifié par TsaiMeLemoni, 02 juillet 2013 - 06:53 .


#3
KiwiQuiche

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Really depends; I don't mind it occasionally but every instance?

There are a few cases, such as arriving at Denerim after the Horde, Anders snarking about Merril/Fenris (who jumps on if they are present). I don't mind these occasionally, but not all the time.

#4
Nightdragon8

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@kiwi, thats more banter than convo.

also talking to 2 people... granted it would be intresting, use a mutli investgate menu first you select who you wanna direct the questions to, then select the question... and maybe have a "and you?" so you don't have to go though the menus again

now... I think it should also effect how the people treat you afterwards. Like say... Liara and Miranda (sorry for the jump to ME but trying to think of 2 matching people in DA vers I'm coming up blank)

but with them, asking them technical stuff would be right down there ally so, maybe the person you end up talking to more starts to get more friendly with the person asking, while the other starts to get alittle angery.

#5
CuriousArtemis

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TsaiMeLemoni wrote...

Eh, not really. It's ok on occasion like in ME3 around in the War Room, but in general no thanks.


Ohh that's actually pretty neat. Like you and all your companions are trying to decide what to do before a big battle. You debate back and forth... it's a cinematic scene, but it pauses here and there so you can input your response.

#6
LolaLei

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That would be pretty interesting. Maybe not constantly, as I'd still like to have the one-on-one conversations, but it would certainly be fun to have group conversations around the "battle table" or during down time in a tavern somewhere etc.

#7
Faust1979

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LolaLei wrote...

That would be pretty interesting. Maybe not constantly, as I'd still like to have the one-on-one conversations, but it would certainly be fun to have group conversations around the "battle table" or during down time in a tavern somewhere etc.


yeah lots of joking, just hanging out for a bit it would be fun in the first dragon age  there were plenty of opportunities for everyone to gather around the fire but everyone just stood in one spot, lots of opportunities in DA2. Heck you even come in while two people are talking but the third person always just leaves while nodding at you or winking at you.

#8
Ashelsu

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Does talk with Aveline and Isabela in the end of Act 2 count?

#9
Shadow of Light Dragon

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It'd be really cool, but I suspect difficult to code unless few divergences are possible via the PC's dialogue choices. You'd be more likely to see a 'group discussion' like what we get when the party is giving their input on what to do with Anders, each giving their opinion on something and reactions on your ultimate choice, but ultimately not a discussion.

There other problem is that the more NPCs you have talking, the more it feels like the game happening without the PC having any input. Not that this can't be done right, but there are few things worse in a story-driven RPG when you, the PC, are being ignored for extended periods of time because the game is more interested in having its characters play with each other than with you.

Done right, though? I always thought it was a damn shame that we never got to see Hawke playing Wicked Grace with the others in DA2, the whole group hanging out and talking about inconsequential stuff such as who was going to end up leaving the Hanged Man without his pants.

#10
Kidd

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There's also the dialogue towards the end of act 3 where Orsino, Meredith, Anders and Hawke are all in dialogue at once.

#11
Ziggeh

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I really liked the scenes in ME with multiple characters - that implied they had lives and relationships beyond your own.

#12
n7stormrunner

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if they start act like fools can we knock their heads togather? I wanted to do that to anders and fenris alot.

#13
Chewin

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TsaiMeLemoni wrote...

Eh, not really. It's ok on occasion like in ME3 around in the War Room, but in general no thanks.


And why wouldn't it work in a tavern, for example?

TW2 does it quite well.

#14
Paragon Gabriel

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Chewin3 wrote...

TsaiMeLemoni wrote...

Eh, not really. It's ok on occasion like in ME3 around in the War Room, but in general no thanks.


And why wouldn't it work in a tavern, for example?

TW2 does it quite well.


Yes, something similar to how TW2 did it would work great! Don't see a problem for BW to do something similar.

#15
Blackrising

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n7stormrunner wrote...

if they start act like fools can we knock their heads togather? I wanted to do that to anders and fenris alot.


I agree.
It was really frustrating to not be able to just tell them to be quiet and suck it up, cause GOD did they annoy me after a while. Especially Fenris. I just wanted to punch him whenever he started getting all ****y.
So did my Hawke.
Especially when he started insulting Merrill. I mean really, why couldn't we jump in at that point? Merrill was my Hawke's girlfriend, so you can bet your ass she wouldn't have let that one slide.

