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Playable Squadmates


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32 réponses à ce sujet

#1
Armass81

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This is something that was never used in the trilogy but which could have offered variety and been cool. Playing as your squadmates. You press a button and you can play as Liara, Garrus or whoever is in your squad, use their powers and abilities. If you die, normal game over.

Who would want this for the next ME games?

I personally would find this more enjoyable than watching the brainless AI killing my squadmates half the time and having to revive them over and over.

Modifié par Armass81, 02 juillet 2013 - 10:56 .


#2
David7204

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No.

#3
Armass81

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Tell me david do you ever agree on anything here?

#4
Ajensis

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I'm not so sure. I felt a much stronger link to Shepard than I did with the Warden and Hawke in Dragon Age. Obviously the recurring protagonist has a lot to do with that, but it wouldn't surprise me if only Shepard being playable is another part of the reason. Wouldn't your suggestion come in the way of immersion, especially if they're going for a cinematic approach as they have done with this series so far?

Leaning heavily towards 'No' as well.

Modifié par Ajensis, 02 juillet 2013 - 06:11 .


#5
Battlepope190

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If we had a Batarian squad mate to play as, I might agree, but since we don't? No.

#6
Malanek

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I think it could work. Something to consider anyway. It is a way of letting the player play as an alien race without having to worry about all the voice acting, additional cutscene animations etc. It wouldn't be as good as fully allowing play as an alien but it would be much less costly.

#7
Armass81

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Now the squadmates would only be playable through action stages naturally. Also if you approached a npc during action stage as a squadmate, the main character would still talk.

#8
Zehealingman

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In the early version of ME1, you could control squadies during battle I think. They probally took it out because giving commands was more '' commander style '' or probally something like that. I wouldn't mind controlling them, but eh.

#9
o Ventus

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David7204 wrote...

No.


What an articulate, reflective post.

@OP: I wouldn't mind being able to play as squadmates. More or less ambivalent.

#10
Untonic

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More of the KOTOR sense of BW, hope it doesn't go to any new Mass Effects.

It's a nice idea, but it gives your squadmates more of a personality when you can't control them.. even if their A.I movement/combat doesn't really show much. Makes you grasp Shepard and feel more close to him/her. Maybe for an arcade thing, but I'd say no. MP already gives us a nice way to change things up.

#11
JMTolan

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I would enjoy seeing more of it, but only in the capacity that we've already seen it used--the Joker sequence from ME2.

Basically, I don't think it should be common--but I definitely think there's a place for it to be used to further the story. While Joker's sequence was more or less linear, I could easily see that being expanded into a fully-playable squadmate, if that squadmate needed to be sent on a particular mission alone, or the main protagonist needed to be MIA but a part of the story still needed an actor with the player driving.

I think there is artistic and storytelling use for the idea, basically. But as a constant or regular thing, I think it'd get old--one of my biggest gripes in Dragon Age is that there are times where you have to switch to characters other than yourself, and that really makes it hard to immerse myself in the character I created--because I'm not just the Warden, I'm also spending half my time being Wynne the Healing Babysitter. It just breaks the immersion of the game when it's something that regular. It feels too meta.

-Tolan

#12
Sir DeLoria

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 Depends. But I always wanted to play as Tali:wub:

#13
Asch Lavigne

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No, squadmates have set personalities and whatnot so stepping into their shoes all of sudden and playing Garrus acting like well, not like Garrus would be sooooo messed up.

#14
wright1978

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Asch Lavigne wrote...

No, squadmates have set personalities and whatnot so stepping into their shoes all of sudden and playing Garrus acting like well, not like Garrus would be sooooo messed up.


I'm very much of this mindset. The fear that they would replace real interesting squadmates with cardboard cutout fillins for Multiplayer segwaying into SP also has me reaching for my pitchfork.

Modifié par wright1978, 04 juillet 2013 - 08:09 .


