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Invisible creatures, potion that turns them 'invisible'


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#1
Sprinkles22

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 Hi there! I'm trying to create the notion that there are invisible creatures in my module that can only be seen when I have a potion in my inventory. I realize this is pretty complex.

I'm willing to try complex as well as shortcuts, such as possibly having triggers that spawn creatures as long as I have a potion equipped or even just in my inventory.

Any ideas? Thanks!

#2
Ansalon II Admin

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Sprinkles22 wrote...

 Hi there! I'm trying to create the notion that there are invisible creatures in my module that can only be seen when I have a potion in my inventory. I realize this is pretty complex.

I'm willing to try complex as well as shortcuts, such as possibly having triggers that spawn creatures as long as I have a potion equipped or even just in my inventory.

Any ideas? Thanks!


I'm pretty sure that is not possible. you would also need to diable all the spells and potions that allow someone to see invisability.

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Modifié par Ansalon II Admin, 03 juillet 2013 - 06:48 .


#3
Failed.Bard

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Sprinkles22 wrote...

 Hi there! I'm trying to create the notion that there are invisible creatures in my module that can only be seen when I have a potion in my inventory. I realize this is pretty complex.

I'm willing to try complex as well as shortcuts, such as possibly having triggers that spawn creatures as long as I have a potion equipped or even just in my inventory.

Any ideas? Thanks!

 

  If this is in a single player mod, you could just have the PC gain see invisibility when they get close to him.  In a MP environment you could use NWNX to change theie visibility state for the PC only.

  Regardless, either way it would be accomplished by creating an AOE on the invisible creature, with the OnEnter script for it checking for the presence of the potion, and applying whichever means of making them visible is appropriate for your module.

#4
WhiZard

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You could also work the darkness end of invisibility, for example, give the creatures permanent EffectInvisibility(INVISIBILITY_TYPE_DARKNESS); and allow an item to give ultravision.

#5
Sprinkles22

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Oh, thanks so much WhiZard! That's a great idea. Still working on implementation