Frustration. Frustration everywhere.

#16
Sir George Parr

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Shadow of Light Dragon wrote...

It'd be really cool, but I suspect difficult to code unless few divergences are possible via the PC's dialogue choices. You'd be more likely to see a 'group discussion' like what we get when the party is giving their input on what to do with Anders, each giving their opinion on something and reactions on your ultimate choice, but ultimately not a discussion.

There other problem is that the more NPCs you have talking, the more it feels like the game happening without the PC having any input. Not that this can't be done right, but there are few things worse in a story-driven RPG when you, the PC, are being ignored for extended periods of time because the game is more interested in having its characters play with each other than with you.

Done right, though? I always thought it was a damn shame that we never got to see Hawke playing Wicked Grace with the others in DA2, the whole group hanging out and talking about inconsequential stuff such as who was going to end up leaving the Hanged Man without his pants.

i quite liked it in ME3 for Shepard to do the rounds of the Normandy and encounter the various squad mates and certain NPCs just interacting with each other and generally having lives of their own. As life on board ship felt very natural for the first time. So in that instance i certainly liked the game being more interested in having its characters play with each, instead of having the PC validate the existence of the squad mate by visiting them on occasion.

on topic it would interesting to do so but not all the time.

Modifié par XM-417, 02 juillet 2013 - 11:48 .


#17
The Elder King

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I'd like to have them. Both serious conversation ( like ME's debriefing mission or ME3's war room convo. I really liked the summit meeting with Wrex, Victus and the dalatrass) and more relaxed ones (in a tavern, like TW2).
Seriously, not having even one party conversation at The Hanged Man in DA2 was a real shame.

#18
TsaiMeLemoni

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Chewin3 wrote...

TsaiMeLemoni wrote...

Eh, not really. It's ok on occasion like in ME3 around in the War Room, but in general no thanks.


And why wouldn't it work in a tavern, for example?

TW2 does it quite well.


I believe my post suggests that I wouldn't want the feature, outside of limited occasions (therefore the ME3 War Room reference). Therefore, if we had a few occasions through the game where our team got together and had a discussion at perhaps a tavern or in our castle, or around the DA:I equivalent of a war room, I'd be ok with it. However, I'd prefer the majority of our dialogue with companions to be one on one, as I feel that's more conducive to forging any sort of 'relationship' with each character.

And Christ, is this really the game people are clamoring over? Stilted dialogue made me barely able to sit through the video until the tavern part you mentioned. I know ME3 had it's fair share of autodialogue, but at least in the larger party scenes in both the main game and the Citadel DLC we at least had the option of chiming in ourselves instead of the entire thing being one long cutscene. I'd prefer at least having the illusion that I myself am contributing to what's happening on screen during cinematic events.

And just in case it isn't obvious, this is all 'imo'.

#19
drake heath

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I like it, anything to make the game seem more alive.

It always seemed silly that the rarely talk together in groups beyond banter,

#20
PlasmaCheese

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Well, there were a few of these in DA2.. Like when you have Isabela with you during Aveline's Donnic quests. From beginning to end. Especially if you ask "have you been alone since Wesley died"? I loved that scene. Then in the sewers with your LI and Anders... More group discussions or clowning around during their downtime would be nice.

#21
Degs29

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I'd love that.

However, I imagine it's fairly difficult to pull off.

#22
Tarek

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wow yes plz never thought about that

#23
PsychoBlonde

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Considering what a horrendous nightmare this would be to write and script, I'll skip it. Occasional scripted group conversations are plenty for me. Maybe a few circumstances where other people chime in on an ongoing conversation. That's about it.

#24
Tootles FTW

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I wish they had this option in Dragon Age 2. I hated walking into the Hanged Man where (example) Anders & Varric were clearly having a chat, only for Anders to run away as if my Hawke smelled.

#25
thedistortedchild

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Tootles FTW wrote...

I wish they had this option in Dragon Age 2. I hated walking into the Hanged Man where (example) Anders & Varric were clearly having a chat, only for Anders to run away as if my Hawke smelled.

Especially if one of the members of the convo was your LI. It was weird having them just nod and say Hawke, then leave.