#15
Bat32391

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So you mean like how we could in Dragon Age? Then yeah I wouldn't mind it.

#16
Bat32391

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Asch Lavigne wrote...

No, squadmates have set personalities and whatnot so stepping into their shoes all of sudden and playing Garrus acting like well, not like Garrus would be sooooo messed up.

 

How would it be messed up? It worked fine in Dragon Age.

#17
Bendigoe

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I'd prefer not, I like the faster pacing of having to control only one singular character throughout the Mass Effect franchise (apart from squad power use).
I'd prefer it stay in Dragon Age and Kotor games, Bioware would have almost the exact same combat system for the majority of their games otherwise.

Plus the switching between characters requires more management (sometimes to the point of micro-managing like DA:O (ugh) and I absolutely hate that, just ruins pacing for me =[.

#18
MattH

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I'd definitely prefer it, especially for the next Mass Effect game.

I think it'd be a good way to distinguish it from the Shepard story and would give you greater control over your squad.

#19
deatharmonic

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I don't see the point. Personally I don't spend all that time kitting out my PC, with all the abilities, armor and weapons to my liking to then hop into Liara's body. It's all about me when I step on that battlefield. Besides that, how much enjoyment could you get from only being able to pull the trigger as a team mate? you can already control where they go, what power they use, who they shoot at. It's not exactly the same but would it really be that much better? you're not really playing as them, being them.

#20
o Ventus

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Asch Lavigne wrote...

No, squadmates have set personalities and whatnot so stepping into their shoes all of sudden and playing Garrus acting like well, not like Garrus would be sooooo messed up.


This comment, and with a DAO sig banner.

Irony.

#21
o Ventus

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Bendigoe wrote...

I'd prefer not, I like the faster pacing of having to control only one singular character throughout the Mass Effect franchise (apart from squad power use).
I'd prefer it stay in Dragon Age and Kotor games, Bioware would have almost the exact same combat system for the majority of their games otherwise.

Plus the switching between characters requires more management (sometimes to the point of micro-managing like DA:O (ugh) and I absolutely hate that, just ruins pacing for me =[.


Almost the exact same combat?

So a third-person shooter, turn-based d20 hack n' slash, and semi turn-based tactical hack n' slash (or real time, in DA2's case) are "almost the same"?

#22
Sebby

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Playable squadmates as in being able to switch to them in SP and/or drop in/drop out co-op with your buddies playing as them would be nice, yes.

#23
Ravensword

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Armass81 wrote...

Tell me david do you ever agree on anything here?


Please allow me to answer your question in the manner that David would.

David7204 wrote...
You see, for some bull**** reason known only to myself, it would limit the amount of meaningful heroism (or my idea of heroism should be because I know everything there is to know about writing and storytelling) the game if it is split among several other PCs.


Modifié par Ravensword, 07 juillet 2013 - 02:06 .


#24
Guest_StreetMagic_*

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It'd be nice. It'd be no different than other Bioware games.  I already control my party in most ways. I just can't aim Garrus to do a specific sniper shot, for example, when I want. The whole point of not controlling members though is moot, since I'm controlling them in other ways. If you're playing Hardcore or Insanity, it's necessary to turn down the pace and play tactically. Not so much on the other modes.

Modifié par StreetMagic, 07 juillet 2013 - 11:33 .


#25
Wowky

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Untonic wrote...

More of the KOTOR sense of BW, hope it doesn't go to any new Mass Effects.

It's a nice idea, but it gives your squadmates more of a personality when you can't control them.. even if their A.I movement/combat doesn't really show much. Makes you grasp Shepard and feel more close to him/her.


Yeah this is how I feel about it too.

Maybe a few more options by way of giving them commands would be nice though (so rather than just "go here" or "use this power", you could command them to focus on specific enemies, hunker down, etc - similar to how they did it in Spec Ops: The Line) - that would help with the sometimes frustrating AI without killing off their individual personalities that they get to express by not being playable.