now i've done them all , i was a rogue sneaking behind people and back stabbing them , i was a warrior charging into battle bashing them with my shield now i have one more thing to do before i did everything in the game has too offer me being a mage
now unlike everything else i have no idea how to be a mage theres so many spells they all sound useful and the only Spec i haven't unlocked is Blood Mage since the only way you can unlock that is being a Mage.
which is a fun build in nightmare mode?
Damage Mage - meaning i use a ton of high damage spells in the Elemental Tree but since theres friendly fire theres a change i might be more harm then good . . .
Support Mage - i know alot of support magic like Heroic Spells or stun the enemie with Nightmare or Mass Paralyze and Heal my party
Blood Mage - now i haven't unlocked this yet but it shouldn't be too hard too level up being ready too be a blood mage right?
Arcane Warrior - oh god . . now i don't even know what to do with this one being a mage is scary enough since i don't know what spells are good but Arcane seems like i should know everything about being a mage aaagh its too much >.<
Good Mage Build (NO CLUE WHAT SPELLS TO PICK)
Débuté par
Cody2Hottie
, juil. 02 2013 11:28
#1
Posté 02 juillet 2013 - 11:28
#2
Posté 03 juillet 2013 - 01:40
There are endless permutations. Pick whatever spell/school you think will match the playstyle you are looking for. Being a Blood Mage is pretty badass. Arcane Warrior is God mode. Shapeshifter is better not messed with unless you know what you are doing. Spirit Healer = Wynne.
#3
Posté 03 juillet 2013 - 01:39
I'm a lousy player so i can say that the only mage that ISN'T scary is the Arcane Warrior,
it revolves around stacking first and foremost sustainables like rock armor and spell shield,
and thick armor,
to make you impossible to kill, then you should also make all of the special AW skills
as soon as you have the level for it, shimmering shield etc.
After that, flaming weapons and mana clash are too good to miss out on for more damage.
Stats wise you will want to reach 42 in magic ASAP, so you can wear the heaviest armor, blood armor to at least begin with, after that it is a good idea to make 30 dexterity for good hit rate,
and then keep on maxing out magic for more damage output.
You are a warrior that replace strength with magic, but with the ability to splash out a mana clash.
Its the only one i like since its so easy.
it revolves around stacking first and foremost sustainables like rock armor and spell shield,
and thick armor,
to make you impossible to kill, then you should also make all of the special AW skills
as soon as you have the level for it, shimmering shield etc.
After that, flaming weapons and mana clash are too good to miss out on for more damage.
Stats wise you will want to reach 42 in magic ASAP, so you can wear the heaviest armor, blood armor to at least begin with, after that it is a good idea to make 30 dexterity for good hit rate,
and then keep on maxing out magic for more damage output.
You are a warrior that replace strength with magic, but with the ability to splash out a mana clash.
Its the only one i like since its so easy.
#4
Posté 03 juillet 2013 - 02:21
Real mages don't wear armor, they wear fancy evening gowns.keeneaow wrote...
Stats wise you will want to reach 42 in magic ASAP, so you can wear the heaviest armor
#5
Posté 04 juillet 2013 - 09:22
Keeneaow is right about Arcane Warrior - it is a specific build unto itself, and an extremely powerful one. You'll end up as a melee fighter, so you'll want good defensive spells, and a few points in Dexterity (as well as Magic and Willpower which are standard for mages). For other spells, pick ones which can be cast with your weapon sheathed so you don't have to keep drawing and putting away your weapon:
http://dragonage.wik...or_spellcasting
Shapeshifter gets a bed rap for being underpowered, and indeed being unable to cast spells is quite the disadvantage. I think the basic way to play one is to unleash a load of high-damage AOE spells right from the start and then shapeshift as your mana gets low. It's kinda fiddly and the long charge time and inability to cast spells when in animal form puts a lot of people off.
Bloodmage is very powerful. You'll want some extra points on Constitution, and not worry about putting so many in Willpower. You'll probably not be a frontline fighter, but apart from that any spells which take your fancy are up for grabs. It is worth noting you'll probably want a tank with a huge health pool or a rogue with Ranger in the party so you have a someone to steal hitpoints from with Blood Sacrifice (you can steal from Ranger's pets). It's powerful, but some people don't like it for roleplaying reasons.
Spirit Healer is the most straightforward spec. It doesn't require any specific strategy or playstyle - it just straight up gives you access to four kickass spells. Great.
But really, there are so many great vanilla spells that you don't need to take a spec at all.
Damage Mages are great fun. The only issue is that you'll draw all the aggro. There's also Friendly Fire to consider, so you might want ranged companions.
Buff/Debuff/Healer Mages are very safe options - you'll never be in the frontlines and will probably never attract the enemy's attention. You're just there to heal/buff your friends and debuff your enemies. Done right, you can ensure your team is all but invincible. Some people might call it boring though, and in any case, Wynne with cleverly-built tactics fills this role automatically for you.
I also think every mage should have Heal - it'll pay for itself 100 times over. But beyond that, just pick the spells that you want. Try to bare in mind the role you want to play (if you're not going to be a frontline fighter, then spells such as Miasma, Spellshield and Rock Armour are a waste, for example).
But really, it's hard to go wrong with a mage. Even an inefficiently built one is still going to do a lot of damage.
http://dragonage.wik...or_spellcasting
Shapeshifter gets a bed rap for being underpowered, and indeed being unable to cast spells is quite the disadvantage. I think the basic way to play one is to unleash a load of high-damage AOE spells right from the start and then shapeshift as your mana gets low. It's kinda fiddly and the long charge time and inability to cast spells when in animal form puts a lot of people off.
Bloodmage is very powerful. You'll want some extra points on Constitution, and not worry about putting so many in Willpower. You'll probably not be a frontline fighter, but apart from that any spells which take your fancy are up for grabs. It is worth noting you'll probably want a tank with a huge health pool or a rogue with Ranger in the party so you have a someone to steal hitpoints from with Blood Sacrifice (you can steal from Ranger's pets). It's powerful, but some people don't like it for roleplaying reasons.
Spirit Healer is the most straightforward spec. It doesn't require any specific strategy or playstyle - it just straight up gives you access to four kickass spells. Great.
But really, there are so many great vanilla spells that you don't need to take a spec at all.
Damage Mages are great fun. The only issue is that you'll draw all the aggro. There's also Friendly Fire to consider, so you might want ranged companions.
Buff/Debuff/Healer Mages are very safe options - you'll never be in the frontlines and will probably never attract the enemy's attention. You're just there to heal/buff your friends and debuff your enemies. Done right, you can ensure your team is all but invincible. Some people might call it boring though, and in any case, Wynne with cleverly-built tactics fills this role automatically for you.
I also think every mage should have Heal - it'll pay for itself 100 times over. But beyond that, just pick the spells that you want. Try to bare in mind the role you want to play (if you're not going to be a frontline fighter, then spells such as Miasma, Spellshield and Rock Armour are a waste, for example).
But really, it's hard to go wrong with a mage. Even an inefficiently built one is still going to do a lot of damage.
Modifié par Ferretinabun, 04 juillet 2013 - 09:25 .
#6
Posté 07 juillet 2013 - 06:14
Arcane Warrior would be the easiest to build, though some say the least interesting. For stats you'll want Magic and Willpower, same as any other mage, except with maybe some Dexterity. For your spells... look for the word "sustainable". An Arcane Warrior takes most of those, activates them at the start of a fight, then bam! Unstoppable god. "Rock armor" is one ability that comes to mind. You'll then probably want Blood Mage -- sustainables always take up your mana, as far as I know no matter what, but with Blood Magic on you can cast your spells from HP. Which is good, since all those sustainables basically wipe out all your mana. Spirit Healer also allows you to heal yourself, though you're not as effective as a healer as a non-AW. At any rate, you'll probably be running in dressed in armour, so it's sort of like a warrior with different talents. Since you've already been one, you might want to go caster for variety.
Healers are also fairly easy to build. Spirit Healer, of course, which you then completely fill out. Heal spell, most of the Creation tree, and you're off. You also might want Force Field (it freezes a character while making them immune to all damage -- use it on your tank!), some of the weapon talents, and other things I can't remember right now. Second specialisation: Blood Mage. Infinite "mana", basically, since you cast from blood points but can (turn Blood Magic on/off and) heal yourself. Arcane Warrior is a nice pick, but really changes the playstyle if you want to use AW to its full potential. Blood Mage is also ridiculously powerful ability-wise. Stats: Magic and Willpower, Constitution replacing most of the Willpower if Blood Mage.
Damager would probably be the most interesting and classically "magey" role. Unfortunately, I don't know too much about building them.
Healers are also fairly easy to build. Spirit Healer, of course, which you then completely fill out. Heal spell, most of the Creation tree, and you're off. You also might want Force Field (it freezes a character while making them immune to all damage -- use it on your tank!), some of the weapon talents, and other things I can't remember right now. Second specialisation: Blood Mage. Infinite "mana", basically, since you cast from blood points but can (turn Blood Magic on/off and) heal yourself. Arcane Warrior is a nice pick, but really changes the playstyle if you want to use AW to its full potential. Blood Mage is also ridiculously powerful ability-wise. Stats: Magic and Willpower, Constitution replacing most of the Willpower if Blood Mage.
Damager would probably be the most interesting and classically "magey" role. Unfortunately, I don't know too much about building them.





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